Wrapping up with WoW

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Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Thus spake Mean_Chlorine <mike_noren2002@NOSPAMyahoo.co.uk>, Fri, 08 Apr
2005 08:24:13 +0200, Anno Domini:

>Thusly Nostromo <nostromo@spamfree.net.au> Spake Unto All:
>
>>>>(you play Wolf:ET? you'd *hate* that game :)
>>>
>>>Didn't much care for RtCW, no, so I've never even tried ET.
>>
>>Hey, it's totally free for just 260mb of d/l. Best damn team WWII online fps
>>ever imo. But it's a team game...
>
>If it's like all other team fps's (like Americas Army or MOH) I've no
>problem with it, because there's zero need to be social, and the team
>aspect is merely that you don't shoot at the headless chicken with the
>same uniform as yours.

Kinda - on public servers anyway. But quite often you get into a good rhythm
with 1 or 2 other good players (complimentary classes) & have a ball. To
coordinate the entire team you really need to be in a clan & have organised
scrim nights for practice & comps with other clans. Not really my cuppa
either ;-)

--
A killfile is a friend for life.

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Thus spake Rob Berryhill <rob_berryhill@hotmail.com>, Fri, 8 Apr 2005
01:06:48 -0500, Anno Domini:

>> Fair enough, though to be fair I almost exclusively team in CoH these days.
>> Kinda blows that criteria & theory out of the water ey? ;-)
>>
>>
>
>Well, not exactly. Mostly in CoH you have the option, mostly in EQ2 you
>don't.

Fairnuff.

--
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<step_y@yahoo.com> wrote in message
news:1112942223.386235.161270@o13g2000cwo.googlegroups.com...
> so is wow or eq2 better ?
>
>

One is flame-broiled, mmm-mmmmm, the other is fried, and has 'special'
sauce, yummmmy. Take your pick. :)
 
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Thus spake rridge@csclub.uwaterloo.ca (Ross Ridge), Fri, 8 Apr 2005 07:51:06
+0000 (UTC), Anno Domini:

>Nostromo <nostromo@spamfree.net.au> wrote:
>>And does one really get to see any of the game up to 6th lvl, which is where
>>the trial goes to? How much gameplay is that anyway? 6 months? >;-)
>
>You get to see what the game mechanics are like and how well it runs
>on your system. You'll also get some fairly impressive graphics.
>The default graphics settings a bit low so you'll want to turn them up
>a bit. Don't turn them all the way up, no computer today can handle that.
>
>You don't really a sense of full game, though. The "Isle" is a pretty
>small area, and there's only a couple of things you need to team up to do.
>
> Ross Ridge

Hmmm...still doesn't answer the question if it's only for 7 days or for more
than 1 char up to June 2006...must find where I saw that on Filthplanet -
could only be for paying members *sigh*.

--
A killfile is a friend for life.

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"James Garvin" <jgarvin2004@comcast.net> wrote in message
news:MfudnYXIRNEMXcvfRVn-tQ@comcast.com...
> Paul2 wrote:
>> And horizon's is like a Red-Barn hamburger..............
>>
>
> What's a Red-Barn Hamburger? Is it anything like White Castle?

It's got the word 'Barn' in it, can't be too good.
 
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Thus spake Nostromo <nostromo@spamfree.net.au>, Fri, 08 Apr 2005 18:39:41
+1000, Anno Domini:

>Thus spake rridge@csclub.uwaterloo.ca (Ross Ridge), Fri, 8 Apr 2005 07:51:06
>+0000 (UTC), Anno Domini:
>
>>Nostromo <nostromo@spamfree.net.au> wrote:
>>>And does one really get to see any of the game up to 6th lvl, which is where
>>>the trial goes to? How much gameplay is that anyway? 6 months? >;-)
>>
>>You get to see what the game mechanics are like and how well it runs
>>on your system. You'll also get some fairly impressive graphics.
>>The default graphics settings a bit low so you'll want to turn them up
>>a bit. Don't turn them all the way up, no computer today can handle that.
>>
>>You don't really a sense of full game, though. The "Isle" is a pretty
>>small area, and there's only a couple of things you need to team up to do.
>>
>> Ross Ridge
>
>Hmmm...still doesn't answer the question if it's only for 7 days or for more
>than 1 char up to June 2006...must find where I saw that on Filthplanet -
>could only be for paying members *sigh*.

