Will the Asus PG278Q be a Gamechanger?

jlee14

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Apr 14, 2013
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So a couple of days ago a video pops up in my youtube feed with a hands on demo of a new Asus monitor set to release in April. Looks to be a 1440P monitor capable of 120hz with G-sync inside. However they have confirmed it is a TN panel. I guess I'm interested in what you guys think. Worth the $799 price tag for a TN panel? Personally I'm pretty pissed as literally last week I ordered a new monitor. Should have held out a little longer.

Video: http://www.youtube.com/watch?v=D-349WgqUxU
 
At the moment they are rather pricey, but as more monitors come out with G-Sync the price should drop down. But $800 for a TN panel is too much.
 


From what I have read on here, not all of them overclock successfully, and many people have image problems when OC'ing. I do agree than a TN is a deal breaker for some though.
 
TN at that price is idiotic.

They pretty much all do overclock successfully, 96Hz is near enough guaranteed, 120Hz not so much. Only time you'd have problems overclocking is on AMD, I hear its harder to do versus Nvidia where you just add the resolution in CRU and you're done.
 
From the ASUS ROG website:


Why is the display TN rather than IPS/PVA/MVA, etc?

Not all TN’s are made the same: the premium panel used in the PG278Q is of very high quality. IPS panels (and their derivatives like PVA/MVA etc) are not suitable for a multitude of reasons: 1) the response rate is simply not fast enough to react to the active change in refresh rate and 2) They cannot reliably achieve >60Hz without significantly affecting the quality of the image. IGZO technology (and LTPS – low temperature polysilicon – likewise) – yields 100′s of times faster electron mobility versus standard amorphous silicon panels – and thus can provide a response rate comparable to TN (up to 60Hz currently), but, however desirable this technology is, it is still currently cost prohibitively for many PC gaming enthusiasts in 2014, which is why ROG has used a better price😛erformance, high quality TN panel.


So, marketing BS ?
 
EDIT: according to comments on the youtube page, these will not officially support backlight strobing!!! What a disappointment. The rumor is/was that a superior to lightboost backlight strobing mode will be supported in upcoming lightboost monitors by some manufacturers, aka ultra low motion blur mode (ULMB mode).
As noted in the description the monitor supports both 3D VISION and LIGHTBOOST. In regards to the usage there is no dedicated mode for attempting to use LIGHTBOOST in its "hack "form. We are evaluating options for the future but as of now if you want to utilize LIGHTBOOST in this way you will need to continue to "hack" it.
These are capable of either
1.. g-sync dynamic hz in order to eliminate more obvious screen abberations seen during lower fps/fps fluctuations, by matching (low/sinking down to 40 - >30fps??) framerate roller-coaster fluctuations when a game's graphics settings are set much higher than a gpu setup is capable of rendering at high fps,
2.. superior to lightboost backlight strobing function which eliminates FoV movement blur throughout your 1st/3rd person gaming sessions, where you are regularly panning and rotating your FoV, (FoV flow pathing between movement keys and mouse looking).
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Backlight strobing realistically needs 100hz or higher, so even if you could use g-sync's dynamic hz at the same time (you can't), the backlight strobing would look bad once you sank under 100hz anyway. Backlight strobing at high hz essentially eliminates FoV blur of the entire viewport (sample and hold blur).
A 30hz~30fps and 40hz~40fps dynamic period would blur horribly during FoV movement.
A 60hz monitor blurs the entire viewport "outside of the lines", smearing out all high detail objects, architectures, "geography", and high detail textures including depth via bump-mapping, etc. A 120hz tn reduces this blur by 50%, more within the "shadow mask" of onscreen objects, "geography", and architectures but still loses all detail and texture definition. A 120hz ips, yields lightly worse than 50% blur reduction. A 144hz non-strobed, 60% blur reduction.
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Besides that, low fps basically "freeze-frames" your current game world action slice longer. At 30fps, you are seeing the same frame while the 120hz+120fps user has 4 unique newer frames shown (your 1 plus 3 more newer ones while you are "freeze-framed"). At 40fps, you are seeing the same frame of action while the 120hz+120fps user see's 3 frames (your 1 plus 2 newer). At 60fps, you see half the frames, etc. Running 120hz + 120fps provides more recent action shown more often, and gives you more opportunities to initiate actions/alter movement paths (more "dots per dotted line length" per se). Greater motion definition and animation definition via a greater number of world action state slices displayed is not only functionally better but aesthetically better visually and control feel wise.
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A 120hz ips does have benefits like (slightly worse than) 50% blur reduction and the ability to show the very high 120hz of motion definition at very high fps, but it would not be able to eliminate FoV movement blur like a backlight strobing monitor can, and as of yet there are no gsync equipped "120hz" Korean monitors for the variable hz option either.
 
Well I will definitely be watching this closely and snagging it if the price comes down. I use my PC for gaming 95% of the time and I can live with poor color accuracy if it means gaming at 1440P with Gsync. I can understand the hesitation of those who edit photos / video, etc.
 
OK well I'm excited for this monitor for a few reasons, I have the benq MLG monitor, expensive, but I bought it because of how smooth it is. Even at 60 fps this thing is crazy smooth, not sure of its the 120hz or what, but I had a qnix Korean monitor that I just sold, amazing monitor if ur mainly looking for picture quality. Or if u can stay at a constant 100-120 fps, mine was over clocked to 120, and if my fps dropped to anywhere from 50-90, the monitor had pretty bad stuttering, similar to running a low fps, my benq never does that and stays smooth all the way down to 60 fps. So all in all its an amazing monitor but if u are playing a competitive shooter or something similar u don't want the Korean ones or u want to make sure ur fps stays really high. So that's what has me excited about this Asus, we might finally get a super smooth, low lag, 1440p monitor. I'll sacrifice some picture quality for that
 



Couldn't have said it better myself. Might not get it at release but once the price drops i'm gonna be on it like smog on shanghai.