what can eq2 learn from WoW and vice versa?

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"Bob Perez" <myfirstname@thecomdomaincalledSHADOWPIKE> wrote in
news:10vpe1tf9e62v80@news.supernews.com:

>
> "Dark Tyger" <darktiger@somewhere.net> wrote in message
> news:54dov0t04u694srfpm3n0n7ecnkc9l0m9g@4ax.com...
>
>>>There is still very little meaningful customization of
character
>>>models.
>>
>> Thing is, while it could do with more, it doesn't really need
much
>> more customization. After a point, customization is fluff.
Who's
>> going to notice that your eyes tilt 2 degrees more than the
other
>> guys? Or your eyes are a shade lighter? Hell, most people don't
even
>> notice eye color on other people's characters 'til you're right
in
>> their face. My only request would be some more faces and hair
>> styles... Possibly more "jewelry" and even some on the males.
>
> It's true, most of these games don't need the level of
customization
> that's offered by EQ2, for example, where the breadth of jaw or
length
> of chin will never be noticed lol. I think your suggestion of
more
> faces and hair styles (things you could actually notice) provide
a
> happy medium somewhere between EQ2 and WoW.
>

Hairstyles, gross height adjustments and a wide variety of looks
on equipment of similar stats are usually enough -- I certainly
don't see the more subtle differences.

--
Arch Convoker Mairelon Snapbang
Feral Lord Bosra Snowclaw
Lanys T'vyl (Retired)

Mairelon, 15th Paladin
Silverhand

My WoW Mods: http://therealorang.com
Yes, FlexBar 1.24 is out :)
 
Archived from groups: alt.games.everquest (More info?)

On 30 Jan 2005 14:47:48 GMT, Sean Kennedy <x@y.z> wrote:

>Hairstyles, gross height adjustments and a wide variety of looks
>on equipment of similar stats are usually enough -- I certainly
>don't see the more subtle differences.

Height adjustment in WoW would definitely be nice. I'm not sure why
they don't offer it. They gave some line about scaling armor, but I
just don't see how that can be that big of an issue.

--
Dark Tyger

Sympathy for the retailer:
http://www.actsofgord.com/index.html
"Door's to your left" -Gord
(I have no association with this site. Just thought it was funny as hell)

Protect free speech: http://stopfcc.com/
 
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"Bob Perez" <myfirstname@thecomdomaincalledSHADOWPIKE> wrote in
news:10vpe778ggclo4a@news.supernews.com:

>
> "Tim Smith" <reply_in_group@mouse-potato.com> wrote in message
> news:reply_in_group-
>
>>> players to do game design for raids. E.g. Furor from Fires of
>>> Heaven.
>
>> I believe Tigole from Legacy of Steel is the raid designer for
WoW.
>
> So ... what have Furor and Tigole been up to in the years since
their
> hiring was announced? From what I can determine there still
isn't any
> raid content in the sense that I understand raids. Are they
still
> working on it?
>

Onyxia definitely qualifies. She's the easiest raid in the game,
and no US guild has beaten her yet (Conquest got her to ~20%
IIRC).

Ragnaros (sp?) was supposed to be in at release as well, but I
don't know if he made it and no one has attempted it, or if he
didn't make release.

As much as I like WoW, and am glad they released so I could play,
I think they needed about 4-6 more months of beta (in a perfect
world) to get more raids in, battlegrounds and hero-classes. Then
this would be a moot point.

--
Arch Convoker Mairelon Snapbang
Feral Lord Bosra Snowclaw
Lanys T'vyl (Retired)

Mairelon, 15th Paladin
Silverhand

My WoW Mods: http://therealorang.com
Yes, FlexBar 1.24 is out :)
 
Archived from groups: alt.games.everquest (More info?)

On 30 Jan 2005 14:52:45 GMT, Sean Kennedy <x@y.z> wrote:

>As much as I like WoW, and am glad they released so I could play,
>I think they needed about 4-6 more months of beta (in a perfect
>world) to get more raids in, battlegrounds and hero-classes. Then
>this would be a moot point.

Yeah, I honestly think it was Vivendi that pushed them for an early
release. VU is, I believe, still floundering financially, and Blizzard
was showing massive costs with their huge beta and no income off of
it.

--
Dark Tyger

Sympathy for the retailer:
http://www.actsofgord.com/index.html
"Door's to your left" -Gord
(I have no association with this site. Just thought it was funny as hell)

Protect free speech: http://stopfcc.com/
 
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In article <364alsF4qbbqlU6@individual.net>, Sean Kennedy <x@y.z> wrote:
> Ragnaros (sp?) was supposed to be in at release as well, but I
> don't know if he made it and no one has attempted it, or if he
> didn't make release.