NM - just saw your previous post Rossco ;-)

So, can we hook up online or am I in a totally diff area from paying subs?
What's your char's name?

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Nostromo <nostromo@spamfree.net.au> wrote:
>So, can we hook up online or am I in a totally diff area from paying subs?

You're restricted to the "Isle of Refuge" which is like "Outbreak" (but
with more things to do) in that you can't go back there once you leave.
So I can't bring my main character to the Isle, but I can create another
character and play alongside you.

>What's your char's name?

My main character is "Ross" on the server Nektulos.

Ross Ridge

--
l/ // Ross Ridge -- The Great HTMU
[oo][oo] rridge@csclub.uwaterloo.ca
-()-/()/ http://www.csclub.uwaterloo.ca/u/rridge/
db //
 
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On Fri, 08 Apr 2005 11:00:46 -0600, James Garvin
<jgarvin2004@comcast.net> wrote:
>Alfie [UK] wrote:
>> Return to Castle Wolfenstein: Enemy Territory. It's a free-to-download,
>> multi-player team-based WWII game and in campaign mode you can develop
>> your character stats by doing well in your chosen role.
>>
>> You can download it here
>> http://www.planetwolfenstein.com/files/files.shtml (links out to
>> FilePlanet)
>>
>> The official site has more mirrors,
>> http://games.activision.com/games/wolfenstein/
>
>Wow! Thanks. I'll have to dig RtCW out of the "haven't played this for
>a long time" pile.

The bonus is that you don't need RtCW to play ET. Just download and
install ET (250+Mb) and the 2.60 patch (5.5Mb). There's also a Linux
version, source code and map editor available via the links I gave
above.

Enjoyment level really depends upon the type of players on your team,
too many solo-jockeys and you're going to lose, and quickly.

Try out all the classes and find the one that works best for you on each
stage of a map and read the instructions before playing, it makes a big
difference understanding your class skills and how you get eXperience
Points for using them.

On a good server, with team players this game rocks, I used to play it
more than BF1942 and MoH: Spearhead.

You can also get lots of additional map packs from here
http://enemy-territory.4players.de:1041/modules.php?name=files (you'll
need to register, but it's free) although a lot of the servers available
only use the standard 6 maps.

All this talking about it has made me want to re-install it and start up
again :) See you on the battlefield :))

--
Alfie
<http://www.delphia.co.uk/>
Life is a comedy to those who think, A tragedy to those who feel.
 
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Alfie [UK] wrote:

> On Fri, 08 Apr 2005 11:00:46 -0600, James Garvin
> <jgarvin2004@comcast.net> wrote:
>
>>Alfie [UK] wrote:
>>
>>>Return to Castle Wolfenstein: Enemy Territory. It's a free-to-download,
>>>multi-player team-based WWII game and in campaign mode you can develop
>>>your character stats by doing well in your chosen role.
>>>
>>>You can download it here
>>>http://www.planetwolfenstein.com/files/files.shtml (links out to
>>>FilePlanet)
>>>
>>>The official site has more mirrors,
>>>http://games.activision.com/games/wolfenstein/
>>
>>Wow! Thanks. I'll have to dig RtCW out of the "haven't played this for
>>a long time" pile.
>
>
> The bonus is that you don't need RtCW to play ET. Just download and
> install ET (250+Mb) and the 2.60 patch (5.5Mb). There's also a Linux
> version, source code and map editor available via the links I gave
> above.
>
> Enjoyment level really depends upon the type of players on your team,
> too many solo-jockeys and you're going to lose, and quickly.
>
> Try out all the classes and find the one that works best for you on each
> stage of a map and read the instructions before playing, it makes a big
> difference understanding your class skills and how you get eXperience
> Points for using them.
>
> On a good server, with team players this game rocks, I used to play it
> more than BF1942 and MoH: Spearhead.
>
> You can also get lots of additional map packs from here
> http://enemy-territory.4players.de:1041/modules.php?name=files (you'll
> need to register, but it's free) although a lot of the servers available
> only use the standard 6 maps.
>
> All this talking about it has made me want to re-install it and start up
> again :) See you on the battlefield :))

I love this! I'll have to give the Linux version a shot while I'm at it ;-)
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Knight37 wrote:
> Why is this a "shitty approach"?
>
> They make their engine scalable so that it can look even better when
> the hardware becomes available to handle it, I don't see that as a
> bad thing.

