I've been asking this question whenever I've bought a new high-performance gaming PC over the last ten years. Now that my current desktop is on its last legs and I'm expecting delivery of a new one, as usual I am grappling once again with the prospect of VR. I do not really know the current state of the technology from the consumer's point of view, nor its ease of use or benefits. My serious flight simmer friends swear by it, of course, as do the competitive racing die-hards but I have made the decision not to festoon my new setup with all the necessary peripherals for either of those two hobbies because I am not sure that my current level of commitment justifies all the work that I know is involved in setting up a PC for those pursuits when it also has to be my "daily driver". If I use VR for gaming, it will probably be for keyboard and mouse only games but I don't want to exclude the possibility of finding it useful for other applications. My new rig will run VR at a very high level but I am asking for opinions now for the following reasons:
-- My home office set up is physically restricted in that the PC sits under a built-in desk that will not grant easy access to the rear of the case once it is installed. Therefore, if I want to install VR I will need to do it as part of the initial setup. I do not know anything about the current state/practicality of VR hardware. Can anyone comment re. what a PC VR install involves, i.e. what plugs into the rear of a PC, what additional peripherals are needed apart from the headset (controllers, sensors, etc.), and how many USB slots would I need to make available. Perhaps one dedicated powered USB hub? What wired and wireless gizmos need to be set up around my space? Is the VR user these days tethered to the PC by a wire?
-- What are the principal, practical consumer-based uses for VR these days, both for work and for leisure, apart from gaming and flight/race simming? I am receptive to all sorts of possible applications but I do not know the current state of the tech as a consumer product; sometimes it seems to me that it's still essentially in a transitional state, waiting for the next big evolutionary step.
I'd appreciate some guidance here. If I find there's a basis for acquiring/installing VR, I will go ahead and research brands/systems, etc. but at the moment I am not sure how to integrate it into my PC-centered habits and interests. If I were still an avid flight and racing simmer it would be a no-brainer but, as I mentioned, I don't think my enthusiasm for those hobbies justifies the intense commitment required to integrate all of the necessary devices and peripherals into my workspace. A dedicated PC/gaming chair/pedals/joystick setup would be different but I don't have the space and have decided that my home office PC, in its limited home-office space, will be my only gaming platform. Thanks!
-- My home office set up is physically restricted in that the PC sits under a built-in desk that will not grant easy access to the rear of the case once it is installed. Therefore, if I want to install VR I will need to do it as part of the initial setup. I do not know anything about the current state/practicality of VR hardware. Can anyone comment re. what a PC VR install involves, i.e. what plugs into the rear of a PC, what additional peripherals are needed apart from the headset (controllers, sensors, etc.), and how many USB slots would I need to make available. Perhaps one dedicated powered USB hub? What wired and wireless gizmos need to be set up around my space? Is the VR user these days tethered to the PC by a wire?
-- What are the principal, practical consumer-based uses for VR these days, both for work and for leisure, apart from gaming and flight/race simming? I am receptive to all sorts of possible applications but I do not know the current state of the tech as a consumer product; sometimes it seems to me that it's still essentially in a transitional state, waiting for the next big evolutionary step.
I'd appreciate some guidance here. If I find there's a basis for acquiring/installing VR, I will go ahead and research brands/systems, etc. but at the moment I am not sure how to integrate it into my PC-centered habits and interests. If I were still an avid flight and racing simmer it would be a no-brainer but, as I mentioned, I don't think my enthusiasm for those hobbies justifies the intense commitment required to integrate all of the necessary devices and peripherals into my workspace. A dedicated PC/gaming chair/pedals/joystick setup would be different but I don't have the space and have decided that my home office PC, in its limited home-office space, will be my only gaming platform. Thanks!