remarov :
photonboy :
Yes.
The CPU portion of the APU is similar to an FX-4300.
The amount of bottleneck varies on several factors though:
1. game
2. resolution
3. game settings used
It doesn't mean you shouldn't get a GTX1060 6GB card then later upgrade your build though as there are some games that have minimal CPU bottleneck even from an FX-4300 + GTX1060 build.
For example:
https://www.techspot.com/review/1128-rise-of-the-tomb-raider-benchmarks/page5.html
There are other games that would gain more than 50% higher FPS but then you'd need to spend a lot of money for the CPU+Motherboard+DDR4 memory etc.
I currently have a 1080p 144hz freesync monitor. Though, is it worth getting the rx 570 4gb with lower clock speeds to get freesync over the 1060 3gb in said games?
If I get the 1060 3gb or 470 4gb now, how much of a bottleneck, (approx. In fps) do you think the cpu would be in gta v and battlefield? Please also note that the 7850K is overclocked to 4,1 Ghz
Thanks
I would not buy a RX-570 or similar AMD card now since you're limited in funds. I don't think spending $300 on a 1080p, Freesync monitor then another $200+ on a medium/low end graphics card is ideal.
You should at the very least get the 144Hz monitor first, use VSYNC OFF and see how your experience goes. The FPS/Hz ratio will affect how much screen tearing is obvious (and other factors).
So for example, maybe tweak settings so you get an average of 40FPS or more in GTA 5 and see how your experience is. I discovered that I'd get a major STUTTERING in GTA5 if I used VSYNC but dropped below the target (60FPS for 60Hz monitor) so I forced on Adaptive VSYNC which then turned VSYNC OFF automatically if I dropped below 60FPS.
That doesn't really matter to you in general at 144Hz, though as I said above you may find games where 72FPS (for VSYNC ON) via the half Adaptive VSync option makes sense.
(the reason for the FPS/Hz ratio importance to screen tearing is that with VSYNC ON you send one frame for each screen refresh but that adds latency so it's more SLUGGISH. Especially at lower Hz... now let's say your refresh is 60Hz and you have 180FPS; that means THREE or FOUR different parts of successive frames are joined together during one refresh cycle..
It's like ripping out the top THIRD of a magazine page, then the MIDDLE of the next page, then the BOTTOM of the third page and gluing them together.
However, if the reverse is true and you have the screen updating 144x per second but updated the screen at 48FPS then the screen is updating 3x for every new frame that is created so screen tearing is hard to observe.
*I'm not sure how getting 100FPS+ for a 144Hz monitor will end up looking. Frankly, I've had similarly looking games have minimal screen tear at the same average FPS and some have horrible screen tear which confuses me a bit. I even had about 200FPS in a shooter on a 60Hz monitor and couldn't see obvious screen tearing which also doesn't make sense to me. Weird.)
BOTTLENECK in GTA5 and BF1?
I'd be really GUESSING because often the benchmarks are useless. It varies by map size as well as other factors. In general either the CPU is the bottleneck of the GPU is but in the end I'd just tweak the game settings to hit the FPS you want.
You can search YOUTUBE to find similar setups:
https://www.youtube.com/watch?v=bYYczdHsSew
Geforce Experience for some games can apply a profile that aims for 40FPS (AFAIK) based on your hardware so you can see if that makes sense for some games. Otherwise tweak manually for your FPS goal.
I repeat that you should use VSYNC OFF (for 144Hz monitor) as long as screen tearing isn't annoying then just tweak the game settings for the best balance between FPS and visuals.
I probably would wait to upgrade further after this point until you can build a completely new computer in a couple years. (maybe an 8-core ZEN2 CPU or similar Intel).