Because there's more to something than simply how it looks, and the graphics
engine is just one part of everything else that's going on. Granted, most
of my experience with such is with flight sims, but these MMORPGs are
approaching the hardcore sims in complexity if not exceeding them, so I
think the comparison's valid.

It's been my experience with everything I've ever owned that used this
scalable approach that it never ran really well on anything--neither the
machines I've owned when the games were new, nor those "future machines"
I've had several years down the road when I tried to revisit them.

I like the approach WoW took toward graphics much better than I do EQ2's.
--
chainbreaker
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Ah I can see I'm showing my age..or country of origin. Years ago in Canada
we had one of the front runners to franchise burger joints..They were Called
Red Barn..around the same time Harvey's became big..Well, they were
investigated for selling horse meat in the burgers..It was later proved to
be so, and Red Barn went promptly out of business..
I kid you not.
"Grackle" <nobody@lalaland.ca> wrote in message
news:AMD5e.26393$Fy3.1627647@news20.bellglobal.com...
> "James Garvin" <jgarvin2004@comcast.net> wrote in message
> news:MfudnYXIRNEMXcvfRVn-tQ@comcast.com...
>> Paul2 wrote:
>>> And horizon's is like a Red-Barn hamburger..............
>>>
>>
>> What's a Red-Barn Hamburger? Is it anything like White Castle?
>
> It's got the word 'Barn' in it, can't be too good.
>
 
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Thus spake rridge@csclub.uwaterloo.ca (Ross Ridge), Fri, 8 Apr 2005 08:57:05
+0000 (UTC), Anno Domini:

>Nostromo <nostromo@spamfree.net.au> wrote:
>>So, can we hook up online or am I in a totally diff area from paying subs?
>
>You're restricted to the "Isle of Refuge" which is like "Outbreak" (but
>with more things to do) in that you can't go back there once you leave.
>So I can't bring my main character to the Isle, but I can create another
>character and play alongside you.
>
>>What's your char's name?
>
>My main character is "Ross" on the server Nektulos.
>
> Ross Ridge

Kewl, I'll look you up. D/l in progress - should be here by tomorrow
morning, but the earliest opportunity I'll probably have is in about 18hrs,
after some work commitments tomorrow morning->lunch. ;-)

--
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Thus spake Mean_Chlorine <mike_noren2002@NOSPAMyahoo.co.uk>, Fri, 08 Apr
2005 13:13:03 +0200, Anno Domini:

>Thusly Nostromo <nostromo@spamfree.net.au> Spake Unto All:
>
>>And does one really get to see any of the game up to 6th lvl, which is where
>>the trial goes to? How much gameplay is that anyway? 6 months? >;-)
>
>I'm not by any means an experienced mmorpg player, but I'm at level 4
>after about two hours play, plus one hour tinkering with settings to
>get it to default to mouselook without holding the right mousebutton
>depressed (no go). I now also know what people meant by "restricted
>view" - the field of view is perhaps 60 degrees, not 90 as is normal.

Ouch! I get motion sick in HL2 on 90 - I need 120!

>Incidentally, the WoW people will be thrilled to know that after two
>hours of play the server went down, which caused my client to get
>corrupted graphics so I had to reset the computer.

He, he.

>Otherwise a fair-looking game, although not playable on my machine at
>maximum image quality. "High" quality was borderline acceptable, with
>some jerkiness when there were several other players on the screen.

What specs? I just got a spankin new AMD 3400+, X800 Pro with 1Gb fast DDR.
Though someone else said no machine today can handle all graphics settings
maxed...

