Question Would CUDA add Physics cores on top of raytracing cores?

Tugrul_512bit

Distinguished
Nov 19, 2013
43
6
18,545
Raytracing has been an importance lately. But some games also require simulations of particles by heavy use of square-root function, additions and multiplications with much simpler algorithm than raytracing. I think some physics-based games would get a lot of FPS boost by just few such cores. Some games also compute soft-cloth movement and fluid movement that use some extra algorithms with particles. What do you think?
 
I'm not too crazy knowledgeable in raytracing and Cuda cores and stuff like that, I'm more of hardware as a whole kind of person.

But phsyx cores on Nvidia GPU these days are not really used much for games anymore and any game that uses Raytracing does not have any sort of GPU-assisted Physics to date, that's done on the CPU, At about as far as my knowledge goes into this kind of topic, and idk if I'm 100% correct.

Good Luck Though