Broken game? How about Mortal Kombat X? Or Batman Arkham Knight?
PCs are far from always greener. apophis_dd stated that "Except that it's not being developed for a single architecture. It's being developed for two, three, four different platforms, unless the developer is too lazy and makes their game a console-specific exclusive." This is still much easier than multiple architectures for one platform.
Write a game for a Nvidia 980, it might not work on the 780; much less an AMD equivalent. Does the game need 4 dedicated cores? I guess Pentium and i3 users are out in the cold. 8 gigs of RAM or more needed? Not all PCs have that and studder as a result. It's the PC's greatest strength and biggest disadvantage- flexibility.
But as for adjusting the sensitivity on a gamepad maxed out to match the speed of a mouse, you lose precision big time. A mouse will be faster and/or more precise at the same time vs. any gamepad out there; and probably will be anytime in the near future. It's why RTS games do not translate well to console.
PCs are far from always greener. apophis_dd stated that "Except that it's not being developed for a single architecture. It's being developed for two, three, four different platforms, unless the developer is too lazy and makes their game a console-specific exclusive." This is still much easier than multiple architectures for one platform.
Write a game for a Nvidia 980, it might not work on the 780; much less an AMD equivalent. Does the game need 4 dedicated cores? I guess Pentium and i3 users are out in the cold. 8 gigs of RAM or more needed? Not all PCs have that and studder as a result. It's the PC's greatest strength and biggest disadvantage- flexibility.
But as for adjusting the sensitivity on a gamepad maxed out to match the speed of a mouse, you lose precision big time. A mouse will be faster and/or more precise at the same time vs. any gamepad out there; and probably will be anytime in the near future. It's why RTS games do not translate well to console.