Writing AAR - a how to article

Archived from groups: comp.sys.ibm.pc.games.war-historical (More info?)

"eddysterckx@hotmail.com" <eddysterckx@hotmail.com> wrote in
news:1106958494.010266.113170@z14g2000cwz.googlegroups.com:

> Hi,
>
> Don Maddox of WarfareHQ has written a manual/article on how to write
> AAR's. Some good tips and surely worth the read
>
> http://www.warfarehq.com/index.php?page=articles/wargame_articles/aar_t
> ips.shtml Greetz,

Ive seen some where I try to send the author to some of the "publish on
demand" sites since they read just as well as some of the books on Amazon.

What I keep trying to get someone to do is write one that is half story-
type AAR and half step-by-step manual. Such as writing it in a "spit
screen" where one side is full of conversations and imagery, with the other
side being the actual game commands and out-of-character comments. I know
of a few games which could vastly benefit from that. Even if someone tried
to sell it as a book it might spark game sales when people enjoying the
story realize that its based on a game they can play.

Gandalf Parker
 
Archived from groups: comp.sys.ibm.pc.games.war-historical (More info?)

Gandalf Parker wrote:

> What I keep trying to get someone to do is write one that is half
story-
> type AAR and half step-by-step manual.

I'm working on and off on "how to make a scenario for Conquest of the
Aegean" - from the very start - picking a topic, how and where to
research oob and battle data - using the scenario- and mapeditor etc.
lot's of tips, problems I've encountered do's and don't's. - getting
help etc. - short : a lot of work and not nearly finished - in fact :
closer to the starting line than halfway through.

If there's one thing I'm *really* starting to appreciate it's AAR's -
not only do they give you a clear view into the "how does this game
play" question but I also admire the dedication gone into writing it.

For a good example - an AAR of the boardgame Bloody April - played pbem
- took 6 years to finish

http://www.consimworld.com/pdf/BloodyApril_AAR.pdf

And for the most intense short AAR I've ever read :

http://groups.google.com/groups?q=%2Bgiftzwerg+%2Bklingon+%2Bbob&hl=nl&lr=&selm=83O_b.1137%24w_3.253%40tornado.fastwebnet.it&rnum=4
Greetz,

Eddy Sterckx
 
Archived from groups: comp.sys.ibm.pc.games.war-historical (More info?)

David wrote:

> Looks like Vincenzo played the same Bob that Giftzwerg wrote about in
his
> AAR.

??? - a few extra words to explain or an url might be handy here.
[ok, I admit to being a curious ah heck]

Greetz,

Eddy Sterckx
 
Archived from groups: comp.sys.ibm.pc.games.war-historical (More info?)

Thanks for digging that up again Eddy. It was just as funny now as it
was when I first read it.

"Klingon Attack Wedge"!

Regards
33

<eddysterckx@hotmail.com> wrote in message
news:1106997714.872133.77040@c13g2000cwb.googlegroups.com...
>
> Gandalf Parker wrote:
>
>> What I keep trying to get someone to do is write one that is half
> story-
>> type AAR and half step-by-step manual.
>
> I'm working on and off on "how to make a scenario for Conquest of the
> Aegean" - from the very start - picking a topic, how and where to
> research oob and battle data - using the scenario- and mapeditor etc.
> lot's of tips, problems I've encountered do's and don't's. - getting
> help etc. - short : a lot of work and not nearly finished - in fact :
> closer to the starting line than halfway through.
>
> If there's one thing I'm *really* starting to appreciate it's AAR's -
> not only do they give you a clear view into the "how does this game
> play" question but I also admire the dedication gone into writing it.
>
> For a good example - an AAR of the boardgame Bloody April - played pbem
> - took 6 years to finish
>
> http://www.consimworld.com/pdf/BloodyApril_AAR.pdf
>
> And for the most intense short AAR I've ever read :
>
> http://groups.google.com/groups?q=%2Bgiftzwerg+%2Bklingon+%2Bbob&hl=nl&lr=&selm=83O_b.1137%24w_3.253%40tornado.fastwebnet.it&rnum=4
> Greetz,
>
> Eddy Sterckx
>