Why no review in civilization 7 and performance

WINTERLORD

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Sep 20, 2008
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Seeing as this game will likely or is usually used in benchmarks for graphics cards an everything else via its in game benchmarks feature. (Most importantly would be nice to see what kind of cpus are good for this game intel , amd regular or amd x3d especially in the end game when stuff is built up but there is a benchmarks feature

Why not do a review on performance both cpu performance 7800x3d vs 7900x3d and intel. As it is a cpu intensive game

But also why not a few different cards both 8gb cards an 16gb cards ?

as I said above this game like civ 6 is usually seen as part of gpu maybe even cpu benchmarks from what I remember. This game civ 7 comes out on the 11th of February but for deluxe addition game starts today 5days early
 
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Maybe someone will do so.

I (full disclosure) truly do not know.

Overall, not an easy undertaking if the review is to be fair and objective.

Probably expensive as well.

And if there is some bug or other issue the results could be rendered moot very quickly.

Plus I would not rely on benchmarks based on one game.

Manufacturers etc. would quickly "game" the process to make their products appear better with respect to that "one game". Or any given benchmarking or testing......

Just my thoughts on the matter.
 
Correction:not sure that civ 7 has an ingame benchmarks this time around won't know till I own it as was reading something but would be very very surprised if it did not have an intake benchmarks as all the other civalzation games had a in-game benchmarks very cpu intensive

Civ 7 is so cpu intensive with some gpu an some memory i recall see past civilization games as a slandered in game benchmarks like the 7800x3d 3d is fast but got a feeling the 7900x3d is faster being has more cores an such
 
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Civ is kind of hard to benchmark, since late-game performance is obviously going to be significantly worse then the early game. It's also hard to replicate run to run unless it has a built-in benchmark (which really won't give a good indication of "real world" CPU usage).

And Civ isn't *that* bad on the CPU by modern 4x standards; Paradox's stuff crush CPUs significantly harder (Stellaris IMMEDIATELY comes to mind) since they're real-time and not turn based. Really, the only thing you can benchmark in Civ is "time between turns".