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Archived from groups: rec.games.roguelike.nethack (More info?)
>>(at least until someone invents the "never hit any key
>>unintentionally" conduct), while the actual increase in gameplay
>>difficulty *is* that significant.
>
> It can't be called "the" challenge with conducts because there are two
> significant challenges with conducts (some of which apply in greater or
> lesser degree to any given conduct).
>
> [Of course, I agree that Benjamin Schieder is wrong to describe no-typos
> as "the" challenge.]
Okay, bad choice of words on my part.
Still I think that it's quite a part of the challenge at least for the
weaponless conduct. Ran into the infamous pickaxe incident with my monks a few
times myself.
Greetings,
Benjamin
>>(at least until someone invents the "never hit any key
>>unintentionally" conduct), while the actual increase in gameplay
>>difficulty *is* that significant.
>
> It can't be called "the" challenge with conducts because there are two
> significant challenges with conducts (some of which apply in greater or
> lesser degree to any given conduct).
>
> [Of course, I agree that Benjamin Schieder is wrong to describe no-typos
> as "the" challenge.]
Okay, bad choice of words on my part.
Still I think that it's quite a part of the challenge at least for the
weaponless conduct. Ran into the infamous pickaxe incident with my monks a few
times myself.
Greetings,
Benjamin