What happens if you get more FPS than your monitor can Handle

DinoDanYT

Commendable
Feb 2, 2017
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The title may be slightly inaccurate but what I'm trying to ask is that if you are hitting over 60fps and you only have a 60Hz refresh rate, what happens...does the frame not get fully shown , does it blackout...idk what happens???
 
Solution
Your video card is constantly drawing new frames, one line at a time.

If vsync is off, the new frame is drawn over the previous frame. So the full frame is usually a combination of the new and previous frame . The line that's currently being drawn is the transition from the previous to new frame, and because it's disjointed it's called tearing. When the monitor refreshes, it grabs this combination of both frames - tearing and all - and displays it.

  • ■If your FPS is lower than your refresh rate, the monitor displays each partially drawn new frame more than once (a part of the drawn frame is displayed for 2 refreshes). The tear line moves upward (advances less than a full screen each refresh).
    ■If your FPS exactly matches your...
Your video card is constantly drawing new frames, one line at a time.

If vsync is off, the new frame is drawn over the previous frame. So the full frame is usually a combination of the new and previous frame . The line that's currently being drawn is the transition from the previous to new frame, and because it's disjointed it's called tearing. When the monitor refreshes, it grabs this combination of both frames - tearing and all - and displays it.

  • ■If your FPS is lower than your refresh rate, the monitor displays each partially drawn new frame more than once (a part of the drawn frame is displayed for 2 refreshes). The tear line moves upward (advances less than a full screen each refresh).
    ■If your FPS exactly matches your refresh rate, each displayed frame is a new frame. The tear line is in the same place each frame. This can be really annoying unless the tear line happens to coincide with the top/bottom of the screen.
    ■If your FPS is higher than your refresh rate, the monitor displays each partially drawn new screen less than once (a part of the drawn frame is never displayed since it was overwritten by the next frame being drawn). The tear line moves downward (advances more than a full screen each refresh).

If vsync is on, each completed frame is moved to a separate buffer. When the monitor refreshes, it reads from this buffer containing the completely drawn frame. (Not exactly what happens, but for simplicity this is how you can think of it working.)

  • ■If your FPS is lower than your refresh rate, sometimes the monitor will display the same frame twice (or even 3 times if FPS is less than half the refresh rate). The intermittent doubled frame lead to a slightly jerky animation where everything stays still for a frame when you expect it to move.
    ■If your FPS exactly matches your refresh rate, then each monitor refresh will display a new frame . This is the perfect scenario, but never happens since the FPS changes depending on what's being drawn.
    ■If your FPS is higher than your refresh rate, some drawn frame are skipped because the next new frame is completed before the monitor refreshes again. These intermittent skipped frames lead to a slightly jerky animation where stuff appears to move twice the distance you normally see it move each screen refresh.
Gsync and Freesync link the monitor's refresh rate with the video card's FPS, thus allowing the middle "perfect scenario" all the time.
 
Solution
well 4 instance if you get more frame rates out of your video card than your monitor can handle you will notice screen tearing as a result that the picture will be distorted the buildings wont be lined up and trying to shoot people can ve harder b/c the person you aimed at was from a previous frame and he moved since then