Will Oculus Rift Be Next iPhone-Like Revolution?

Status
Not open for further replies.
G

Guest

Guest
Iphone was a revolution? Last time i checked they just took everyone elses ideas
 

dheadley

Distinguished
Mar 31, 2006
171
0
18,680
I don't consider Apple the all time greatest innovators, but it really lowers anyones credability when they make the standard anti-Apple "they never did anything" kind of comments.

The iPhone turned the whole smartphone market on its ear and had ALL the other manufacturers scrambling to make significant leaps in their smartphones. Before it there were smartphones, but in the US at least there were hardly any people using them with the exception on BB's for business and some at home thanks to Verizons buy 1 get 3 free sales etc.

Same with tablets. There were tablets prior to the iPad. Years of them as a matter of fact. Intel and MS tried so many different programs to get portable computing devices off the ground. Tablet computers, UMPC's etc. and all of them combined in history were outsold by the iPad in a matter of months.

I have never understood why people on Tech sites hate Apple so much. They make well built devices in every area they enter. Better materials and design, ease of use, smooth operation.

Yet all you hear on sites like this are a bunch of BS comments about how they never did anything ever or the same old retelling of mis-information like these stole their OS from Xerox etc.

 

sacre

Distinguished
Jul 13, 2006
379
0
18,780
[citation][nom]briaireous[/nom]Iphone was a revolution? Last time i checked they just took everyone elses ideas[/citation]

Well, regardless of what you believe, they came out with a phone no other manufacturer was able to "compete" with for years. Hell, only for the past year or so companies have been coming out with decent phones to compete

I bought an "HTC Touch" because I couldn't afford an iPhone, the thing was crap. Touch controls were very bad, it was small, needed a stylus for 90% of the things.

In the end, the iPhone was ahead of its time. Maybe it did steal ideas from others, maybe not, in the end no one was pumping out acceptable phones until that little beast came out.

 

killerclick

Distinguished
Jan 13, 2010
1,563
0
19,790
Of course VR is the future. Maybe not this specific product, but as soon as something good enough appears, it'll be curtains for clunky displays and touchscreens. They might as well try to integrate motion sensing into this straight off.
 

mavikt

Distinguished
Jun 8, 2011
173
0
18,680
A stepping stone to get to VR, would be the stereoscopic 3D solutions with glasses available today (like nVidia 3D vision).
And then of course you would need software support.

So, I urge for "Valve Software programmer Michael Abrash" to also work towards GETTING THAT AIM FIXED in Counter strike!
 

alidan

Splendid
Aug 5, 2009
5,303
0
25,780
god i hope so...

i hope that the next gen of consoles support this from day 1, so this can get mass appeal, something that if it was pc only probably woundnt happen.
 

g00fysmiley

Distinguished
Apr 30, 2010
2,175
0
19,860
[citation][nom]sacre[/nom]Well, regardless of what you believe, they came out with a phone no other manufacturer was able to "compete" with for years. Hell, only for the past year or so companies have been coming out with decent phones to competeI bought an "HTC Touch" because I couldn't afford an iPhone, the thing was crap. Touch controls were very bad, it was small, needed a stylus for 90% of the things.In the end, the iPhone was ahead of its time. Maybe it did steal ideas from others, maybe not, in the end no one was pumping out acceptable phones until that little beast came out.[/citation]

i was using pal phones long before the iphone and when the iphone came out it was a toy compared to my treo .. it had apps i had programs for actual work and productivity ... sure it wasn't seen as fun or sexy but i assure you pretty much apple said hey look at blackberry and palm lets so that but try and make it hip... they didn't and have never really been anythign but a marketing company the ipad also was not thier invention tablets have been around for years i bought my first tablet in 2002 it had windows xp, i had just started college and it looked neat it came in handy but was terrible on batterylife but it was still a touchscreen functional tablet

as for the article whiel this may catch on other companies already make things similar just look at myview but it woudl be enat if it caught on
 

alex m

Honorable
Aug 24, 2012
2
0
10,510
The iPhone came out to do smartphones right. The market was already there, they just were the first ones to do it right. I do not see much VR displays out there, unless you consider 3-D TVs to be the same thing. This product looks certainly very good, and will most likely get the ball rolling on wearable displays.
 