I think he's in Molten Core. I've heard that Conquest has managed to
defeat the first sub-boss in there, but they've still got a way to go
to reach the end.

I'm curious whether the post-Onyxia raid is in--she's supposed to
unlock access to someone else.


> As much as I like WoW, and am glad they released so I could play,
> I think they needed about 4-6 more months of beta (in a perfect
> world) to get more raids in, battlegrounds and hero-classes. Then
> this would be a moot point.

It'd have been nice, but it really doesn't bother me much. There's so
much to do from 1-60 that they have a fair bit of time before they need
more high-level content.

- Damien
 
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"Damien Neil" <neild-usenet@misago.org> wrote in message
news:300120051233143314%neild-usenet@misago.org...

> Of the instances I've been in, Uldaman probably comes the closest. It
> certainly has some of the more memorable scenes--especially the final
> battle, as Archaedas towers over you while bringing more and more of
> the statues in the room to life.

I look forward to getting there and experiencing it, I see general chat
about Uldaman all the time and now I'm really intrigued. Unfortunately,
right now I'm sitting in a queue with 587 players ahead of me (estimated
time to log in another 33 minutes). Pretty annoying, but I understand the
problem is only on the more populous servers? Unfortunately, my wife and I
chose this server because our son plays there so we don't want to move. Do
you know if Blizzard provides an option to move your characters to another
server? I might be able to convince him and his friends to move, I think
they're all fed up with the queues.

--
Redbeard
<Veritas>
Dwarven Mystic and Alchemist
Loyal Citizen of the Antonia Bayle
Current resident of the Willow Wood, City of Qeynos
http://veritas.everquest2guilds.com

Descendant of the Elder Winterfury Thunderwolf
<Resolution, Retired>
Barbarian Prophet of The Tribunal
Retired Citizen of Firiona Vie
 
Archived from groups: alt.games.everquest (More info?)

In article <10vr98ulf8fb9f@news.supernews.com>, Bob Perez
<myfirstname@thecomdomaincalledSHADOWPIKE> wrote:
> I look forward to getting there and experiencing it, I see general chat
> about Uldaman all the time and now I'm really intrigued. Unfortunately,
> right now I'm sitting in a queue with 587 players ahead of me (estimated
> time to log in another 33 minutes). Pretty annoying, but I understand the
> problem is only on the more populous servers? Unfortunately, my wife and I
> chose this server because our son plays there so we don't want to move. Do
> you know if Blizzard provides an option to move your characters to another
> server? I might be able to convince him and his friends to move, I think
> they're all fed up with the queues.

They are apparently "evaluating" moves between servers. What that
means, I have no idea.

As I understand it, the long queues are occurring on a relatively small
number of servers that had a hardware upgrade go wrong. I'm on Argent
Dawn, which is very high population, and have never had a queue of more
than a couple minutes. For the sake of people on less healthy servers,
I hope they get the issues resolved soon.

- Damien
 
Archived from groups: alt.games.everquest (More info?)

Damien Neil <neild-usenet@misago.org> wrote in
news:300120051208314336%neild-usenet@misago.org:

> In article <364alsF4qbbqlU6@individual.net>, Sean Kennedy
<x@y.z> wrote:
>> Ragnaros (sp?) was supposed to be in at release as well, but I
>> don't know if he made it and no one has attempted it, or if he
>> didn't make release.
>
> I think he's in Molten Core. I've heard that Conquest has
managed to
> defeat the first sub-boss in there, but they've still got a way
to go
> to reach the end.
>
> I'm curious whether the post-Onyxia raid is in--she's supposed
to
> unlock access to someone else.
>
>
>> As much as I like WoW, and am glad they released so I could
play,
>> I think they needed about 4-6 more months of beta (in a perfect
>> world) to get more raids in, battlegrounds and hero-classes.
Then
>> this would be a moot point.
>
> It'd have been nice, but it really doesn't bother me much.
There's so
> much to do from 1-60 that they have a fair bit of time before
they need
> more high-level content.
>
> - Damien
>

Hell - I'm so far from exhausting what there is to do at low
leves and modding that I'm not even close to worried about hitting
60.


--
Arch Convoker Mairelon Snapbang
Feral Lord Bosra Snowclaw
Lanys T'vyl (Retired)

Mairelon, 15th Paladin
Silverhand

My WoW Mods: http://therealorang.com
Yes, FlexBar 1.24 is out :)
 
Archived from groups: alt.games.everquest (More info?)

