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Archived from groups: comp.sys.ibm.pc.games.war-historical (More info?)
> Yes, that was UMS-2, a truly slow and incomprehensible turkey. On
> machines of that time, the computer would take hours to make its moves.
> Wargame Construction Set was alright, being an SSI game, but not
> outstanding. The designer was Roger Damon. Later, Norm Koger did the
> sequels, "Tanks" and "Age of Rifles".
I loaded it up years later. I was bored, and figured it would run much
faster on a "modern" computer. I was wrong.
--
Epi
Armstrong Williams was just the tip of the iceberg,
Rush is the iceberg.
> Yes, that was UMS-2, a truly slow and incomprehensible turkey. On
> machines of that time, the computer would take hours to make its moves.
> Wargame Construction Set was alright, being an SSI game, but not
> outstanding. The designer was Roger Damon. Later, Norm Koger did the
> sequels, "Tanks" and "Age of Rifles".
I loaded it up years later. I was bored, and figured it would run much
faster on a "modern" computer. I was wrong.
--
Epi
Armstrong Williams was just the tip of the iceberg,
Rush is the iceberg.