gamerk316
Glorious
In the i3's case, you're seeing the effect of only having two cores. While it can keep up in terms of maximum FPS, the averages suffer somewhat. In the i3 case, you have a CPU that simply can't consistently keep the GPU fed at those settings, but even a small CPU performance increase (DX12) would allow it to keep up. Pretty much everything above the FX-6350 is CPU bottlenecked.
The clock rate results you just posted are more proof of this, given you get a significantly less then linear performance increase due to improving clock speeds on the CPU. This farther shows the GPU is the bottleneck capping performance.
What people seem to forget is the GPU driver is itself a limiting factor, and what you see in your The Division graphs is the effect of minor increases in CPU performance resulting in slight increases in GPU performance. In other words, you make the CPU ever so slightly faster, and you get slightly faster GPU driver performance, resulting in a slightly faster GPU result. This effect is minor though; we're talking single digit FPS gains. The primary bottleneck is on the GPU.
The clock rate results you just posted are more proof of this, given you get a significantly less then linear performance increase due to improving clock speeds on the CPU. This farther shows the GPU is the bottleneck capping performance.
What people seem to forget is the GPU driver is itself a limiting factor, and what you see in your The Division graphs is the effect of minor increases in CPU performance resulting in slight increases in GPU performance. In other words, you make the CPU ever so slightly faster, and you get slightly faster GPU driver performance, resulting in a slightly faster GPU result. This effect is minor though; we're talking single digit FPS gains. The primary bottleneck is on the GPU.