Description
Hi, I need assistance with my recent problem. In some games (especially Dying Light 2, Detroit Become Human) I have a problem with sudden frametime spikes (?). In the case of Detroit, the problem occurs at specific times, while in Dying Light 2 simply along with movement, the same thing happens in the built-in benchmark. From the indicators I can't read any unknown aberrations. When frametime goes up then GPU clocking and GPU memory clocking go down, while CPU goes up. All temperatures, voltages are normal. The computer passed stability tests in furmark, 3D Mark, Memtest86. No problems detected. Benchmark scores are also within the norm: AS SSD, 3D Mark (Time Spy Extreme, Storage Benchmark), Cinebench R23. LatencyMon did not indicate anything. All test sequences were executed with minimal background applications.
I started noticing the problem around the time I replaced the drives - from an Adata Gammix S11 Pro to a Lexar NM790 and using a Thermalright contact frame. Then I installed a clean Windows 11 Pro - stable channel. Before that, I was running Windows 11 Pro on the beta channel.
Detroit Become Human problems preview
What is weird is that after reloading the scene, this moment runs smoothly. The problem will recur after restarting the game. This repetitiveness and the lack of a problem the second time the scene was loaded suggested to me a problem with the shader cache (??).
Please help. I have run out of ideas. 🙁
First troubleshooting attempts
On this clean installation of Windows 11 Pro, depending on several consecutive Windows "quality" updates, the problem worsened or waned. It never went away. I control-installed Windows 10 Pro (disabling E cores due to lack of communication with Thread Director) and the problem was then the least, but it still existed. I checked to see if the contact frame was causing a lack of contact with the pins. I checked if the problem occurs on new, moderately old and very old AMD Radeon drivers.
The rest of the things I tried
-UEFI update/downgrade;
-re-seating GPU;
-clean GPU driver install;
-RBAR On/Off;
-XMP On/Off;
-CPU OC On/Off;
-Freesync On/Off;
-MPO On/Off
-Game Bar Off;
-Game mode On/Off;
-Elevating games priority via Task Manager;
-etc...
I don't remember more than that. In total, I troubleshot for ~~30h on my days off per month.
Full specification
i5-12600K (Enhanced Multi Core Performance enabled, stock)
Gigabyte Z690 Gaming X DDR4 (F27, newest UEFI)
Powercolor RedDevil RX 6900XT (OC bios, RBAR enabled, stock)
Corsair 32GB (2x16GB) 3600MHz CL18 Vengeance RGB PRO SL (XMP enabled, Gear 1, dual channel)
Lexar NM790 1TB (running on pcie 4.0x4, system)
Lexar NM790 2TB (running on pcie 4.0x4, rest)
Corsair RM1000X
Arctic Liquid Freezer II 240mm
Windows 11 Pro (22H2, 22621.2428, Windows Feature Experience Pack 1000.22674.1000.0)
Monitor LG 27GP850
Hi, I need assistance with my recent problem. In some games (especially Dying Light 2, Detroit Become Human) I have a problem with sudden frametime spikes (?). In the case of Detroit, the problem occurs at specific times, while in Dying Light 2 simply along with movement, the same thing happens in the built-in benchmark. From the indicators I can't read any unknown aberrations. When frametime goes up then GPU clocking and GPU memory clocking go down, while CPU goes up. All temperatures, voltages are normal. The computer passed stability tests in furmark, 3D Mark, Memtest86. No problems detected. Benchmark scores are also within the norm: AS SSD, 3D Mark (Time Spy Extreme, Storage Benchmark), Cinebench R23. LatencyMon did not indicate anything. All test sequences were executed with minimal background applications.
I started noticing the problem around the time I replaced the drives - from an Adata Gammix S11 Pro to a Lexar NM790 and using a Thermalright contact frame. Then I installed a clean Windows 11 Pro - stable channel. Before that, I was running Windows 11 Pro on the beta channel.
Detroit Become Human problems preview
What is weird is that after reloading the scene, this moment runs smoothly. The problem will recur after restarting the game. This repetitiveness and the lack of a problem the second time the scene was loaded suggested to me a problem with the shader cache (??).
Please help. I have run out of ideas. 🙁
First troubleshooting attempts
On this clean installation of Windows 11 Pro, depending on several consecutive Windows "quality" updates, the problem worsened or waned. It never went away. I control-installed Windows 10 Pro (disabling E cores due to lack of communication with Thread Director) and the problem was then the least, but it still existed. I checked to see if the contact frame was causing a lack of contact with the pins. I checked if the problem occurs on new, moderately old and very old AMD Radeon drivers.
The rest of the things I tried
-UEFI update/downgrade;
-re-seating GPU;
-clean GPU driver install;
-RBAR On/Off;
-XMP On/Off;
-CPU OC On/Off;
-Freesync On/Off;
-MPO On/Off
-Game Bar Off;
-Game mode On/Off;
-Elevating games priority via Task Manager;
-etc...
I don't remember more than that. In total, I troubleshot for ~~30h on my days off per month.
Full specification
i5-12600K (Enhanced Multi Core Performance enabled, stock)
Gigabyte Z690 Gaming X DDR4 (F27, newest UEFI)
Powercolor RedDevil RX 6900XT (OC bios, RBAR enabled, stock)
Corsair 32GB (2x16GB) 3600MHz CL18 Vengeance RGB PRO SL (XMP enabled, Gear 1, dual channel)
Lexar NM790 1TB (running on pcie 4.0x4, system)
Lexar NM790 2TB (running on pcie 4.0x4, rest)
Corsair RM1000X
Arctic Liquid Freezer II 240mm
Windows 11 Pro (22H2, 22621.2428, Windows Feature Experience Pack 1000.22674.1000.0)
Monitor LG 27GP850