I think people are more asking for the game to cost $X dollars and elements within the game to be available to all [whether by default or earned through game-play].
When the developers are making their money on 'performance' upgrades within the game, then the game is no longer a level playing field since someone unwilling to spend $100 for an upgraded car is at a large disadvantage to someone who is.
I suppose kind of liek the salary cap issue--
A) Teams can spend whatever they want. Some teams exceed $150M and others barely spend $30M
B) Salary cap/floor at $120M and $80M respectively
In B, all teams are spending about the same amount of money, so the quality of the team is primarily based around the quality of the GM
In A, the GM is still important, but how much you have to spend becomes a major driving force in a teams ability to win.
One of those seems more fair to the collective and the other favors just a subset... I think I prefer the former.
When the developers are making their money on 'performance' upgrades within the game, then the game is no longer a level playing field since someone unwilling to spend $100 for an upgraded car is at a large disadvantage to someone who is.
I suppose kind of liek the salary cap issue--
A) Teams can spend whatever they want. Some teams exceed $150M and others barely spend $30M
B) Salary cap/floor at $120M and $80M respectively
In B, all teams are spending about the same amount of money, so the quality of the team is primarily based around the quality of the GM
In A, the GM is still important, but how much you have to spend becomes a major driving force in a teams ability to win.
One of those seems more fair to the collective and the other favors just a subset... I think I prefer the former.