"Bob Perez" <myfirstname@thecomdomaincalledSHADOWPIKE> wrote in
news:10vr98ulf8fb9f@news.supernews.com:

> there so we don't want to move. Do you know if Blizzard provides
an
> option to move your characters to another server? I might be able
to
> convince him and his friends to move, I think they're all fed up
with
> the queues.
>

There is talk of a one time free move in the future - but so far
nothing substantive I can point to.

--
Arch Convoker Mairelon Snapbang
Feral Lord Bosra Snowclaw
Lanys T'vyl (Retired)

Mairelon, 15th Paladin
Silverhand

My WoW Mods: http://therealorang.com
Yes, FlexBar 1.24 is out :)
 
Archived from groups: alt.games.everquest (More info?)

Dark Tyger <darktiger@somewhere.net> writes:

> On 30 Jan 2005 14:47:48 GMT, Sean Kennedy <x@y.z> wrote:
>
> >Hairstyles, gross height adjustments and a wide variety of looks
> >on equipment of similar stats are usually enough -- I certainly
> >don't see the more subtle differences.
>
> Height adjustment in WoW would definitely be nice. I'm not sure why
> they don't offer it. They gave some line about scaling armor, but I
> just don't see how that can be that big of an issue.

It's easy enough just to scale the whole model, so if you taller
you're also wider. I think that's what EQ2 does, as well as a host of
other games. No problems with armour scaling then, just increase its
size by the same factor.
 
Archived from groups: alt.games.everquest (More info?)

"Shadow" <kitchen@fis.org.nz> wrote in message
news:IiDKd.139156$K7.9990@news-server.bigpond.net.au...
>
> What about sound? Would you say the voices in eq2 are better than WOW? Is
> the lore as deep?

The voices in EQ2 tend to get on my nerves; the voices in WoW are more to
accent an encounter than to be the encounter, which suits me just fine. :)
The lore is pretty deep, and when you play a race for the first time, you
get this nice introductory video which is taken straight from the current PC
action going on at that moment in your area.

> I'm calling again to see if it's available, and i just hope that the
> servers
> are accepting new players. I seem to be reading some contradictory answers
> and the actual company is on another continent so i don't really want to
> call their help line if i can avoid it.

I bought mine on Thursday evening from Electronic Boutique (went to the
physical store after seeing on www.ebgames.com that it should be available
in the stores); they had gotten in a shipment that day, so you should have a
good chance of getting a copy. I started on the Hellscream server, which is
(fairly) low population; I then yesterday tried out the Ner'zul (sp?)
server, which a friend is on, and had no trouble getting onto it as a new
player either. So far, I have a level 9 night elf druid, a level 8 undead
warlock, and a level 7 human priest on Hellscream, and a level 9 dwarf
hunter on Ner'zul (sp?). Playability is great, love the interface, grouping
(which I finally did yesterday) is fairly easy, tradeskilling is very
easy...overall, this just might pull me away from EQ altogether. Have to
reassess to decide, although it's pretty much killed my secondary EQ
account; will be unsubscribing that one fairly soon. My poor troll. :)

--
############################
Firian
Dark Elf Necromancer of the 23rd Circle, FV
Berdache
Troll Shaman of the 22nd Stone, FV
 
Archived from groups: alt.games.everquest (More info?)

"Charles Whitney" <cbillingsw@yahoo.com> wrote in message
news:362m48F4srpdcU1@individual.net...
>
> "Firian" <G.Booth@usm.edu> wrote in message
> news:41fa9119$1@nntp.usm.edu...
>> "Shadow" <kitchen@fis.org.nz> wrote in message
>> news:OUuKd.138793$K7.82611@news-server.bigpond.net.au...
>
>> is better than EQ2. In EQ2, I had expected this huge range of
>> customizability, but instead, from what I've seen, you get a face that
>> looks like everybody else's face, except you can make the nose, or the
>> mouth, or the chin longer or broader...but you still look like everyone
>> else of that race. With WoW, you can actually select between several
>> facial features that look radically different from one another. Granted,
>> I just started playing WoW last night, but have a 4th level night elf
>> druid, a 3rd level human pally, and a 2nd level undead warlock so far,
>> and am amazed at the playability of the game and the beauty of the world
>> around my characters.
>
> Really? Before WoW's release one of the common complaints I had heard
> about > it was the lack of real customability of one's character. The
> argument went that you could make yourself, say, a human male, but you'd
> end up looking exactly like every other human male in the game. (Maybe it
> also included class, so a human male of one class would look distinct from
> a human male of another class, but all the human males of the same class
> looked essentially alike)
>
> Did that change? Or were the people who were reporting this problem
> wrong? Or is this new claim of yours wrong?

