Wizard + Cleric prestige class

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Robert Singers wrote:
> I'm getting more and more tempted just to filter out post from Google
> groups.

Odd because I feel the same way about hotmail users.
 
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Hadsil wrote:
> WDS wrote:
> > > but if it's grease, glitterdust, bless and bull's strength
> >
> > Losing duration on all those spells is very painful.
>
> Not really. Bull's Strength lasts 1 minute per level. It's really
> jsut a one combat encounter spell. On the off chance you cast it when
> needed then only a a minute or 2 later you're glad you still have it,
> that's terrific, but in my estimation it doesn't happen often enough to
> worry about. Even more so for the 1 round per level spells. ...

We've tended to have really long running combats lately where spells
that last 7 to 9 rounds ran out about half way through. Depends on the
campaign I guess.
 
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"Bradd W. Szonye" <bradd+news@szonye.com> wrote in message
news:slrndim0p1.koh.bradd+news@szonye.com...
> WDS <Bill@seurer.net> wrote:
>>> To WDS: Usenet articles often arrive out of order, and sometimes the
>>> precursor to an article disappears entirely. Therefore, it's important
>>> to quote enough context to indicate who you're talking to and what
>>> you're talking about, especially when making a request like the one
>>> above.
>
>> Golly, really?
>
> If you're aware of the problem, then why didn't you quote context or at
> least indicate who you were talking to? Also, you should attribute
> quotations to their authors.

Strangely, this appears to be Bill Seurer.

--
^v^v^Malachias Invictus^v^v^

It matters not how strait the gate,
How charged with punishment the scroll,
I am the Master of my fate:
I am the Captain of my soul.

from _Invictus_, by William Ernest Henley
 
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Malachias Invictus <capt_malachias@hotmail.com> wrote:
>
> "Bradd W. Szonye" <bradd+news@szonye.com> wrote in message
> news:slrndim0p1.koh.bradd+news@szonye.com...
>> WDS <Bill@seurer.net> wrote:
>>>> To WDS: Usenet articles often arrive out of order, and sometimes the
>>>> precursor to an article disappears entirely. Therefore, it's important
>>>> to quote enough context to indicate who you're talking to and what
>>>> you're talking about, especially when making a request like the one
>>>> above.
>>
>>> Golly, really?
>>
>> If you're aware of the problem, then why didn't you quote context or at
>> least indicate who you were talking to? Also, you should attribute
>> quotations to their authors.
>
> Strangely, this appears to be Bill Seurer.

Yeah, I noticed that after I chewed him out. Looks like he's not coping
with the switch to Google Groups very well.
--
Bradd W. Szonye
http://www.szonye.com/bradd
 
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On 16 Sep 2005 08:52:31 -0700, "WDS" <Bill@seurer.net> wrote:

:> but if it's grease, glitterdust, bless and bull's strength
:
:Losing duration on all those spells is very painful.

Where losing caster really hurts is in the two
areas where caster level checks come up: Spell
Resistance and Dispel Magic. It's much harder to
overcome spell resistance, to dispel others' spells,
and your spells are much more vulnerable to dispelling.
--
"Intelligence is too complex to capture in a single number." -Alfred Binet

George W. Harris For actual email address, replace each 'u' with an 'i'
 
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Between saving the world and having a spot of tea Bradd W. Szonye said

> If you're aware of the problem, then why didn't you quote context or at
> least indicate who you were talking to? Also, you should attribute
> quotations to their authors.

I'm getting more and more tempted just to filter out post from Google
groups.

--
Rob Singers
"All your Ron are belong to us"
Foemina Erit Ruina Tua
 
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Malachias Invictus wrote:
> "Some Guy" <someguy@thedoor.gov> wrote in message
> news:QA7We.17138$sx2.1343@fed1read02...
>
>>WDS wrote:
>>
>>>I think that Practised Spellcaster makes the dual class much more
>>>viable. Is the pC aware of the feat?
>>>
>>
>>Yes, I mentioned already that I pointed out the feat to the player, but he
>>didn't seem interested.
>
>
> Your player is an idiot. Those are by a long stretch the most powerful and
> useful feat choices on the table.