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"Andrew B. Gross" <andrewgr@microsoft.com> once tried to test me with:

> There is almost no reason to group before level 20 or so, when you do
> the Deadmines to kill Victor Van Cleef.

There's no reason you'd HAVE to group before then, but certainly there are
ample opportunities where grouping can make life easier on you.

For example, if you're a Night Elf and you're doing the quest on Teldrassil
where you have to get the 4 or so relics from the cave with all the
Gnarlpine critters, while it's doable solo, it can be pretty treacherous
since the mobs are social mobs and you can draw adds very easily. For a
group, it's no problem and a quickly completed quest.

That's a level 7 or 8 quest, btw.

Heck, even in the Human starting area, when you have to do the quest to
gather all the buckets of grapes or whatever they are, and all the Defias
thugs are standing around, it's a heck of a lot easier to go in with a
group so you can handle 3 or 4 adds rather than doing it solo. And that's a
level 4-5 quest. Sure, you can do it solo, if you're REALLY careful, or you
can skip that quest, or you can wait when other people happen to be doing
it at the same time and not technically "group" but still be there to
"share the pain" (ie. mob aggro) with other players, but the point is, a
group makes that quest trivial, and so it's quite appropriate and
advantageous to group.

The game IS a social game. Just because it's POSSIBLE to solo all the way
to end-level doesn't mean the game is set up to encourage it or that group
play is somehow discouraged. That couldn't be further from the truth.
Unlike EQ1 (and from what I've read, EQ2) the game doesn't PUNISH you for
not grouping, but it certainly makes it easier on you if you choose to.

And besides, it is a hell of a lot of fun to group with like-minded people.
I happened to have an advantage of having a bunch of real-life friends who
were also playing WoW when I was, which made it all the more sweeter. But
most of them have quit due to real-life problems or whatnot, and so I find
myself still having fun grouping even though I'm doing it with strangers
mostly these days.

--

Knight37 - http://knightgames.blogspot.com

Once a Gamer, Always a Gamer.
 
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"chainbreaker" <noone@nowhere.com> once tried to test me with:

> Knight37 wrote:
>> Why is this a "shitty approach"?
>>
>> They make their engine scalable so that it can look even better when
>> the hardware becomes available to handle it, I don't see that as a
>> bad thing.
>
> Because there's more to something than simply how it looks, and the
> graphics engine is just one part of everything else that's going on.
> Granted, most of my experience with such is with flight sims, but
> these MMORPGs are approaching the hardcore sims in complexity if not
> exceeding them, so I think the comparison's valid.
>
> It's been my experience with everything I've ever owned that used this
> scalable approach that it never ran really well on anything--neither
> the machines I've owned when the games were new, nor those "future
> machines" I've had several years down the road when I tried to revisit
> them.
>
> I like the approach WoW took toward graphics much better than I do
> EQ2's.

I guess I'd have to see the graphics in EQ2 before I made my mind up about
that. I certainly like WoW's graphics, but mostly because they did such a
good job on the textures and artwork and giving it it's own unique flavor.

--

Knight37 - http://knightgames.blogspot.com

Once a Gamer, Always a Gamer.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Knight37 wrote:

> I guess I'd have to see the graphics in EQ2 before I made my mind up
> about that. I certainly like WoW's graphics, but mostly because they
> did such a good job on the textures and artwork and giving it it's
> own unique flavor.


It's generally been my belief since my first experiences with these scalable
approach games that its better to design a game that'll run well on the
"just below top of the line" machines (or even a bit less), than ones that
you can't even test on because they're not even built yet. Very few games
are going to have the longevity for that, anyway. And if the game does have
that kind of longevity I guarantee that it *won't* simply because it has top
end scalable graphics.

Besides, the best looking graphics a couple of years or so down the road
might be produced by new technology with techniques not even available right
now, anyway. Just make the thing look decent on what we have now without
choking and be done with it.
--
chainbreaker
 
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"chainbreaker" <noone@nowhere.com> once tried to test me with:

> Besides, the best looking graphics a couple of years or so down the
> road might be produced by new technology with techniques not even
> available right now, anyway. Just make the thing look decent on what
> we have now without choking and be done with it.