Sorry, perhaps I should have included 'IMHO' (but pretty much felt that if I
was saying it, it would be considered IMHO). It's my truth, how about that?
*smile* Someone else may disagree, but for me, I can select between several
different faces that look totally different from each other, not to mention
about a dozen (didn't count them, so could be wrong on the number) totally
different hairstyles (probably varies by race). I didn't play the Beta, so I
can't speak of before its release; in fact, I can't speak for the game at
all before Thursday, Jan. 27. :) I can only give my impressions on the game
from that point on, which are that I'm far more impressed by the
customizability with WoW than I am with that of EQ2. So if my new claim is
wrong, it's not wrong for me. :)

> And just an opinion of mine based on playing games where you can make
> customized faces, unless you change facial features like chins, noses,
> eyes into grotesque, exaggerated features, they really don't make much
> more than a slight cosmetic difference. The only thing that really
> distinguishes character facial models from one another are hairstyles.

See above about hairstyles. There are a wide variety (or at least I think
so) of hairstyles for each race, including some radical punk styles for
trolls, undead, and dwarves (at least).

--
############################
Firian
Dark Elf Necromancer of the 23rd Circle, FV
Berdache
Troll Shaman of the 22nd Stone, FV (still need to update this info for WoW)
 
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On Sat, 29 Jan 2005 11:19:17 -0800, "Bob Perez"
<myfirstname@thecomdomaincalledSHADOWPIKE> wrote:

>I understand your comment about EQ2 and grouping, that's a well-known bias
>of the EverQuest universe with upsides and downsides. I've gone both ways on
>the point, initially leaving EQ because of it and then returning to it after
>experiencing the alternative. But grinding? Oh, come on. In EQ2 I never,
>ever feel the need to grind. I spend 100% of my game time doing quests and
>*almost* incidentally killing things along the way. I can't remember ever
>feeling the need to grind monsters simply for experience. I'm sure some
>players do, but I don't see them here. WoW promotes grinding pretty openly
>because the goal in WoW has always been to level. This makes sense for the
>PvP game where levels will be mandatory, but I'm not sure what's going to
>happen to the players who hit 60 on non PvP servers. What will be left for
>them? Blizzard has always openly promoted leveling as the goal. Even in
>beta they had a contest where the winner was determined by who hit the
>highest level during the period! There's your formula for promoting
>grinding. Fortunately, the combat mechanics of WoW are so damned fun that
>grinding isn't so bad. I love playing my wife's Rogue character, it's
>clearly more fun than playing her EQ2 Rogue, big kudos to Blizzard for once
>again doing what they do best: making it fun. Don't sell that short. 😛

Has your wife solo'd the rogue poison quest at 20th lvl?

Has your paladin done his 'epic' weapon quest in a group of low 20s
lvl characters? ...if you answer yes to that one and still think the
EQ2 dungeons are better and more interesting, that would be a really
good reason for me to go out and buy EQ2.

I think you're wrong in your assessment that WoW isn't challenging.
From what I've seen, it's as challenging as you want to make it. It's
easy (too easy imo) to solo to 60 if that's what turns you on, not
even bothering with quests and just grinding mobs 1-3 levels lower
than you. That doesn't mean that the challenging content isn't out
there though. People just avoided it.

Where WoW screwed up is that there really isn't any incentive to do
the challenging stuff at lower levels. Mainly because you can level
past it so quickly if you want. EQ1 had the same problem at the end,
why go to places like Unrest, Mistmoore or ToFS if you can just grind
and level past them in a couple of days?

From what I gather reading the EQ2 posts here, EQ2 does a better job
of channeling people into the dungeons (some would say forcing you)
and that might well be a better way of doing things.

Rgds, Frank
 
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"Frank E" <fakeaddress@hotmail.com> wrote in message
news:RLH=QRdqb1K+0o59bXrn=B1j7hyS@4ax.com...

> Has your wife solo'd the rogue poison quest at 20th lvl?

Yes, she did that tower couple nights ago. That was fun big time. Having to
pickpocket the key and making her way to the chest up top was a hell of a
lot of fun, even if we did wipe to the Elite upstairs on the first try.

> Has your paladin done his 'epic' weapon quest in a group of low 20s
> lvl characters? ...if you answer yes to that one and still think the
> EQ2 dungeons are better and more interesting, that would be a really
> good reason for me to go out and buy EQ2.

