[SOLVED] What are your rtx 3090 hypothetical builds

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Prem Sawari

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if I can keep it under $2500 and still get everything I want, I might build a system in two weeks if the rtx 3090 is out by then. I'm thinking 3800XT, am4 tuf mobo,trident z at 3600, and an 850w with a good 360 air watercolor and the h510 elite case.
What are you guys' hypothetical builds?
 
Solution
Besides which, it seems like there is a great chance that nobody is going to be seeing these cards, or very few people anyhow, before December at the least. And before anybody says no that can't happen and that they are already taking pre-orders, the EXACT same thing happened with Coffee lake at the EXACT same time in 2017, and aside from a few samples here and there there were, for all intents and purposes, none of these parts to be had AT ALL until at least January of 2018. Even then, they were in and out of stock for the next couple of months after that.

I think this is a real possibility here as well, ESPECIALLY if you factor in the 'Rona considerations...
Well, since the 2080 ti can pretty well do 60fps at 4k depending on the difficulty of the title, and the 3090 is supposed to be 15-30% faster, and the resolution of his monitor is about HALF of 4k, that would mean somewhere in the neighborhood of 100-120FPS at ultra settings on the 3090, or as close to it as you're going to get anyhow. So again, I don't see an issue here.
 

Karadjgne

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Ya'll are mixing apples and oranges. Fps is all on the cpu, and with many games nowadays you simply don't get 144fps or more at ultra settings because there's too much useless fluff added, like lighting affects you can't really see, shadows you don't notice etc but that adds more stress on the cpu that has to render all that crap in the first place.

Then you get into the gpu, and it's fps on screen, and it's worse. All those lighting affects you couldn't see before, you still can't see them, or don't notice them, but the gpu is working double time just to render those.

The Ultra preset is crap. Visually it's barely any different to Very High, but to the components it's brutal in its uselessness.

Far better off setting Ultra to start in game, then dropping many of those useless settings back to medium-high if you want to get the fps up before it even hits the gpu. You are NOT going to get 144fps+ out of a gpu if the cpu can only send it 100fps.
 
I've been meaning to address this for a while, but keep putting it off. I think it's time to set the record straight because your commonly posted "CPU sets the frame rate" is not just partially wrong, in some cases it may be significantly wrong, even though in other cases it might be significantly correct. A lot depends on the game, the CPU, the graphics card, the memory and also how well things are optimized by the developer in the first place.

But the point is, simply saying "the CPU sets the frame rate" as if that is the deciding factor, is wrong. Plain wrong.

It is MUCH more complicated than that.

In the MOST basic terms, the CPU sends information and/or instructions from the game to the graphics card. The graphics card then processes the instructions, renders the image and sends it to the monitor for display. For gaming, the CPU and GPU are HIGHLY interdependent. You could have the 10900k or 3950x, and you are not going to run high frame rates if you have them paired with a GTX 1650, even with all of the quality settings turned down to low. The graphics card simply does not have good enough performance to process and render the information fast enough to keep up with the CPU and so in THIS type of scenario, the GPU is absolutely limiting the frame rate regardless that you have a CPU that is more than capable enough to deliver any kind of frame rate imaginable on modern hardware.

Therefore, in THAT scenario, or variations on it, the CPU does not "set" the frame rate and is not the limiting factor or cause of a low frame rate. The GPU is.

Additionally, there are a LOT of games that are very much NOT CPU dependent or "CPU bound" as we like to call it. For those kind of games you can still achieve a very high frame rate so long as you have a moderately (Or highly) capable graphics card despite having only a mediocre CPU.

And that's all without even getting into scenarios where 3D environments, game physics, moving objects, calculations, draw distance (Obviously, a heavily CPU relevant setting, in many games) or DirectX shader model requirements might all play a role and for the most part, those are all primarily relevant to GPU performance and absolutely have an effect on frames per second. Very obviously many of those are configurable settings or are affected by specific settings, but they still are non-CPU factors that have a direct impact on how many frames can be rendered per second.