Well, they certainly help offset the multiclassing penalty. I don't
know about "most powerful" and "most useful." While I tend to run games
that are more combat-heavy than role-play heavy, I also like to mix up
the types of combat encounters such that blowing away stuff with buckets
of damage dice isn't always the best way around the encounter, hence the
player's decision to use things like Glitterdust and Web to support the
mostly-melee party. Unless you're at the top of the initiative and/or
your encounters always start at Medium to Long range, Fireballs and such
may do more harm than good, except where the monk & rogue are
tag-teaming an opponent.
 
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Between saving the world and having a spot of tea WDS said

> Robert Singers wrote:
>> I'm getting more and more tempted just to filter out post from Google
>> groups.
>
> Odd because I feel the same way about hotmail users.

Some of us know that we don't post to this NG via email and that it's wise
to use a spam catcher account.

--
Rob Singers
"All your Ron are belong to us"
Foemina Erit Ruina Tua
 
Archived from groups: rec.games.frp.dnd (More info?)

Between saving the world and having a spot of tea Bradd W. Szonye said

> Yeah, I noticed that after I chewed him out. Looks like he's not coping
> with the switch to Google Groups very well.

I was going to suggest he try news.sunsite.dk instead, but it seems he
likes being a dick.

--
Rob Singers
"All your Ron are belong to us"
Foemina Erit Ruina Tua
 
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Jasin Zujovic <jzujovic@inet.hr> wrote:
> capt_malachias@hotmail.com says...
>>> Probably, but if he's using spells that don't scale by caster level
>>> and/or don't allow SR and/or going against monsters without SR,
>>> there might be other things that at least seem as attractive, and
>>> probably are a lot more interesting.

>> Possibly. At that point, you are really shortening the spell list, which
>> sort of goes against the whole "versatile caster" thing.

> Well, yes, there's that.

It worked out pretty well for our group's MT. She concentrated on
conjurations, buffs, heals, and utility spells, and IIRC she used wands
quite a bit (another place where CL doesn't matter).

> Really? It never occured to me that [healing] could be important. It's
> only 3 hp less per spell (OK, 30 if we're talking heal)... but I guess
> that does add up.

We didn't notice, because we get most of our healing from wands. For us,
the spell list is often more important than the spells you actually
know. It's not too unusual for our main healer to be a druid or even a
ranger.

> Would you say the healing thing is more important than the loss in
> power for attack spells on the wizard side? If you could, for whatever
> reason, take Practiced Spellcaster only once, would you apply it to
> the cleric or the wizard side?

I don't know whether I'd bother with either. In D&D, it generally pays
better to boost your strengths rather than shoring up your weaknesses.
For a MT, that would mean boosting your spells known and spells per day
so that you always have the right tool for the job. You'll never be as
strong in combat as a single-classed spellcaster, but you can go nuts
with support magic. Combat monsters should play a wizard (OK, a
kineticist); MTs work better in the "bard/defender" role.
--
Bradd W. Szonye
http://www.szonye.com/bradd
 
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Mystic Theurge is not good:
************************

Spellslot Comparison Mystic Theurge to Wizard:

Level 16 (last level of MT):
------------------------------
Cl 3 /Wiz 3/ MT 10=16

Cl 13
0 1 2 3 4 5 6 7
5 5 5 5 4 3 2 1
(domain spells not included)


Wiz 13
0 1 2 3 4 5 6 7
4 4 4 4 4 3 2 1


Sum:
Cl (Caster level) 16+Wiz (Cl)16
0 1 2 3 4 5 6 7
9 9 9 9 8 6 4 2

Wiz 16
0 1 2 3 4 5 6 7 8
4 4 4 4 4 4 3 3 2



Bonus Spells :
MT (even distribution of wis/int):
4,8,12,16
wis, int, wis, int (+2 wis, +2 int)

