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Archived from groups: rec.games.roguelike.development (More info?)
On 17 May 2005 12:22:37 -0700, "jasonnorthrup@yahoo.com"
<jasonnorthrup@yahoo.com> wrote:
>Twisted One wrote:
>>The major issue that remains is that using untypable characters
>>for monsters will make looking them up in monster memory nontrivial.
>
>How hard is it to design the cursor or map directed lookup, as in
>crawl,
>NH (rather than relying on ability to type the same symbol displayed as
>the creature)?
Angband already has that, as well, but sometimes you want to look
something up when it isn't in sight. But there are variants that take
care of that, as well, offering a scrollable list of monster types.
So, what it really means, is a little more UI work that some people
would be glad to see anyway.
--
R. Dan Henry = danhenry@inreach.com
Dance, Puppet, dance!
But why are there *humans* dancing for the puppet?
On 17 May 2005 12:22:37 -0700, "jasonnorthrup@yahoo.com"
<jasonnorthrup@yahoo.com> wrote:
>Twisted One wrote:
>>The major issue that remains is that using untypable characters
>>for monsters will make looking them up in monster memory nontrivial.
>
>How hard is it to design the cursor or map directed lookup, as in
>crawl,
>NH (rather than relying on ability to type the same symbol displayed as
>the creature)?
Angband already has that, as well, but sometimes you want to look
something up when it isn't in sight. But there are variants that take
care of that, as well, offering a scrollable list of monster types.
So, what it really means, is a little more UI work that some people
would be glad to see anyway.
--
R. Dan Henry = danhenry@inreach.com
Dance, Puppet, dance!
But why are there *humans* dancing for the puppet?