Question Will Old Core i7 Bottleneck the RTX 2060 ?

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khaled_82

Honorable
Jul 22, 2015
101
1
10,585
Hello everyone!

Build:

i7 950
10 gb DDR3 1600 memory
WD 1 TB
Corsair 550w PSU
Windows 8.1 Professional
Resolution 1080p

Thanks in advance :)
 
I personally had a i7 960 for quite some time with a 380x then my current 1060, yes, the 960 was probably a bottleneck and it's tad faster then a 950, but it wasn't extreme. i.e no stuttering due to gpu usage dropping to zero. The 1660 is only a minor upgrade to my 1060 hence why I suggested not going past a 1660.

At this point in time, with how old lga1366 is, the op may be best served by saving up a bit for a modern system.

Personally I would still like to know if the op's board is x58, as many x58 boards unofficially supported 6 core xeons, and upgrading to my current xeon x5670 has really increased my pc's longevity for very little money.
 
60FPS? Core i7 950 on modern games below. If 950 is not being able to push 100% usage on 1050TI, what we can say about a RTX2060? Or even 1660 like people are saying here?

View: https://www.youtube.com/watch?v=ccShzS4gTz8
It depends a lot on the game as I mentioned before in my previous post. Is 60 fps possible? Yes. I didn't claim the poster wouldn't have to dial back anything for certain modern games. I also noted the frame rate inconsistency. Finally I also stated it was an educated guess based on rough back of napkin figures. Your video is more likely to be accurate with all eye candy on.

There's two phases: 1) Setup up the draw calls (CPU bound) and 2) Render the draw calls (GPU bound) If the GPU isn't being used at 100% then obviously he is CPU bound. The ideal setup is where it takes about an equal amount of time for each.
 
It depends a lot on the game as I mentioned before in my previous post. Is 60 fps possible? Yes. I didn't claim the poster wouldn't have to dial back anything for certain modern games. I also noted the frame rate inconsistency. Finally I also stated it was an educated guess based on rough back of napkin figures. Your video is more likely to be accurate with all eye candy on.

There's two phases: 1) Setup up the draw calls (CPU bound) and 2) Render the draw calls (GPU bound) If the GPU isn't being used at 100% then obviously he is CPU bound. The ideal setup is where it takes about an equal amount of time for each.
Also, that i7-950 in the video is only being ran with 6GB installed vs 8GB on the i3 8100. It may not be a fair comparison since most of those games would probably need 8GB to avoid using the HDD/SSD for extra ram.

I kind of feel like we should all stop posting on this until the OP actually comes back with more information. We might have already scared them off.
 
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It took an i5-7400 to saturate a GTX1060 almost 3 years ago; I'd be willing to bet an old 950 would be down to only half the min FPS a modern CPU was capable of...

(If you are happy with it's frame rates at 720P, then your CPU can still crank out enough FPS if given a good GPU; if targeting 1080P, you might check out 1660 SUper reviews out now, pretty close to 1660 Ti levels and at $229. Naturally, an RX580 at $185 or so would provide good levels of 1080P performance/value as well..
 
There's two phases: 1) Setup up the draw calls (CPU bound) and 2) Render the draw calls (GPU bound) If the GPU isn't being used at 100% then obviously he is CPU bound. The ideal setup is where it takes about an equal amount of time for each.

Factor in the actual game logic and your game dev would have had to have a lot of money and little sense to engineer so much shiny that it can 100% a 1660 but not enough logic to saturate something about half as powerful as an Xbox One inc draw calls.

Simply put, the only thing I can see doing that is a benchmark for GPUs.
 
Factor in the actual game logic and your game dev would have had to have a lot of money and little sense to engineer so much shiny that it can 100% a 1660 but not enough logic to saturate something about half as powerful as an Xbox One inc draw calls.

Simply put, the only thing I can see doing that is a benchmark for GPUs.

Your point is quite valid. But i consider setting up draw calls includes the game logic/ai/etc. So poorly stated on my part, but good catch on yours.