Lol, I have an insane amount of time on that title. The biggest thing is that once the map you are on really starts to populate it can bring a system to its knees. Once all the 'NPC' players come online and your own army gets built up it can change the performance significantly. I just very recently uninstalled it to create some room. I have been enjoying some of the older 'free' titles some of the launchers are offering. Things I always recall hearing about and just never pulled on.
Strategy is my favourite type of game. Having played many RTS games over the years, Ashes performance is good given the number of units that can be on screen. However it's not nearly as good at scaling with core count as hardware reviewers claim. It's sold as if a 16 core CPU will make the thing run like a dream, in reality it won't.
From my experience, it scales best when the number of units is divided amongst lots of players. It does not do well if your against a single player. In my games even if it started out as lots of players, in the end it's just me slugging it out with 1 insane AI on the largest map. It really brings down performance, I've got it many times down to 2 FPS because the map is simply overwhelmed with units. I upgraded from an i7 6700K to an i9 10850K a couple of years ago. When the game is running well, the 10850K is smoother than the 6700K. However the 10850K has no real benefit when it comes to maintaining the performance late game against a single AI. The FPS craters and so does the CPU usage, I've used process explorer, what happens is the 1rst thread is pegged at 100% and the usage on the rest collapse.
I have other strategies that I've stopped playing like Galactic Civilisation III because late game is just so slow. Again it's not that the computing power isn't available, but it get's bottlenecked on one core and the rest of them then sit idle.
That's probably my biggest peeve in games, despite the core wars we are still brute forcing lots of things on a relatively small number of fast cores. I accept though there are games that do scale much better than others.
Edit- admittedly I "only" have a 3070, but I have not really seen any reason to keep Ray Tracing on with that graphics card. I like to check it out from time to time for the eye candy, but unless I drop to 1080p (which, also isn't really a bad thing over 1440) it just isn't worthwhile to tank frames that way. The resolution modifiers are too bothersome/tiresome to me. Don't care for it yet, but that will likely get better in another generation or two of card. To be fair, my next purchase for GPU is likely to be over on the AMD side.
That's still a very good GPU. I like ray tracing in Cyberpunk, I think it's worth the performance penalty. I have not been impressed with it in any other game though.