VIDEO: FPS/TPS Using StarCraft II Engine

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It would be awesome to have someone above managing the battle, and players controlled the units in a First/Third perspective view.

This would work better in a LAN type setting, where you can actually punch your buddy in the hot seat for being a dumb-ass 😛
 
[citation][nom]Trueno07[/nom]It would be awesome to have someone above managing the battle, and players controlled the units in a First/Third perspective view.This would work better in a LAN type setting, where you can actually punch your buddy in the hot seat for being a dumb-ass[/citation]

Take a look at a game called Savage, they made an attempt at it, game wasn't all that great in the end but it was a decent first attempt at combining the two styles, and I always support companies that try something new.
 
[citation][nom]dameon51[/nom]Cool. I can almost see in the future there will simply be a "game" engine, not specifically tailored to a specific genre.[/citation]
Agreed. You'll but the game engine, then all the mods on top of it. Think how many games have derived from Half-Life or HL2 in just that fashion.

$50 for the engine, 10-20 more per game on top of that as delivered by modders. However, I think you are more likely to see this in relation to multiplatform gaming, because the mods could be made platform agnostic and the engone be made for each platform. So, you'd have a Windows Engine, a Mac Engine, a Linux Engine, a 360 Engine, etc... and then the WW2 FPS Game, Modern Terrorism Game, Football game, and all those would work on any of their engines...
 
[citation][nom]djab[/nom]That is sad but as you said it is totally possible.For those who do not know Kotik, here is a summary from a SC team forum on the evil activity of Kotik these last years and the possible impact on the new BattleNet: http://www.teamliquid.net/forum/vi [...] _id=128252[/citation]
Azzhats like this guy are the other reason I think it would be multiplatform and open source when this idea finally takes off. (The idea I talked about above).
 
[citation][nom]invlem[/nom]"Who said PC gaming was dead? Console gamers."Best line in an article by far![/citation]
Actually, I think lawyers and publishers will kill it, at least in its current form.
 
This definitely is awesome for a rts engine & I love SC & am keen as for #2 BUT! & I know I will get bashed for saying this, I have to admit I am disappointed by the graphics(yes I played at highest settings possible). It already looks so dated like games that came out years ago. I know I know it's been in development for years and they wanted to make it playable on old comps but the bottom line is that it looks old So Will not age well. Surely they could have made it look better with lots of options to scale down for old pc's. Anyway Still keen as, Played the beta in single player and loved it but just surprised no-one ever mentions this but I am sure the reviews will.
 
The engine is very flexible.
However, it's synchronous, which is a good thing for an RTS (reduces net traffic and works P2P) but bad for an FPS (high pings and less responsive movement per ping than asynchronous). Slow tank battles might work nicely.
SC2 is fairly 2D. If you want 3D collision (other than 2 plane air/ground) you'll have to script it yourself.

So expect SC2 FPS's to be better than any RTS-engine based FPS you've seen, but somewhere between Wolfenstein 1 and Doom 1 in physics.

 
This is based off of the Starcraft II editor? This is amazing, shows how great the engine really is. I can't wait to see what this game and it's mods bring to the PC gaming community. Sounds like endless possibilities if they've used it to make a FPS/Third Person Shooter.
 
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