I'm working on the Paladin quests now and enjoying this one too.
Additionally, my wife and I made our first entry into an instance last
night, we went into the Deadmines in search of Van Cleef. We got as far as
the Mast room with the gobbos before realizing that we weren't going to be
able to progress any further than that alone, and will be back with others
to continue it, but it was exciting and fun as hell on the way. We
dispatched many Elites along the way and it took all of our tactical
prowess, using many of the skills available to us, to get that far. We both
came away with a renewed respect for the challenge we're finally seeing.

As to your question on which dungeons and quests are "better" and "more
interesting", well you know how tough a question that is. As fun as WoW is
(and we will continue playing it, we're having way too much fun not too),
after my wife went to bed I logged back into EQ2 and got a group assembled
for another run at Everling in Nektropos Castle. Nothing I've seen in WoW
yet approaches that encounter (but then there aren't that many in EQ2 that
do, either). I know I'm still a WoW noob, though, so I'm keeping an open
mind. If I had to bet on it now, I'd guess that where I'm going to come out
on this eventually is pretty evenly balanced between the two games,
particularly as I get more experience with WoW. I believe now that I was
wrong in my initial view that there's more grinding in WoW than EQ2, I think
that was a direct reflection of my experience with the noob levels of WoW vs
the more advanced heritage quests I am doing in EQ2. It appears to me that
both games are fabulously quest driven once you get into them.

I think the quality of quests that I've seen in EQ2 are still more
interesting and complex, but again this might just be noobiness at work. Ask
me again in 10 more levels of WoW. As it stands from 1-35 in EQ2 and 1-21 in
WoW, EQ2's quests win hands down in my view.

> I think you're wrong in your assessment that WoW isn't challenging.
> From what I've seen, it's as challenging as you want to make it. It's
> easy (too easy imo) to solo to 60 if that's what turns you on, not
> even bothering with quests and just grinding mobs 1-3 levels lower
> than you. That doesn't mean that the challenging content isn't out
> there though. People just avoided it.

Here's my take on that. As always, there's a new game that begins at level
cap. In EQ1 it was 65 for the longest time (now 70), in EQ2 it's 50, and in
WoW it's 60. There are two fundamentally different games in all three:
getting to the level cap and then playing while at the level cap. Once you
get to the level cap, you no longer grind for exp, you focus on putting all
your work to use in pursuit of the high end content. The interesting thing
that I've learned from WoW is that there are a couple of different
approaches you can take to getting your player base there. WoW chose to make
it dirt simple for players to get to that level cap if they want to (as you
point out), giving players the ability to choose their difficulty setting,
if you will. EQ2 forces a lot more challenge and required discipline on the
road there, and it's always on high difficulty setting. The result is
probably a more disciplined and seasoned player force at 50 in EQ2, compared
to a more diverse group of WoW 60's, some of whom are the equal of anyone in
EQ2 but many of whom couldn't fight their way out of an EQ2 paper bag.

The other result, of course, is that EQ2 will continue the SOE tradition
that Chris Taylor describes as "beating up your players", while WoW
continues the Diablo tradition of kill-reward-kill-reward that keeps it
simple and fun. WoW earns its Blizzard heritage for an emphasis on fun, even
if it allows leaving its players less prepared for the challenges ahead.
Although I'm the kind of player who will always opt for the higher
difficulty setting, I'm very aware that the marketplace rewards those who
offer players a choice. Blizzard's game is more fun in part because players
are able to make that choice for themselves and not get "beat up" along the
road to the end game. How everyone fares at the end game will be interesting
to watch and I'll note here parenthetically someone else's comment that no
North American players have beat the dragon raid in the end game, only some
Korean guild has managed to pull it off. This could mean that the end game
is just very, very hard, or it could also mean that all those WoW players
who took the easy way to 60 are now finding that they're ill-prepared for
the serious challenges ahead. It's a fascinating game design philosophy
issue.

--
Redbeard
<Veritas>
Dwarven Mystic and Alchemist
Loyal Citizen of the Antonia Bayle
Current resident of the Willow Wood, City of Qeynos
http://veritas.everquest2guilds.com

Descendant of the Elder Winterfury Thunderwolf
<Resolution, Retired>
Barbarian Prophet of The Tribunal
Retired Citizen of Firiona Vie
 
Archived from groups: alt.games.everquest (More info?)