Wiz:
4,8,12,16
int, int, int, int (+4 int)

....assuming Base Values of Int 18 and Wis 12
MT: Int 20(+5), Wis 14 (+2)
MT-Wiz MT-Cl
1 2 3 4 5 1 2
2 1 1 1 1 1 1

Sum
1 2 3 4 5
3 3 1 1 1

Wiz: Int 24 (+7)
1 2 3 4 5 6 7
2 2 2 1 1 1 1


Sum of Spell Slots:
Cl (Cl) 16+Wiz (Cl)16
0 1 2 3 4 5 6 7
9 10 10 10 9 7 4 2

Wiz 16
0 1 2 3 4 5 6 7 8
4 6 6 6 5 5 4 4 2

Difference MT<-> Wiz
0 1 2 3 4 5 6 7 8
+5 +4 +4 +4 +4 +2 - -2 -2

The clerics domain spells are not in this list as selection is limited
compared to the wizards std spell slots and cleric domain spells cannot
be converted to cure/inflict spells.


Sacrificed feats:2 regular feats (2x practiced spellcaster), 3 bonus
feats (Wiz)
Wizard's familiar loses 13 levels
Cleric turns/rebukes with a bad cha-rating.
Spells of both classes are with lower DCs (-2 Wiz, -5 Cl) , making the
MT more of a support character primarily using buffs or healing spells.
+1 level of wiz yields a 9th level slot
+1 level of MT not possible: End of Prestige Class, Epic MT only has
+Cleric at even levels, +Wiz add odd levels, feat progression is slower
than Epic Wiz feat progression

--
Yes, Yes, more of the DnD flavor.
MC Beholder on the mike, DJ Mindflayer kicking it massive
 
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WDS wrote:
>>but if it's grease, glitterdust, bless and bull's strength
>
>
> Losing duration on all those spells is very painful.
>

So far it's not been that big a problem. The biggest problem is to keep
the barbarian from charging into a big group BEFORE the Glitterdust goes
off, but then he's not exactly the co-operative type. Fortunately for
him he usually rages before charge, making the Will save a little better.
 
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WDS wrote:
> Hadsil wrote:
>
>>WDS wrote:
>>
>>>>but if it's grease, glitterdust, bless and bull's strength
>>>
>>>Losing duration on all those spells is very painful.
>>
>>Not really. Bull's Strength lasts 1 minute per level. It's really
>>jsut a one combat encounter spell. On the off chance you cast it when
>>needed then only a a minute or 2 later you're glad you still have it,
>>that's terrific, but in my estimation it doesn't happen often enough to
>>worry about. Even more so for the 1 round per level spells. ...
>
>
> We've tended to have really long running combats lately where spells
> that last 7 to 9 rounds ran out about half way through. Depends on the
> campaign I guess.
>

In almost a year of play, we've only had one combat when, for example,
the barbarian's rage expired mid-combat, and that's 8 rounds.
 
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Some Guy wrote:
> Malachias Invictus wrote:
>> Some Guy wrote:
>>> WDS wrote:
>
>>>> I think that Practised Spellcaster makes the dual class much more
>>>> viable. Is the pC aware of the feat?
>>>
>>> Yes, I mentioned already that I pointed out the feat to the player,
>>> but he didn't seem interested.
>>
>> Your player is an idiot. Those are by a long stretch the most powerful
>> and useful feat choices on the table.
>
> Well, they certainly help offset the multiclassing penalty. I don't
> know about "most powerful" and "most useful." While I tend to run games
> that are more combat-heavy than role-play heavy, I also like to mix up
> the types of combat encounters such that blowing away stuff with buckets
> of damage dice isn't always the best way around the encounter, hence the
> player's decision to use things like Glitterdust and Web to support the
> mostly-melee party.

Good Lord, man, it's not the *damage dice*. It's the caster level check for
overcoming spell resistance which matters.