MSAA (Multi-Sample Anti-Aliasing) is something that is generally entirely reliant on the GPU and can have a tremendous affect on performance and frame rates.

Further, some games are optimized in such a way that specific instructions that in other games might rely on the CPU, to be offloaded to the GPU to lighten the load, or visa versa, depending on whether the game has been designed to be primarily more dependent on one or the other, as some are. Some games primarily run on the CPU side of the fence and mainly only use the GPU for rendering and shading purposes. Other games don't use the CPU that much and are primarily run on the GPU so that yes, the CPU DOES send that data to the GPU, but calculations, physics computations, and other complex processing aren't done by the CPU and are instead performed ON the GPU side of the fence.

Clearly, even this is probably a gross over-simplification of how things work and I'm definitely no developer or expert in this area, but I can't help but cringe, and I'm sorry to have to put it this way, here, every time I see you say that the CPU "sets" the frame rate as if that was the end of the story and nothing more to say.

It just isn't that simply from one side to the other. It is an symbiotic relationship between CPU, GPU, in game settings, resolution and optimization, and an imbalance in ANY of those areas could have a detrimental and possibly significantly negative affect on performance.
 

Phaaze88

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So no one has any hypothetical builds?
Negative.
No one has any idea how these gpus perform - that Digital Foundry video that's being spread around is suspicious though, so I took it with a grain of salt.
There's so many bloody RTX 30 compatibility threads right now... like, GEEZ, PEOPLE. Just wait a little longer for independent reviews, instead of 2nd guessing or jumping on it as soon as it launches.
 
Besides which, it seems like there is a great chance that nobody is going to be seeing these cards, or very few people anyhow, before December at the least. And before anybody says no that can't happen and that they are already taking pre-orders, the EXACT same thing happened with Coffee lake at the EXACT same time in 2017, and aside from a few samples here and there there were, for all intents and purposes, none of these parts to be had AT ALL until at least January of 2018. Even then, they were in and out of stock for the next couple of months after that.

I think this is a real possibility here as well, ESPECIALLY if you factor in the 'Rona considerations.

https://www.tweaktown.com/news/7491...rds-tight-supply-until-end-of-year/index.html
 
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Prem Sawari

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Jul 26, 2015
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Besides which, it seems like there is a great chance that nobody is going to be seeing these cards, or very few people anyhow, before December at the least. And before anybody says no that can't happen and that they are already taking pre-orders, the EXACT same thing happened with Coffee lake at the EXACT same time in 2017, and aside from a few samples here and there there were, for all intents and purposes, none of these parts to be had AT ALL until at least January of 2018. Even then, they were in and out of stock for the next couple of months after that.

I think this is a real possibility here as well, ESPECIALLY if you factor in the 'Rona considerations.

https://www.tweaktown.com/news/7491...rds-tight-supply-until-end-of-year/index.html
Good points,
But wait...WHERE ARE THEY TAKING PREORDERS??????
 
Generally speaking, you can almost always pre-order through any of the manufacturers. They don't always all offer that, but somebody just about always does.

Nvidia has a "Notify me" button under each reference design card right on their website to get a message when pre-orders are available, based on the Tom's hardware article.

 

Prem Sawari

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119140440_834660537071086_7624126197538466932_o.jpg
 

Phaaze88

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-I can't find any info on that power supply... o_O

-Why are there 2 memory kits, instead of a single 4 dimm one? That's going to increase the odds of A-XMP/manual memory settings not working or frequent failure.

-Ahh, the X570 Taichi. A nice looking board, but it's one of the most notorious boards for having high power reporting discrepancy out of the box.
Asrock tweaked the crap out of the stock bios to maximize cpu performance, so much so, that the stock bios outperforms most of the PBO settings!
Expect the cpu thermals to be unusually high without doing some tweaks of your own - or just set it to the lowest PBO level.

-I don't see a cooler, but maybe that's out of the picture.