In article <10vvvhrhlsd67d3@news.supernews.com>, Bob Perez
<myfirstname@thecomdomaincalledSHADOWPIKE> wrote:
> How everyone fares at the end game will be interesting
> to watch and I'll note here parenthetically someone else's comment that no
> North American players have beat the dragon raid in the end game, only some
> Korean guild has managed to pull it off. This could mean that the end game
> is just very, very hard, or it could also mean that all those WoW players
> who took the easy way to 60 are now finding that they're ill-prepared for
> the serious challenges ahead. It's a fascinating game design philosophy
> issue.

I believe the most serious contenders for taking down Onyxia are ex-EQ
uber guilds, so it's probably a difficult encounter rather than
inexperienced players. I'm not certain whether the difficulty comes
from a need to farm good gear off high-level instances before
attempting the raid, or whether there's an as-yet-unknown trick.

- Damien
 
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On Tue, 1 Feb 2005 14:14:14 -0800, "Bob Perez"
<myfirstname@thecomdomaincalledSHADOWPIKE> wrote:

>
>"Frank E" <fakeaddress@hotmail.com> wrote in message
>news:RLH=QRdqb1K+0o59bXrn=B1j7hyS@4ax.com...
>
>> Has your wife solo'd the rogue poison quest at 20th lvl?
>
>Yes, she did that tower couple nights ago. That was fun big time. Having to
>pickpocket the key and making her way to the chest up top was a hell of a
>lot of fun, even if we did wipe to the Elite upstairs on the first try.
>
>> Has your paladin done his 'epic' weapon quest in a group of low 20s
>> lvl characters? ...if you answer yes to that one and still think the
>> EQ2 dungeons are better and more interesting, that would be a really
>> good reason for me to go out and buy EQ2.
>
>I'm working on the Paladin quests now and enjoying this one too.
>Additionally, my wife and I made our first entry into an instance last
>night, we went into the Deadmines in search of Van Cleef. We got as far as
>the Mast room with the gobbos before realizing that we weren't going to be
>able to progress any further than that alone, and will be back with others
>to continue it, but it was exciting and fun as hell on the way. We
>dispatched many Elites along the way and it took all of our tactical
>prowess, using many of the skills available to us, to get that far. We both
>came away with a renewed respect for the challenge we're finally seeing.

The reason I mentioned those two quests in particular was because
doing those (w/o high level help) made me realize that there might be
more to the game than I was giving it credit for. That was the point
where I canceled my EQ account (at least for now).

>As to your question on which dungeons and quests are "better" and "more
>interesting", well you know how tough a question that is.

Yeah. I know there won't be a definitive answer to that one but I'm
curious to know what route EQ2 took. I'd orginally planned to check
out EQ2 after Christmas but I'm still having too much fun in WoW to
bother. I'm sure I will at some point though.

>I think the quality of quests that I've seen in EQ2 are still more
>interesting and complex, but again this might just be noobiness at work. Ask
>me again in 10 more levels of WoW. As it stands from 1-35 in EQ2 and 1-21 in
>WoW, EQ2's quests win hands down in my view.

The people I know that play both seem pretty evenly divided as to
which game has the better quest system. Strangely enough, even the
people that like EQ2 better concede that WoW is more 'fun'.

>> I think you're wrong in your assessment that WoW isn't challenging.
>> From what I've seen, it's as challenging as you want to make it. It's
>> easy (too easy imo) to solo to 60 if that's what turns you on, not
>> even bothering with quests and just grinding mobs 1-3 levels lower
>> than you. That doesn't mean that the challenging content isn't out
>> there though. People just avoided it.
>
>Here's my take on that. As always, there's a new game that begins at level
>cap. In EQ1 it was 65 for the longest time (now 70), in EQ2 it's 50, and in
>WoW it's 60. There are two fundamentally different games in all three:
>getting to the level cap and then playing while at the level cap. Once you
>get to the level cap, you no longer grind for exp, you focus on putting all
>your work to use in pursuit of the high end content. The interesting thing
>that I've learned from WoW is that there are a couple of different
>approaches you can take to getting your player base there. WoW chose to make
>it dirt simple for players to get to that level cap if they want to (as you
>point out), giving players the ability to choose their difficulty setting,
>if you will. EQ2 forces a lot more challenge and required discipline on the
>road there, and it's always on high difficulty setting. The result is
>probably a more disciplined and seasoned player force at 50 in EQ2, compared
>to a more diverse group of WoW 60's, some of whom are the equal of anyone in
>EQ2 but many of whom couldn't fight their way out of an EQ2 paper bag.