--
Christopher Adams - Sydney, Australia

SERENITY - The Future Is Worth Fighting For

http://www.users.bigpond.net.au/mhacdebhandia/prestigeclasslist.html
http://www.users.bigpond.net.au/mhacdebhandia/templatelist.html
 
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Christopher Adams wrote:
> Some Guy wrote:
>
>>Malachias Invictus wrote:
>>
>>>Some Guy wrote:
>>>
>>>>WDS wrote:
>>
>>>>>I think that Practised Spellcaster makes the dual class much more
>>>>>viable. Is the pC aware of the feat?
>>>>
>>>>Yes, I mentioned already that I pointed out the feat to the player,
>>>>but he didn't seem interested.
>>>
>>>Your player is an idiot. Those are by a long stretch the most powerful
>>>and useful feat choices on the table.
>>
>>Well, they certainly help offset the multiclassing penalty. I don't
>>know about "most powerful" and "most useful." While I tend to run games
>>that are more combat-heavy than role-play heavy, I also like to mix up
>>the types of combat encounters such that blowing away stuff with buckets
>>of damage dice isn't always the best way around the encounter, hence the
>>player's decision to use things like Glitterdust and Web to support the
>>mostly-melee party.
>
>
> Good Lord, man, it's not the *damage dice*. It's the caster level check for
> overcoming spell resistance which matters.
>

Neither Glitterdust nor Web allow SR, so that's not been an issue.
Well, that and the only thing with SR they've encountered so far have
been a coupld of low-level devils.
 
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Some Guy wrote:
>
> Neither Glitterdust nor Web allow SR, so that's not been an issue.
> Well, that and the only thing with SR they've encountered so far have
> been a coupld of low-level devils.

Similarly, the lack of power from the multiclass matters less at lower levels.

Having played in Hong's campaign just recently, where my character was a caster
with spell resistance himself, it made me keenly aware of how important it is.

--
Christopher Adams - Sydney, Australia

SERENITY - The Future Is Worth Fighting For

http://www.users.bigpond.net.au/mhacdebhandia/prestigeclasslist.html
http://www.users.bigpond.net.au/mhacdebhandia/templatelist.html
 
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Nikolaus Wagner wrote:

> The clerics domain spells are not in this list as selection is limited
> compared to the wizards std spell slots and cleric domain spells cannot
> be converted to cure/inflict spells.
>
>

They should be because cleric domain spells are not insignificant. The
player chooses them at 1st cleric level. He can decide for himself
which ones he wants. Plus, he gets both domain abilities, some are
better than others.

> Sacrificed feats:2 regular feats (2x practiced spellcaster), 3 bonus
> feats (Wiz)

Two feats for Practiced Spellcaster is 1) not a must have or else the
character is doomed and 2) are not wasted feat choices in any event.

> Wizard's familiar loses 13 levels

Except for Alienist, that I know of, all "wizard" prestige classes
stump familiar improvement. Some players don't even like familiars.

> Cleric turns/rebukes with a bad cha-rating.

As do many "cleric" prestige classes. If CH is so low, the "cleric"
wasn't going to be turning undead anyway. Besides, 1) clerics have
decent spells against undead and 2) Thanks to the Complete books there
are a number of nice divine feats he can spend his "useless" turn
attempts on. Divine Vigor is my personal favorite.

> Spells of both classes are with lower DCs (-2 Wiz, -5 Cl) , making the
> MT more of a support character primarily using buffs or healing spells.
> +1 level of wiz yields a 9th level slot
> +1 level of MT not possible: End of Prestige Class, Epic MT only has
> +Cleric at even levels, +Wiz add odd levels, feat progression is slower
> than Epic Wiz feat progression
>
> --
> Yes, Yes, more of the DnD flavor.
> MC Beholder on the mike, DJ Mindflayer kicking it massive

??
Why would an Epic Mystic Theurge have to separate between levels the
increase in cleric and wizard casting levels? The whole point of
Mystic Theurge is for both of them to increase at the same time. They
should continue to do so in Epic. Why should bonus feat selection be
any slower? Equal to single class cleric or wizard is not going to
break the game.

