Archived from groups: rec.games.frp.dnd (
More info?)
Hadsil wrote:
> Nikolaus Wagner wrote:
>
>
>>The clerics domain spells are not in this list as selection is limited
>>compared to the wizards std spell slots and cleric domain spells cannot
>>be converted to cure/inflict spells.
>>
>>
>
>
> They should be because cleric domain spells are not insignificant. The
> player chooses them at 1st cleric level. He can decide for himself
> which ones he wants. Plus, he gets both domain abilities, some are
> better than others.
Magic, for example, mitigates some of the penalty for multiclassing with
its stacking of levels for purposes of using scrolls, etc.
>>Sacrificed feats:2 regular feats (2x practiced spellcaster), 3 bonus
>>feats (Wiz)
>
>
> Two feats for Practiced Spellcaster is 1) not a must have or else the
> character is doomed and 2) are not wasted feat choices in any event.
I agree with the poster who said it's necessary for things like doing
buckets of damage and overcoming SR, but it's possible to build a useful
mystic theurge without those being necessary.
>>Wizard's familiar loses 13 levels
>
>
> Except for Alienist, that I know of, all "wizard" prestige classes
> stump familiar improvement. Some players don't even like familiars.
In fact, I've never yet seen the player ever risk his familiar to use
the "deliver touch spell" abilty, because he doesn't want to take the XP
hit if it's killed. Of course, he tends to forget that the familiar's
ability is also useful to deliver, say, a Cure spell to an opponent he
can't physically reach.
>>Cleric turns/rebukes with a bad cha-rating.
>
>
> As do many "cleric" prestige classes. If CH is so low, the "cleric"
> wasn't going to be turning undead anyway. Besides, 1) clerics have
> decent spells against undead and 2) Thanks to the Complete books there
> are a number of nice divine feats he can spend his "useless" turn
> attempts on. Divine Vigor is my personal favorite.
This is what the player tells me he's planning on doing with his 9th
level feat (not necessarily DV itself, but one of those feats). That's
still 2 levels off, so we'll see if he feels the same once he's there
after he's played the Mystic Theurge for awhile.
>>Spells of both classes are with lower DCs (-2 Wiz, -5 Cl) , making the
>>MT more of a support character primarily using buffs or healing spells.
>>+1 level of wiz yields a 9th level slot
>>+1 level of MT not possible: End of Prestige Class, Epic MT only has
>>+Cleric at even levels, +Wiz add odd levels, feat progression is slower
>>than Epic Wiz feat progression
>>
>>--
>>Yes, Yes, more of the DnD flavor.
>>MC Beholder on the mike, DJ Mindflayer kicking it massive
>
>
> ??
> Why would an Epic Mystic Theurge have to separate between levels the
> increase in cleric and wizard casting levels? The whole point of
> Mystic Theurge is for both of them to increase at the same time. They
> should continue to do so in Epic. Why should bonus feat selection be
> any slower? Equal to single class cleric or wizard is not going to
> break the game.
>
> Gerald Katz
>