Willits: id's Old Style Just Doesn't Work Anymore

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[citation][nom]maisere[/nom]So there are towns to buy stuff, vehicle combat (can anyone give me an example of an FPS that does this well other than Halo?) and the old run'n'gunSounds completely different. Also, for pure run'n'gun try Painkiller. It literally has a gun that shoots shurikens and lightning[/citation]

go serious sam, i prefer them to painkiller, but got to love the tag line, "heavens got a hitman"
 
[citation][nom]Trialsking[/nom]I just picked up Mass Effect on Steam sale and holy BLAH, BLAH, BLAH, Batman. Yes I know it a rpg, but if if I wanted cutscenes and dialogue I would have just turned to Netflix.[/citation]
There is a word for what you are saying: to each their own.
I go SeriousSam and the likes for massive shooting. There are more realistic FPS also for when I feel like it, but wanted the extreme example. And I go Mass Effect for story. Because, you know, games are not like movies. Games have the chance to be way better than movies. I have not seen a movie that I like in a long while, but I have just recently played Mass Effect 1 and am half way through Mass Effect 2, taking it slow to enjoy it. But of course, this is for me. Your enjoyment is different. As long as you ask for improvement on what you enjoy, the world is good. I do hope each genre gets better and better, not only because people are different and enjoy different game types, but also because moods are different and having the best game in the genre that matches the mood is better than having a half assed game that is not the best effort the industry can provide.
 
[citation][nom]gto127[/nom]The reason I buy Id games is for the simplicity & fun. I just don't like the newer stuff that takes so much time they are more a task than a game. They are making a big mistake in my opinion if they go the route of everyone else.[/citation]
[citation]

Exactly! Everybody makes "sandbox" shooters nowadays. id games are all action and really ramp up the tension in a way that COD and Battlefield just can't do.

[nom]husker[/nom]"In the wasteland, you’re in a buggy, a bit of vehicle combat."Never, EVER, use the word 'buggy' when describing your own product.[/citation]

Especially if your company's name is Obsidian!
 
[citation][nom]reasonable[/nom]FPS genre has been dead post 1999.Unless, of course, you enjoy extremely slow movement and limited gameplay.[/citation]

Hey, reasonable, if you consider Q3 and later games "extremely slow movement", it is time to update your Windows 98 era hardware!
 
I think id last good game was Doom3 (excpet the flashlight issue). The plot wasn't too bad, and if you didn't care, you didn't have to read all PDAs.

I think the FPS isn't dead, just need better ones.. Half-Life3 and the new Deus Ex will hopefully invigorate the genre.
 
[citation][nom]reasonable[/nom]FPS genre has been dead post 1999.Unless, of course, you enjoy extremely slow movement and limited gameplay.[/citation]You have Halo to thank for that. The original Xbox couldn't handle the framerate so they slowed it down. Not until Halo 3 did they allow options to speed it up (which makes multiplayer much more fun and Quake-like by the way).
 
Ugh, I wonder if this has anything to do with iD's somewhat recent acquisition by Zenimax and the decidedly "dumbed-down" approached they've really started heading into over at BethSoft?

The old style is not flawed: it's just that making a game with lots of good gameplay is HARD. It's much easier to throw in tons and tons of filler. And fixed cutscenes are an easy way to do it. Even better yet, you can convince people that "less is more" by fooling them into thinking such things are NECESSARY to develop the plot and story, when that's largely utter BS.

A real good game can develop the story and characters without having to have the player wade through hours and hours of cutscenes. to refer to original-story FPSes, take a look at Perfect Dark, for instance. (since GoldenEye 007 was based on a movie, after all) The game has cutscenes, yes, but I clocked the total to almost EXACTLY half an hour for the main campaign... That's split for both intro and outro cutscenes for 17 missions, plus numerous mid-level cutscenes. That proved plenty enough to fully develop a pretty wide cast of characters and a deep plot, all without pulling away from the gameplay... Mostly, in many cases, because the cutscenes were used to set the FEEL for a level, something sorely missing with our 1080p pre-rendered eye candy that serves little more than to take up time.

Similarly, if we go to non-FPS action games, we see the same story: in spite the fact that each MGS game has had progressively more and more of the time taken by cutscenes, they've NOT had any more development in plot, character, or theme: MGS1 pretty solidly hit it right on the first try, and it only had a handful of cutscenes compared to later games.

Personally, I want my games to focus less on the "SO REAL" feel, and provide a far more compelling gameplay experience. the scary thing about parodies like Duty Calls is that they hit WAY too close to the bone. Is that what we really want our FPSes to be like?

Yes, I do like realistic gameplay, but it seems we're now choiced with either taking a "srs game" that you spend half your time in cutscenes, or you have to go with a simplistic, cartoony game like Serious Sam or Bullet Storm that eschews mechanics I like, such as stealth, in exchange for joke mechanics. (Fallout: New Vegas, although a semi-RPG, falls into that category as well)

[citation][nom]tlmck[/nom]It is the game makers who love cut scenes and such. Much cheaper and easier to make non-interactive content(filler material). Tim Willits is full of beans.[/citation]
This is the truth. we're heading towards an era of massively more and more dumbed-down games. I don't even really think it's the consoles' fault at all, but rather that developers have all jumped on the bandwagon du jour, which basically says "screw the serious gamers, let's waste millions trying to re-win these casuals for each and every release, while the base bleeds off and leaves us."

Eventually, this pile of cards they've built will fall down, destroying a lot of them in the process. In the meantime, anyone who's a serious gamer suffers.
 
"Willits: id's Old Style Just Doesn't Work Anymore"
the little jackass Tim... needed 10 years to see the change? in doom 3 (2004) this "style" is old.
id is old.. now, just a part of zenimax. Go Epic and Crytek!
 
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