What happened to Boiling Point: Road to Hell?

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I notice that there are no posts on Boiling Point, Road to Hell. It
sounded like an ambitious project, did the final results not live up to
the concept?
 
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"Alex Mars" <demiurge@alexmars.com> wrote in message
news:1122911751.074007.105030@g14g2000cwa.googlegroups.com...
>I notice that there are no posts on Boiling Point, Road to Hell. It
> sounded like an ambitious project, did the final results not live up to
> the concept?

It's definitely ambitious. I found it almost too unscripted. It's tough to
figure out exactly where you need to be and when to be there and the
controls are not very intuitive. It takes patience to learn. I definitely
plan on getting back to it, but I'm waiting for a new patch. Right now, I
had to turn the resolution down to 1024 and mid details or so to get rid of
the stuttering that sometimes creeps up. I'm running it on an AMD 64 3500+,
Nvidia 6800 w/256mb, and a Gb of ram. I'm wondering if my built in AC97
sound is what's causing the stuttering, but it runs HL2 and Doom 3 with no
problems whatsoever at high details. This game is a system hog, no doubt.

turk
--
"Should any political party attempt to abolish social security, unemployment
insurance and eliminate labor laws and farm programs, you would not hear of
that party again in our political history. There is a tiny splinter group,
of course, that believes that you can do these things. Among them are a few
Texas oil millionaires, and an occasional politician or businessman from
other areas. Their number is negligible and they are stupid."--President
Dwight Eisenhower, Republican November 8, 1954
 
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"Alex Mars" <demiurge@alexmars.com> schrieb im Newsbeitrag
news:1122911751.074007.105030@g14g2000cwa.googlegroups.com...
> I notice that there are no posts on Boiling Point, Road to Hell. It
> sounded like an ambitious project, did the final results not live up to
> the concept?

In a way. It certainly is ambitious, sadly it's also quite unfinished. The
patch that was released a while a go did really just scratch the surface, so
to speak. Good news is, the developers are still patching it, and a very
comprehensive patch no. 2 is already out for the russian edition and should
be out soon for the EU/US versions.

www.deep-shadows.com

Hope it's really soon (just finishing GTA:SA and a bit bored with BF2 atm)
and above all, thorough.
 
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Alfred Pum wrote:
> "Alex Mars" <demiurge@alexmars.com> schrieb im Newsbeitrag
> news:1122911751.074007.105030@g14g2000cwa.googlegroups.com...
>
>>I notice that there are no posts on Boiling Point, Road to Hell. It
>>sounded like an ambitious project, did the final results not live up to
>>the concept?
>
>
> In a way. It certainly is ambitious, sadly it's also quite unfinished. The
> patch that was released a while a go did really just scratch the surface, so
> to speak. Good news is, the developers are still patching it, and a very
> comprehensive patch no. 2 is already out for the russian edition and should
> be out soon for the EU/US versions.
>

It always worries me when patches are so country specific. Resource
files should be patched seperately from the code and at the same time.
It always makes me think that they are a *lot* of nasty hard coded
country/config specific hacks in the code which are sure to come back
and bite us on the ass as Windows moves on.
 
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"Alex Mars" <demiurge@alexmars.com> wrote in message
news:1122911751.074007.105030@g14g2000cwa.googlegroups.com...
>I notice that there are no posts on Boiling Point, Road to Hell. It
> sounded like an ambitious project, did the final results not live up to
> the concept?
I had to give up on it due to the excessive head-swaying effect when moving.
This is the first game that has given me motion sickness.
 
Archived from groups: comp.sys.ibm.pc.games.action (More info?)

On Mon, 1 Aug 2005, Alex Mars wrote:

> I notice that there are no posts on Boiling Point, Road to Hell. It
> sounded like an ambitious project, did the final results not live up to
> the concept?

The concept is great but the game is riddled with bugs! Also the ending is
somewhat disappointing and the whole story around these "Xenus" fragments,
which gave the game it's first name, ends either in nothing but more money
or just another bug as I can't reach the target destination of their last
mission as it is in solid stone! Another big problem is that on missions
where you have to steal vehicles, these disappear after delivery, leaving
you to walk through miles of jungle. Hopefully they patch this in 2.0!

--
Werner Spahl (spahl@cup.uni-muenchen.de) Freedom for
"The meaning of my life is to make me crazy" Vorlonships
 
Archived from groups: comp.sys.ibm.pc.games.action (More info?)

"Werner Spahl" <spahl@cup.uni-muenchen.de> wrote in message
news😛ine.LNX.4.58.0508021107320.23709@localhost...
> On Mon, 1 Aug 2005, Alex Mars wrote:
>
>> I notice that there are no posts on Boiling Point, Road to Hell. It
>> sounded like an ambitious project, did the final results not live up to
>> the concept?
>
> The concept is great but the game is riddled with bugs! Also the ending is
> somewhat disappointing and the whole story around these "Xenus" fragments,
> which gave the game it's first name, ends either in nothing but more money
> or just another bug as I can't reach the target destination of their last
> mission as it is in solid stone! Another big problem is that on missions
> where you have to steal vehicles, these disappear after delivery, leaving
> you to walk through miles of jungle. Hopefully they patch this in 2.0!

patch 2.0 is supposed to go a long way to fixing the horrendous amount of
bugs but it makes no mention of improving memory management and the fact
is that this game uses over a Gb of RAM - the stuttering you get with 1Gb or
under
can be a real problem.
secondly theres a helluva a lot of driving around and it just gets damned
tedious after
a while.
 

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