I've been feeling something similar to the concern in this article for a few years now. Mostly because I was lucky enough to come across some cheap XBox games (not 360) a while back that were spectacular and have shaped my gaming preferences into what they are today. I haven't played any of the Modern Warfare: Duty Calls series (it's a joke), but I love immersive experiences. Syberia, Indigo Prophecy, The Longest Journey, Beyond Good and Evil, etc. They suck me in, and so many fps games these days just feel like an ADD kid's delight. Something you can overload your senses on whenever you want, for either 5 minutes or 4 hours. Instant gratification, little depth. Lots of machismo, bragging about your score/stats, pretending to know how to "talk shop" about the weapons in the game, and I realize I sound a little like an old person here, but I agree with nuttymike. I find it sad that developers really wouldn't be profitable any more if they tried to make another Syberia game, no matter how beautiful and immersive it was, no matter how wonderful the story, no matter how deep the mystery and intrigue. Nope, people would rather just toss on a headset and toss thousands of digital bullets at each other while screaming "headshot" instead. /overgeneralization /rant
I do like fps games. I'm in the middle of New Vegas right now, which has elements of that, not to mention Metro 2033, the S.T.A.L.K.E.R. series... so nothing against fps titles or fans of those, as I include myself in that category. I just find it sad that it seems there is no place any more for games with more merit than simply "it's got the latest graphics and everyone's playing it, man! There's like 85 guns you can use, you gotta get a copy!"
I do miss the days when upstarts with new IP could really make a spectacular idea come to life. But these days, very few gamers would buy it. It's a whole new mentality. Instant gratification, who cares about depth or creativity any more?