[citation][nom]twisted politiks[/nom]why do you have to keep bending and unbending it? why can't you just hold the bend and it keeps zooming in? seems an annoying oversight to me[/citation]
The guy is doing that to avoid zooming in too close, as you can clearly see, it continues to zoom in when he holds the position, then he releases it to maintain control, not because the device isn't capable.
It's neat but it's not something we haven't seen before and the "bend to zoom" idea is pretty useless in my opinion. I'm still trying to think of practical civilian uses for these types of displays. The cool factor is definitely there but I just don't see what I'd be using it for yet. I lack imagination for this sort of stuff but I've never encountered a scenario in my life where I think to myself "well damnit if only this display were flexible."
Looks as though the control is digital (on and off) instead of analog where you could bend a little and get a little zoom. Make it analog(ish) and it would be that much better. Also would need to have an anti glare coating on the surface as bending will produce more of a glare.
[citation][nom]Stingray1[/nom]Imagine playing a fps games with a 360 degree seamless view.[/citation]That would surely rock. I imagine the perspective would be distorted.. they would have to work around that. Could be complicated. They need infinity point data! lol
[citation][nom]mlopinto2k1[/nom]That would surely rock. I imagine the perspective would be distorted.. they would have to work around that. Could be complicated. They need infinity point data! lol[/citation]
Distorted? Why's that? Field of View is rendered by the engine, it's just set by default to work with standard LCDs. Hell, most engines let you go into the config file and set it yourself.