syrious1

Distinguished
Aug 16, 2010
164
0
18,680
ok, so I played VR back in the day at sixflags, it was pretty cool at the time. However, I don't think VR will take off unless they do something drastically different, VR looked cheesy even back in the 90's
 

g00fysmiley

Distinguished
Apr 30, 2010
2,175
0
19,860
[citation][nom]alex m[/nom]The iPhone came out to do smartphones right. The market was already there, they just were the first ones to do it right. I do not see much VR displays out there, unless you consider 3-D TVs to be the same thing. This product looks certainly very good, and will most likely get the ball rolling on wearable displays.[/citation]

sony hmz-t1, vuzix iwear 920 all the myvu products... there's hundreds
 
VR has one particular issue to contend with that will keep it out of the popular markets: The hardware itself.

Phones have taken off because of 'good enough' hardware and a 'good enough' interface being tied to a device that you can easily pick up, and easily put down. It is socially acceptable to have something in your hands that you are messing with, while doing something else (sitting on a train, waiting in line, carrying on a conversation, driving... doh!), because you can easily switch between reality, and the reality presented by the device in front of you. With PC gaming it is less easy to switch between the game and reality, but still manageable. But VR, true VR, requires you to gear up for it, section off a block of time to dedicate to it undisturbed, and then immerse yourself in that for a while without having to worry about any social consequences. I am not saying that there is not a market for that (personally I would love to have one even with the limited amount of time I have to use such a device), but the devices that sell in popular markets are the ones that either promote more social interaction (like phones and consoles), or are at least compatible with social interaction (like a TV).
I think that augmented reality platforms like google glass is more the direction to go, and over time something more like a contact lens, or even an eye replacement would be the direction to take as very few people want to wear a bulky head-set that detaches them from the world entirely. I just do not see it becoming socially acceptable to have a physical object over soneone's eyes. It provokes a stigmatic reaction by others who are arround (the #1 reason people wear contacts instead of glasses, and why hardly anyone wears sunglasses in public spaces), and they are simply too heavy, not high enough quality, and simply not 'real enough' to make them desirable in the first place.

On top of all that they suffer from the issue that plagues computer animation. Computer animated films like toy story took off because they do not at all try and look like reality, the brain understands this as being a different environment and deals with it on a separate level. But then you have shows that to try and mimic reality (most notably the early 3D version of The Polar express), where the brain compares it with reality and then rejects it out-right. So too we understand a TV screen or monitor as being a separate reality, and so the brain (over time) reacts to framed visual stimuli differently than it does with immersive stimuli (not that kids, and people who do not grow up with TV react differently to TV at first). When something is inaccurate in a 'traditional' screen environment then we gloss over it and it does not bother us. But when we are immersed into an environment then all the sudden game physics and environment manipulation becomes a big deal. Games start to look very empty because of the relative lack of detail, and we feel vertigo and other odd feelings when we get different stimuli from our other senses.

Point being; there are a ton of other issues than simply having the right head-set. VR needs to work just as hard on environmental and haptic feedback to make a game truly immersive for those of us who like and want it, and they need to find ways to make the hardware disappear to make it socially acceptable for mass markets.
 
G

Guest

Guest
Iphone was not the first smartphone. There were windows mobile devices that did everything the iphone did around for years before the iphone got released. And as we see in the ongoing apple vs samsung court battle that most of the innovations on the 1st iphone were pirated for other tech companies that allowed apple in to look at what they had. Much the same way Steve Jobs & bill gates got around to making there 1st products back in the 80's.
 

dennisburke

Distinguished
May 12, 2008
100
0
18,680
They might as well add 7:1 surround and a mic while they're at it. And if it integrates well with a keyboard, mouse, and games I might be interested.
 

alxianthelast

Distinguished
Mar 14, 2006
165
0
18,680
I just wrote about this :)

It would be interesting for AR to work but it would have to have no discernible latency. And for it to have object recognition or display everything as an overlay for what you should be seeing if the HMD wasn't there.

Imagine driving with an Oculus Rift as your GPS (in a self driving vehicle) with all kinds of overlays about traffic, road surface conditions, etc being relayed to you from other vehicles nearby.. and reminders for things you need to do (pick up dry cleaning etc). It would be really interesting.
 

