Hi,
I need to understand why they dont design multi GPU to scale with any game possible by just dividing the screen into 2 parts and drawing each part using a different GPU ?
This theoretically would give exactly perfect scaling with GPU ... and will also allow unlimited scaling the more GPU you add the more performance you get? by splitting the resolution between the number of GPU ?
Given that the CPU is not a Bottleneck , Why is this way never used ?
I need to understand why they dont design multi GPU to scale with any game possible by just dividing the screen into 2 parts and drawing each part using a different GPU ?
This theoretically would give exactly perfect scaling with GPU ... and will also allow unlimited scaling the more GPU you add the more performance you get? by splitting the resolution between the number of GPU ?
Given that the CPU is not a Bottleneck , Why is this way never used ?