atomicWAR :
xbox 360= actually has 360 outsourced ambidextrous crack craving hamsters with TI-85 graphing calulators and etch-a-sketch's...its like super technical and stuff.
How did I miss this? It's brilliant. Best post of the thread.
spoonboy :
I see what you are all saying and its all good stuff. But I think your all forgetting that the xbox hasnt got the millstone of windows hanging around its neck. And im sure its equivalent of dx9 or dx10 or whatever is more efficient than what the pc has. That equals alot more visual bang for less hardware buck.
No, it doesn't have anything resembling DX10 support at all... And technically doesn't even meet the STANDARDS of DirectX 9.0c fully.
As for perforamnce, I'd like to point out that Windows doesn't bog down a graphics card AT ALL. No matter which way you try to play it, there's no way that happens.
spoonboy :
Whoever said the xbox is equal to a 7600gt or 7800gt your having an absolute laugh mate. I had a 7600gt and oblivion p#ssed all over it. Upgrading to a 7900gt still didnt do much for my min and average frames outdoors with the same settings. Im pretty sure the xbox port, although i guess somebody will jump up and say its got less detail, looks alot better than what the 7600gt could possibly ever ever ever manage. And on the system ram point, your forgetting consoles need alot less ram to get by than pcs seeing as their not tied to xp or vista and the 20+ background processes that entails.
As someone who's actually extensively tested
Oblivion, both on the PC and Xbox 360, I'll stand by my claim. (I'll admit to not having given it a spin on the PS3, though I'd be confident in saying that I know more about its performance than any other person around)
I'd also note that minimum framerates in
Oblivion almost NEVER have anything to do with the graphics card: hiccup occure solely because of CPU-related issues. As for appearance, to do a fair comparison, you should either plug your Xbox 360 into a VGA monitor, or output your PC to an HDTV using component cables.
As for RAM, I'd note that I actually run the game in Windows ME... Or what was once Windows ME. I've cut off so many modules that it actually uses up less RAM than the Xbox 360 does just for the dashboard, which is *always* running. (i.e, about 24-30MB of RAM) And if you bothered to go talk to the
Oblivion enthusaist community, you'd find that even though most use XP, they do *not* run those background processes while playing the game; (many use the task manager to kill every process including explorer.exe, then run the game from there) it's entirely luddites that do so.
So that gives you a fair comparison of the hardware, and then the results become more readily clear.
spoonboy :
Maybe if you think, what cards are needed to run xbox ports well (very roughly the same res/visuals and frames), or maybe more tellingly what cards can give an equal experience in pc games that were ported to the xbox. Name some pc->xbox ports and what cards give the same experience as on the xbox. Then you'll be getting somewhere.
I get notably higher settings on my PC in
Oblivion using a Radeon X800XT than I do on the Xbox 360.
A break-down of the settings that I used for comparison here; both got the same framerates of around 30 (most X360 games run at 30fps;
Halo 3, and most sports titles are the exceptions)
■Resolution of 1280x720 (on the Xbox 360, 1920x1080 is available, but it only renders in 720p, and then stretches the resolution to fit)
■x4 multisample AA.
■4x AF on the PC, 0x AF on the Xbox 360 (the Xbox 360 lacks the ability to use AF)
■"Large" textures.
■All sliders set to 100% on the PC version. On the Xbox 360, they vary between 50-90%, from what I've seen. (save for view distance, which is always maxed)
■Water: default high-detail with basic reflections on the Xbox 360, .ini edited to reflect trees, rocks, arcitecture, NPCs, creatures, arrows, spells, etc. (by default, only the ground, city walls, the sky, and the Imperial Palace reflect)
■HDR enabled on both versions. (using the add-on SM 2.0 version on the PC, which runs slower than the base SM 3.0 version because it's not integrated right into the game's engine)
Net result: the game runs at a comparable framerate on both version, though I get some noticeable quality improvements on the PC. The AF makes a rather blatant difference, as one might imagine. Similarly, the water looks much, much more realistic when it reflects literally *everything*.
There were a few other tweaks that were made POSSIBLE because of the PC (such as setting the blood timer to fade-out after a half-hour rather than 10 seconds) and while those were used during the comparison, I do not consider them performance-related.
spoonboy :
7600gt is alot better than the x1600. end of.
I never denied that; the thing's maybe twice as potent. However, the card I mentioned was the X1650XT, which is comparable to the 7600GT, and not the plain X1600. And actually, as I noted, I did say it was *more* potent than the 7600GT.
😉
As for the X1600... Again, the Xbox 360 is clearly worlds above this. This would actually be my estimate for the equivalent card that would match the Wii, albeit cut to a 64-bit memory interface, and possibly clocked down further. It seems to be in-line with producing the sort of visuals I see in, say,
Need for Speed: Pro Street, as well as the fact that the RV530 die and the RV-Vegas GPU die are both 90nm SOI ATi parts with very close to the same silicon size.