I think that most of the companies use Pirating as an excuse. With the limits on how many times you can install a game on a computer starting to show up more and more I think the experiment is almost completed. PC has always been the place to go when you want to experiment. Want the latest, greatest graphics you don't stop at the local console but at the PC. Want to try some whacky you venture... well there is no place to go but with the PC. Hell, you don't even have to put out a half way decent game for the PC. You make a Console Game and then you port over to PC and if the game doesn't really work on the PC well... them people don't really count anyways. So why the anti-pirating, activation limiting, soft-ware?
It's pretty widely excepted that for you to sell a game on the PC you have to put out a fairly decent game. If you don't then the people who tried out the game by Pirating, will send out the word the game is for crap, and nobody will buy it. Don't believe me then wait till Starcraft 2 or Diablo 3 comes out. If a game company wants to sell a game on the PC they have to put the work in and it can get expensive. For half the price they can put out half the quality and sell twice the amount on a console, then you got DLC, and the PC becomes the great experiment but there is a problem.
The problem is called Renting, Second Hand Selling, and even Pirating. If you think Pirating on the PC is bad then you haven't seen the numbers for all the non-sales because of Rentals, Second Hand Buying, and loaning. For every game that is bought there is probably nine that are played that haven't ever been purchased. The thing is that back in the day you didn't have to put in all that amount of work to make some money on the game but as the consoles get bigger and better all of that is changing. It's starting to cost some serious dollars to make a decent game for the 360 or PS 3 and if you include the PC well... With all that lost revenue the game companies need to come up with a plan to stop the blood letting or they are going to have to really begin to make good games and not decent ones. Stop the loss of Revenue or make a Good Game? Hmmmm... What if they put in an Activation limit and make the Support to get that Activation Limit Raised so inefficient that most people would rather just buy the game again than go through the hassle.
So, the next stop for this Anti-Pirating Activation Limits is the Consoles. PC was just the experiment to see if they could get it working. It was never about Pirating because most of the companies knew that all you had to do was make a good game (and support it) for it to sell well on the PC. This has been and always was about Gamestop, the Rentals, and all those little turds who need to be suckered out of their money. Unlike PC Users who have a suffient crowd that know's how to bypass the activation limit, the Console Users are made up of... Let's just say that for many of the console crowd, flipping burgers is an excercise of brainpower that many have a hard time grasping the concept in (OK imagine that this is a Gamepad you take burger like this and flip like OMG what the hell is wrong with you).
What I'm saying is with or without Pirating the companies still wanted the Limited Activation in their Games and their focus was never to stop Pirating in the first place. Their clear objective was figuring out how to stop Gamestop, the Rentals, and the little kids giving their Game to their friend to play.
It's pretty widely excepted that for you to sell a game on the PC you have to put out a fairly decent game. If you don't then the people who tried out the game by Pirating, will send out the word the game is for crap, and nobody will buy it. Don't believe me then wait till Starcraft 2 or Diablo 3 comes out. If a game company wants to sell a game on the PC they have to put the work in and it can get expensive. For half the price they can put out half the quality and sell twice the amount on a console, then you got DLC, and the PC becomes the great experiment but there is a problem.
The problem is called Renting, Second Hand Selling, and even Pirating. If you think Pirating on the PC is bad then you haven't seen the numbers for all the non-sales because of Rentals, Second Hand Buying, and loaning. For every game that is bought there is probably nine that are played that haven't ever been purchased. The thing is that back in the day you didn't have to put in all that amount of work to make some money on the game but as the consoles get bigger and better all of that is changing. It's starting to cost some serious dollars to make a decent game for the 360 or PS 3 and if you include the PC well... With all that lost revenue the game companies need to come up with a plan to stop the blood letting or they are going to have to really begin to make good games and not decent ones. Stop the loss of Revenue or make a Good Game? Hmmmm... What if they put in an Activation limit and make the Support to get that Activation Limit Raised so inefficient that most people would rather just buy the game again than go through the hassle.
So, the next stop for this Anti-Pirating Activation Limits is the Consoles. PC was just the experiment to see if they could get it working. It was never about Pirating because most of the companies knew that all you had to do was make a good game (and support it) for it to sell well on the PC. This has been and always was about Gamestop, the Rentals, and all those little turds who need to be suckered out of their money. Unlike PC Users who have a suffient crowd that know's how to bypass the activation limit, the Console Users are made up of... Let's just say that for many of the console crowd, flipping burgers is an excercise of brainpower that many have a hard time grasping the concept in (OK imagine that this is a Gamepad you take burger like this and flip like OMG what the hell is wrong with you).
What I'm saying is with or without Pirating the companies still wanted the Limited Activation in their Games and their focus was never to stop Pirating in the first place. Their clear objective was figuring out how to stop Gamestop, the Rentals, and the little kids giving their Game to their friend to play.