redgarl :
`Hopefully more RTX cards in consumers hands will also entice more game developers to push through features that take advantage of the uniqueness of Nvidia’s Turing hardware.`
Well, with AMD owning the console business and every PC games are console ports, Nvidia is not going to get a lot of support. The industry knows it, they know it and AMD knows it.
Yet tons of games use Gameworks like the originally AMD based Tomb Raider series. Big name games too like The Witcher 3. Final Fantasy XV. Etc. Consoles don't support Gameworks yet plenty of big name games support Gameworks. Its almost as if when developing the game for PC they can and do develop for PC exclusive features especially since its was a $32billion dollar market last year.
Just to put it in perspective of $116 billion, the total for the year for gaming, it was 28% of the entire market. Consoles were 29%. Mobile gaming had vastly more with 43%. Either way PC and Console gaming were pretty much head on in terms of sales. Why would a developer not take advantage of features the majority of players probably have to get a nice slice of that pie? Answer, they will because they like to make money.
People seem to not understand that the consoles mean nothing for PC. nVidia has the better performing GPU right now and has for a while. That means sales are higher and thus more people can take advantage of those features.
While RTX sales are not going to be high at first unless AMDs Navi comes in swinging like an Irish boxer its not going to change much and once nVidia can lower costs for their refresh will still own the market and plenty of devs will take advantage of the available features.
As for the cost, this is normal. No card has ever launched, that was top of the line that is, at MSRP. If retailers can take advantage and price gouge they will. Look at crypto mining. When that was the rage and AMDs cards were great for it they were inflated to hell. You could sell used GPUs from AMD for higher than its MSRP.
Prices will settle in time once inventory channels normalize and hype blows over.
As for features, like anything it will take time and eventually catch on. I remember when DX11 first launched. Very few games supported it but slowly and surely games started to add it in and eventually more games supported it than DX9.