Ok well like I said, I haven't looked at the EQ2 graphics. But I can tell
you this, if it looks great on my rig even if it's not at "max settings"
that's all that matters to me. The fact that it could look even better if I
had a theoretical "next gen" rig doesn't make me feel bad or anything. In
fact, that's a plus.

--

Knight37 - http://knightgames.blogspot.com

Once a Gamer, Always a Gamer.
 
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"Paul2" <emperorwoo@nospam.rogers.com> wrote in message
news:_vednWI8_PxbNMrfRVn-oQ@rogers.com...
> Ah I can see I'm showing my age..or country of origin. Years ago in Canada
> we had one of the front runners to franchise burger joints..They were
> Called Red Barn..around the same time Harvey's became big..Well, they were
> investigated for selling horse meat in the burgers..It was later proved to
> be so, and Red Barn went promptly out of business..
> I kid you not.


I assume this horse meat selling joint was popular in the west? I'm in
Montreal and I've never heard of Red Barn.

But Harvey's tastes a lot like what I imagine horse meat would taste like.
I heard from a friend they use oatmeal in the meat, which is what gives it
that 'distinctive' taste. My theory is it's actually alley cats.
 
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Thusly "chainbreaker" <noone@nowhere.com> Spake Unto All:

>It's been my experience with everything I've ever owned that used this
>scalable approach that it never ran really well on anything--neither the
>machines I've owned when the games were new, nor those "future machines"
>I've had several years down the road when I tried to revisit them.

Pretty sure that wont be the case with EQ2. I ran it on 'high', and
I've got a AMD XP 2000, 512MB RAM, and a Geforce3Ti200.

Yep. Old machine.

>I like the approach WoW took toward graphics much better than I do EQ2's.

Ie, more abstract graphics, and let the player fill in the gaps with
his imagination. Yeah, that works too, and was the only choice
computers had in the early days. And is still the best bet for the
present generation of consoles.

As for me personally, I want as realistic gfx as humanly possible, and
I *hate* the WoW approach.



--

Avoid cliches like the plague!
 
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Mean_Chlorine wrote:
> As for me personally, I want as realistic gfx as humanly possible, and
> I *hate* the WoW approach.

And that's why auto manufacturers offer more than one vehicle model. 🙂

--
chainbreaker
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Thus spake James Garvin <jgarvin2004@comcast.net>, Fri, 08 Apr 2005 13:38:51
-0600, Anno Domini:

>Alfie [UK] wrote:
>
>> On Fri, 08 Apr 2005 11:00:46 -0600, James Garvin
>> <jgarvin2004@comcast.net> wrote:
>>
>>>Alfie [UK] wrote:
>>>
>>>>Return to Castle Wolfenstein: Enemy Territory. It's a free-to-download,
>>>>multi-player team-based WWII game and in campaign mode you can develop
>>>>your character stats by doing well in your chosen role.
>>>>
>>>>You can download it here
>>>>http://www.planetwolfenstein.com/files/files.shtml (links out to
>>>>FilePlanet)
>>>>
>>>>The official site has more mirrors,
>>>>http://games.activision.com/games/wolfenstein/
>>>
>>>Wow! Thanks. I'll have to dig RtCW out of the "haven't played this for
>>>a long time" pile.
>>
>>
>> The bonus is that you don't need RtCW to play ET. Just download and
>> install ET (250+Mb) and the 2.60 patch (5.5Mb). There's also a Linux
>> version, source code and map editor available via the links I gave
>> above.
>>
>> Enjoyment level really depends upon the type of players on your team,
>> too many solo-jockeys and you're going to lose, and quickly.
>>
>> Try out all the classes and find the one that works best for you on each
>> stage of a map and read the instructions before playing, it makes a big
>> difference understanding your class skills and how you get eXperience
>> Points for using them.
>>
>> On a good server, with team players this game rocks, I used to play it
>> more than BF1942 and MoH: Spearhead.
>>
>> You can also get lots of additional map packs from here
>> http://enemy-territory.4players.de:1041/modules.php?name=files (you'll
>> need to register, but it's free) although a lot of the servers available
>> only use the standard 6 maps.
>>
>> All this talking about it has made me want to re-install it and start up
>> again :) See you on the battlefield :))
>
>I love this! I'll have to give the Linux version a shot while I'm at it ;-)

What all those guys said :)

(I've just re-addicted myself after 12+mths of self-enforced absence for
mental health reasons - I should be good for another 6-12 mths I reckon he
he).