Gerald Katz
 
Archived from groups: rec.games.frp.dnd (More info?)

Christopher Adams wrote:

> Good Lord, man, it's not the *damage dice*. It's the caster level check for
> overcoming spell resistance which matters.
>
> --
> Christopher Adams - Sydney, Australia
>
> SERENITY - The Future Is Worth Fighting For
>
> http://www.users.bigpond.net.au/mhacdebhandia/prestigeclasslist.html
> http://www.users.bigpond.net.au/mhacdebhandia/templatelist.html

If a DM is constantly using creatures with SR against the party so much
where this matters over the course of the campaign as opposed to a
particular encounter, then the DM is being a jerk, no different than
constantly using fire resistant creatures because a single class wizard
has lots of fire spells or only using undead, plant, and construct
creatures letting the rogue twiddle his thumbs, or every Big Evil Bad
Guy in the world have rust monsters for pets making the tanks sit back,
or any other number of character hosers.

Gerald Katz
 
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Hadsil wrote:
> Christopher Adams wrote:
>
>
>>Good Lord, man, it's not the *damage dice*. It's the caster level check for
>>overcoming spell resistance which matters.
>>
>>--
>>Christopher Adams - Sydney, Australia
>>
>>SERENITY - The Future Is Worth Fighting For
>>
>>http://www.users.bigpond.net.au/mhacdebhandia/prestigeclasslist.html
>>http://www.users.bigpond.net.au/mhacdebhandia/templatelist.html
>
>
> If a DM is constantly using creatures with SR against the party so much
> where this matters over the course of the campaign as opposed to a
> particular encounter, then the DM is being a jerk, no different than
> constantly using fire resistant creatures because a single class wizard
> has lots of fire spells or only using undead, plant, and construct
> creatures letting the rogue twiddle his thumbs, or every Big Evil Bad
> Guy in the world have rust monsters for pets making the tanks sit back,
> or any other number of character hosers.

I don't usually pick my monsters based on what the party's weaknesses
are, I pick them based on the theme of the adventure. If they're going
to the arctic and they run into frozen undead, I don't care if they have
a cleric or not. It's more about interesting and unusual challenges
rather than making anti-player encounters.

That's not to say that I won't consider factors like SR in an encounter.
Really, with only one spellcaster in a party of six (I don't count the
ranger as a spellcaster in this regard), SR is hardly a challenge as it
usually only impacts the mystic theurge, and his favorite spells ignore
SR. Of course, he's only got so many spell slots per day and has to
occasionally fall back on Magic Missile as well, which is where SR
becomes important.
 
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Hadsil wrote:
> Nikolaus Wagner wrote:
>
>
>>The clerics domain spells are not in this list as selection is limited
>>compared to the wizards std spell slots and cleric domain spells cannot
>>be converted to cure/inflict spells.
>>
>>
>
>
> They should be because cleric domain spells are not insignificant. The
> player chooses them at 1st cleric level. He can decide for himself
> which ones he wants. Plus, he gets both domain abilities, some are
> better than others.

Magic, for example, mitigates some of the penalty for multiclassing with
its stacking of levels for purposes of using scrolls, etc.

>>Sacrificed feats:2 regular feats (2x practiced spellcaster), 3 bonus
>>feats (Wiz)
>
>
> Two feats for Practiced Spellcaster is 1) not a must have or else the
> character is doomed and 2) are not wasted feat choices in any event.

I agree with the poster who said it's necessary for things like doing
buckets of damage and overcoming SR, but it's possible to build a useful
mystic theurge without those being necessary.

>>Wizard's familiar loses 13 levels
>
>
> Except for Alienist, that I know of, all "wizard" prestige classes
> stump familiar improvement. Some players don't even like familiars.

In fact, I've never yet seen the player ever risk his familiar to use
the "deliver touch spell" abilty, because he doesn't want to take the XP
hit if it's killed. Of course, he tends to forget that the familiar's
ability is also useful to deliver, say, a Cure spell to an opponent he
can't physically reach.

