Archived from groups: rec.games.roguelike.nethack (
More info?)
Haakon Studebaker wrote:
> malcolmr.google@cse.unsw.edu.au (Malcolm Ryan) wrote in
> news:e6fd417e.0503281936.5d6a91dc@posting.google.com:
>
>
>>Done.
>>
>>http://www.cse.unsw.edu.au/~malcolmr/nethack/3.4.3/tree_nymph.diff
>>
>>Of course this now begs for more interactive between wood nymphs and
>>trees. They should be able to re-enter uninhabited trees to hide. And
>>a polymorphed player should be able to do that somehow too, although
>>I'm not sure what it would look like. Any suggestions?
>>
>>Malcolm
>>
>
>
> How neat.
>
> Actually I'd suggest using the same kind of graphic used for when a
> player's character is swallowed by a trapper, purple worm, ochre jelly. As
> for peeking out and seeing if anyone is nearby, I have no idea.
I don't think the inside of a tree resembles the inside of a digestive
system.
Then again, neither does the inside of an air elemental.
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