--
A killfile is a friend for life.

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Thus spake "Grackle" <nobody@lalaland.ca>, Fri, 8 Apr 2005 18:39:15 -0400,
Anno Domini:

><step_y@yahoo.com> wrote in message
>news:1112942223.386235.161270@o13g2000cwo.googlegroups.com...
>> so is wow or eq2 better ?
>>
>>
>
>One is flame-broiled, mmm-mmmmm, the other is fried, and has 'special'
>sauce, yummmmy. Take your pick. :)

To answer the OP's question in a metaphysical sense, even though I've played
neither game yet...: one is published by Blizzard & the other by SOE; ergo,
they both must be worse than the other, depending on your spiritual state at
the time of play. Here endeth the lesson. >8^D

--
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Xocyll wrote:
> Isn't that less "future machines" as in machines that don't exist yet,
> than machines most players won't have yet?
>

In the case of Janes' USNF, it was machines that didn't even exist yet.
Most of the Janes' flight sims were scalable to some extent, and some never
ran very smoothly even when those "future machines" finally arrived, but
that might have been for reasons other than graphics scalability, which is
sort of what I'm talking about. In some of these sims, as in EQ2, almost
*everything* is scalable--view distance, radar ranges and fidelity, flight
model accuracy, etc. Much of it is graphics-related, but a lot of it isn't
(at least in the sims, not that sure about EQ2), and some of those problems
I've seen might have been because of that part.

<snip>
--
chainbreaker
 
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"Apophis" <Apophis.1n4v80@no-mx.tacticalgamer.com> wrote in message
news:Apophis.1n4v80@no-mx.tacticalgamer.com...

> I believe that when it comes to online
> gaming of any sort, it all comes down to who you're playing with and
> what type of teamwork you have with those you play with. Being part of
> a tight knit mature gaming community has made my online play a lot more
> enjoyable than it would have been trying to make my way through ANY
> games with pubbies or traditional clans.

That's the best response I've seen yet, thanks. I agree 100% and have been
saying the same thing for years. But all of the people that I travel from
game to game with are on EQ2 now, very few of them are playing WoW, so my
only real WoW option is to start fresh and build a new community of friends
there, while my pre-existing community continues on in EQ2. Unfortunately,
it's all I can do to keep up with EQ2, I spend so much time there (now 62%
into L49), I just don't have any cycles left to do WoW. If I were going to
restart, however, I would do as you suggest and hit a low pop RP server. I
should have done that in the first place, but I had reason to do otherwise
and as it turns out it was a mistake.

> So if you feel like giving
> WoW another shot, look us up...

If I do resume playing, I will definitely look you guys up. If all of your
gamers are as rational and level headed as you, it ought to be a lot of fun
to adventure with you guys. Peace.

--
Redbeard, Slayer of Undead
<Veritas>
Dwarven Mystic and Alchemist
Loyal Citizen of the Antonia Bayle
Current resident of Qeynos Harbor
http://veritas.everquest2guilds.com

Descendant of the Elder Winterfury Thunderwolf
<Resolution, Retired>
Barbarian Prophet of The Tribunal
Retired Citizen of Firiona Vie
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Thusly "chainbreaker" <noone@nowhere.com> Spake Unto All:

>Mean_Chlorine wrote:
>> As for me personally, I want as realistic gfx as humanly possible, and
>> I *hate* the WoW approach.
>
>And that's why auto manufacturers offer more than one vehicle model. 🙂

Yeah. Clever bastards!

--

Avoid cliches like the plague!
 

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