>>Cleric turns/rebukes with a bad cha-rating.
>
>
> As do many "cleric" prestige classes. If CH is so low, the "cleric"
> wasn't going to be turning undead anyway. Besides, 1) clerics have
> decent spells against undead and 2) Thanks to the Complete books there
> are a number of nice divine feats he can spend his "useless" turn
> attempts on. Divine Vigor is my personal favorite.

This is what the player tells me he's planning on doing with his 9th
level feat (not necessarily DV itself, but one of those feats). That's
still 2 levels off, so we'll see if he feels the same once he's there
after he's played the Mystic Theurge for awhile.

>>Spells of both classes are with lower DCs (-2 Wiz, -5 Cl) , making the
>>MT more of a support character primarily using buffs or healing spells.
>>+1 level of wiz yields a 9th level slot
>>+1 level of MT not possible: End of Prestige Class, Epic MT only has
>>+Cleric at even levels, +Wiz add odd levels, feat progression is slower
>>than Epic Wiz feat progression
>>
>>--
>>Yes, Yes, more of the DnD flavor.
>>MC Beholder on the mike, DJ Mindflayer kicking it massive
>
>
> ??
> Why would an Epic Mystic Theurge have to separate between levels the
> increase in cleric and wizard casting levels? The whole point of
> Mystic Theurge is for both of them to increase at the same time. They
> should continue to do so in Epic. Why should bonus feat selection be
> any slower? Equal to single class cleric or wizard is not going to
> break the game.
>
> Gerald Katz
>
 
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"Hadsil" <forumite@netzero.com> wrote in message
news:1127082466.403705.46380@z14g2000cwz.googlegroups.com...

> If a DM is constantly using creatures with SR against the party so much
> where this matters over the course of the campaign as opposed to a
> particular encounter, then the DM is being a jerk,

At low levels, perhaps. At higher levels, a buttload of creatures have SR.
It is something you are going to have to deal with. Of course, that 4th
level Lower Spell Resistance is pretty good for taking care of that (but
they get a save penalty equal to your Caster Level, so Practiced Spellcaster
helps here too).

--
^v^v^Malachias Invictus^v^v^

It matters not how strait the gate,
How charged with punishment the scroll,
I am the Master of my fate:
I am the Captain of my soul.

from _Invictus_, by William Ernest Henley
 
Archived from groups: rec.games.frp.dnd (More info?)

Malachias Invictus wrote:
> Hadsil wrote:
>
>> If a DM is constantly using creatures with SR against the party so much
>> where this matters over the course of the campaign as opposed to a
>> particular encounter, then the DM is being a jerk,
>
> At low levels, perhaps. At higher levels, a buttload of creatures have
> SR. It is something you are going to have to deal with.

Exactly. You can't adventure at high levels without encountering spell
resistance on a regular basis - even among classed NPCs! I mean, why should they
be equipped any less well than PCs are?

--
Christopher Adams - Sydney, Australia

SERENITY - The Future Is Worth Fighting For

http://www.users.bigpond.net.au/mhacdebhandia/prestigeclasslist.html
http://www.users.bigpond.net.au/mhacdebhandia/templatelist.html
 
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"Hadsil" <forumite@netzero.com> wrote in message
news:1127082136.681418.149570@f14g2000cwb.googlegroups.com...

> Why would an Epic Mystic Theurge have to separate between levels the
> increase in cleric and wizard casting levels? The whole point of
> Mystic Theurge is for both of them to increase at the same time. They
> should continue to do so in Epic. Why should bonus feat selection be
> any slower? Equal to single class cleric or wizard is not going to
> break the game.

Yes, this is stupid. Yes, it should be ruled the way you describe.

--
^v^v^Malachias Invictus^v^v^

It matters not how strait the gate,
How charged with punishment the scroll,
I am the Master of my fate:
I am the Captain of my soul.

from _Invictus_, by William Ernest Henley