As a friend of mine put it; 'Any idiot can get to level 60 in WoW, and
many have'. If anyone needs proof of that statement, I point them to
the official WoW forums <g>.

I guess that's true for any MMORPG but Blizzard does seem to have
taken it to the extreme. Well, if nothing else it should make for some
amusing pick-up groups if you approach them with the right frame of
mind (preferably while drunk <g>). I tend to group with friends I've
known since EQ but I might actually go out of my way to join some high
end pickup groups in WoW just for the entertainment value.

Rgds, Frank
 
Archived from groups: alt.games.everquest (More info?)

"Firian" <G.Booth@usm.edu> wrote in message news:41fe6e60$1@nntp.usm.edu...
> "Shadow" <kitchen@fis.org.nz> wrote in message
> news:IiDKd.139156$K7.9990@news-server.bigpond.net.au...
> >
> > What about sound? Would you say the voices in eq2 are better than WOW?
Is
> > the lore as deep?
>
> The voices in EQ2 tend to get on my nerves; the voices in WoW are more to
> accent an encounter than to be the encounter, which suits me just fine. :)
> The lore is pretty deep, and when you play a race for the first time, you
> get this nice introductory video which is taken straight from the current
PC
> action going on at that moment in your area.

I have trouble hearing the voices in WoW and i can't see why from the
controls. The eq2 ones can be disabled, although i tend to leave it on in
town, just for the fun of hearing one of the qeynos inhabitants complain as
a member of the 'evil' races walks past. The introductory video is
impressive and seems to imply to me that flight within the game might be
feasible; after all, you are seeing a realtime fly through. I kind of wish
I'd played horizons, if only for the flying.
>
> > I'm calling again to see if it's available, and i just hope that the
> > servers
> > are accepting new players. I seem to be reading some contradictory
answers
> > and the actual company is on another continent so i don't really want to
> > call their help line if i can avoid it.
>
> I bought mine on Thursday evening from Electronic Boutique (went to the
> physical store after seeing on www.ebgames.com that it should be available
> in the stores); they had gotten in a shipment that day, so you should have
a
> good chance of getting a copy. I started on the Hellscream server, which
is
> (fairly) low population; I then yesterday tried out the Ner'zul (sp?)
> server, which a friend is on, and had no trouble getting onto it as a new
> player either. So far, I have a level 9 night elf druid, a level 8 undead
> warlock, and a level 7 human priest on Hellscream, and a level 9 dwarf
> hunter on Ner'zul (sp?). Playability is great, love the interface,
grouping
> (which I finally did yesterday) is fairly easy, tradeskilling is very
> easy...overall, this just might pull me away from EQ altogether. Have to
> reassess to decide, although it's pretty much killed my secondary EQ
> account; will be unsubscribing that one fairly soon. My poor troll. :)


The local EB has effectively moved over console only. there's a few shelves
of pc games, which contained a copy of vellious amongst other things. The
staff hadn't heard of it and didn't care. I haven't had enough time to
assess WoW and I'm going to run out of my month's prescrition before things
ease up, so I hope I like it as much as you do. I'm definitely going to
start a character of each of the races to check out the differences.

I don't like the way the eq2 crafting minigame thinks you have failed to
press the right key even when you have sometimes. I don't like the way the
forge is so lethal that you see messages all the time saying it has killed
someone. The slowness of creating everything, even something that is grey to
you, is wearying me. I'm hoping WoW is better, and that eq2 finds a way to
make tradeskills more interesting.

WoW has wild imagination in it's models, but it's hard to beat the sight of
luclin crushed and burning endlessly across the sky. On the other hand,
lagging to the point where you run in the water, or running to safety only
to die as you negotiate the "which zone would you like today menu", or
drowning because as a dwarf you sometimes zone underwater is not much fun
(don't ask me why they don't make the emptiest zone the default, and a right
click needed if you want to specify similar to the inn rooms).

It's interesting that eq2 seems to have copied the rest state idea of WoW.
Frankly, within the boundaries of law, i hope they pillage each others
ideas. the cross fertilisation can only benefit the players.

Ralph Nebbish 20 pal 20 scholar who's thoroughly sick of the sight of iron
gual dye subcombines.
 
Archived from groups: alt.games.everquest (More info?)