The_Trutherizer

Distinguished
Jul 21, 2008
509
0
18,980
[citation][nom]g00fysmiley[/nom]sony hmz-t1, vuzix iwear 920 all the myvu products... there's hundreds[/citation]

What do you mean "even back in the 90s"? lol Have we been going backwards technologically from then. Man the technology we had back in the 90s was shite compared to now.
 

alxianthelast

Distinguished
Mar 14, 2006
165
0
18,680
That's partially accurate.. There have been HUDs and HMDs for a while but because the applications to support them were shite (and still don't offer much 3D content) they've not yet taken off. While the push to 1080p was easier to justify because families can use an HDTV at the same time (and production costs for HD content has become at least affordable enough to support it).

Example, the game Magic Carpet was supposed to be great with an HMD.. but who was going to drop hundreds of dollars on that? Versus setting up a home theater with a big screen and surround sound for watching 2D movies and playing 2D games in HD.

BUT now that mobile phones could power HMDs with graphics comparable or greater to consoles.. there's all kinds of justification for HUDs and HMDs. If Nintendo was on the ball they could have made the Wii U controller an HMD and conventional controller with a touch pad, or stuck with motion controls (but that could be dangerous when you can't see your surroundings). Imagine how much more traction Wii U would have if you could play 4 player VR/AR games without a TV (and are all sat a safe distance from each other (or are connected to your friends over the internet)?
 
Maybe. Depends what the target customer is. In this case, PC gamers, while plenty, are not as numerous as to inspire a revolution. Google glasses, on the other hand, WILL be targeted at everyone that uses a camera/phone/GPS right now, because they will integrate all these in wearable devices.
 
[citation][nom]dheadley[/nom].. I have never understood why people on Tech sites hate Apple so much. ..[/citation]
You've been living under a rock recently?
People on "Tech sites" as you call them have a somewhat better understanding of the causes and consequences of Apple's actions, hence their understandable reaction.
 

lpedraja2002

Distinguished
Dec 8, 2007
620
0
18,990
I honestly don't think this would be a revolution of any sort, it will sell, I have no doubt about that but ultimately it depends on what kind of games are good for the VR environment and how many games will this thing support.

Nvidia has had 3D gaming for years now and I don't think that became a "hit". This is one of those things that will appeal to some but more as a novelty item.
 
G

Guest

Guest
Is there something being said in japanese here that people are not understanding? Whats so difficult to understand that this will be revolutionary. Its like the first time Quake 2 came out and 3d card makers got to showcase the next gen tech that ultimately led to people buying 3d cards over just settling with software rendered mode. The differences were like night and day. This ushered the 3d card market into full force. Console makers later integrated 3D accelerator chipsets into their future console products and so history was made.

The next revolution happened with smartphones and the tablet market. Accelerometers and gyroscopes were passing the threshold of being inexpensive enough and small enough to make great strides in handheld computing. Now OLED screens are getting so cheap that the sky is the limit. Smartphones are finally affordable to anyone. Some selling for barely a few hundred.

People here are saying this will fail to cause a revolution because computer gamers are not enough to solidify this as the new standard. Nvidia has had 3d gaming for years, but thats not VR. For the same reason your 3D television will never be VR either. Please emphasis on the following... this is the first device that tackles the latency issue and solves some major hurdles with seamless VR. It has 110 degrees horizontal and 90 degree vertical field of view - thats unprecedented. OLEDs are getting cheap enough and high res enough to propel this technology. The Oculus Rift is the equivalent to the Iphone 4 when it came out, or the Voodoo Rush for 3d cards. When others come to surpass it and the VR market becomes an actual market that spurs even more development and competition then things will be pretty oh so pretty!
 

bacon_43

Honorable
Nov 14, 2012
1
0
10,510
[citation][nom]Anonymous[/nom]Iphone was a revolution? Last time i checked they just took everyone elses ideas[/citation]

and THEY are the ones who are suing everyone else for "patent infringement" for trivial matters. And how did they even get the patents in the first place??? How could they patent a shape, or as they call it, patent we can sue the world for #49
 
Status
Not open for further replies.