All the comments to the contrary, its a simple scientific fact that the human eye is exceedingly easy to fool. Or rather, the human brain is. Your eye doesn't decide on what looks good, it just passes signals to your brain, which routinely 'fills in' information that it thinks it needs, even if it doesn't actually have it. Magicians are a good case in point here. Your eye actually sees what's going on, but your brain ignores it, either because its been distracted, or because you just don't understand what's actually happening.
This is the same for graphics. Sure, in a still picture, you can see the minute differences between rasterisation and ray tracing. However, when it comes to moving pictures, its another matter entirely. Its much easier for your brain to fill in minute details that it thinks should be there such as small discrepancies in reflections, because you see these things 100 times a day in real life. Your brain knows how things are 'supposed' to look, and so if it doesn't it auto-corrects.
Lower performance, on the other hand, is harder to disguise from your senses. Why? Because there's nothing for your brain to fill in. When you have hanging or ripping or just a slightly lower frame rate than usual, its very easy to pick up on? Again, why? Because your brain is -used to- the faster rate. It sees that framerate 100 times a day too, but unlike filling in small details, now your brain is being asked to fill in whole screens, and that's not as easily overlooked.
In order for ray tracing to become mainstream, this is the issue that is going to have to be overcome. While ultimately ray tracing is the better solution visually, it will be years before we see the processing power neccesary to make up for this. Someone will need to not only make the capability -available-, but make it -affordable- for the majority. Until then, ray tracing will remain a tool sparingly used.