<patrik@nordebo.com> wrote in message
news:87pszmge5u.fsf@pluto.elizium.org...
> Dark Tyger <darktiger@somewhere.net> writes:
>
> > On 30 Jan 2005 14:47:48 GMT, Sean Kennedy <x@y.z> wrote:
> >
> > >Hairstyles, gross height adjustments and a wide variety of looks
> > >on equipment of similar stats are usually enough -- I certainly
> > >don't see the more subtle differences.
> >
> > Height adjustment in WoW would definitely be nice. I'm not sure why
> > they don't offer it. They gave some line about scaling armor, but I
> > just don't see how that can be that big of an issue.
>
> It's easy enough just to scale the whole model, so if you taller
> you're also wider. I think that's what EQ2 does, as well as a host of
> other games. No problems with armour scaling then, just increase its
> size by the same factor.

I used to play a game called "Real Life" which had the most incredibly
detailled character generation (human only) i have ever seen.I hope one day
that games like eq2 have that variability of form, so that you can be
overweight, or black, or have bad teeth for that matter. I like the way you
can often have aged characters now, or ones with piercings, but the lack of
departure from the anglo human model is kind of odd considering how popular
these games are internationally.
 
Archived from groups: alt.games.everquest (More info?)

"Bob Perez" <myfirstname@thecomdomaincalledSHADOWPIKE> wrote in
news:10vvvhrhlsd67d3@news.supernews.com:

> [no] North American players have beat the dragon raid in the end game,
> only
> some Korean guild has managed to pull it off. This could mean that the
> end game is just very, very hard, or it could also mean that all those
> WoW players who took the easy way to 60 are now finding that they're
> ill-prepared for the serious challenges ahead. It's a fascinating game
> design philosophy issue.
>
>

Since Conquest is the nearest guild I have heard of (NA guild) I'd say it
must be just hard. Of course, a bunch of them just received suspensions
for exploiting LoS issues in Molten Core and debate rages over whether
they were justified. Deja vu all over again.

--
Arch Convoker Mairelon Snapbang
Feral Lord Bosra Snowclaw
Lanys T'vyl (Retired)

Mairelon, 15th Paladin
Silverhand

My WoW Mods: http://therealorang.com
Yes, FlexBar 1.24 is out :)
 
Archived from groups: alt.games.everquest (More info?)

Sean Kennedy <x@y.z> wrote in news:Xns95F1431D919E6therealorangyahoocom@
130.133.1.4:

> "Bob Perez" <myfirstname@thecomdomaincalledSHADOWPIKE> wrote in
> news:10vvvhrhlsd67d3@news.supernews.com:
>
>> [no] North American players have beat the dragon raid in the end game,
>> only some Korean guild has managed to pull it off. This could mean
that
>> the end game is just very, very hard, or it could also mean that all
>> those WoW players who took the easy way to 60 are now finding that
>> they're ill-prepared for the serious challenges ahead. It's a
>> fascinating game design philosophy issue.
>>
>>
>
> Since Conquest is the nearest guild I have heard of (NA guild) I'd say
it
> must be just hard. Of course, a bunch of them just received
suspensions
> for exploiting LoS issues in Molten Core and debate rages over whether
> they were justified. Deja vu all over again.
>

Hmm, isn't that the same guild that ran into such problems in sleepers
lair in EQ?

--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons

On Steamfont in <Insanity Plea>
Graeme, 23 Dwarven Mystic, 20 Sage
Aviv, 12 Gnome Brawler, 14 Craftsman
 
Archived from groups: alt.games.everquest (More info?)

Graeme Faelban <RichardRapier@netscape.net> wrote in
news:Xns95F156088AA57richardrapiernetscap@130.133.1.4:

> Hmm, isn't that the same guild that ran into such problems in sleepers
> lair in EQ?
>

Yup - hence the Yogi reference

--
Arch Convoker Mairelon Snapbang
Feral Lord Bosra Snowclaw
Lanys T'vyl (Retired)

Mairelon, 15th Paladin
Silverhand

My WoW Mods: http://therealorang.com
Yes, FlexBar 1.24 is out :)
 
Archived from groups: alt.games.everquest (More info?)

"Shadow" <kitchen@fis.org.nz> writes:

> I used to play a game called "Real Life" which had the most incredibly
> detailled character generation (human only) i have ever seen.I hope one day
> that games like eq2 have that variability of form, so that you can be
> overweight, or black, or have bad teeth for that matter. I like the way you
> can often have aged characters now, or ones with piercings, but the lack of
> departure from the anglo human model is kind of odd considering how popular
> these games are internationally.

You might want to try Second Life. It's not much of a game per se
(though apparently some people build games in it), but the character
customisation possibilities are endless. It's great fun (the
character customisation bit, that is, I didn't get beyond that), and
has a free trial (and only costs $9.95US for unlimited access if you
skip the extras).