Yesterday Was Not A Good Day For Rocksteady And Warner Bros.

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There hasn't been a game period, gameworks or no gameworks, that has run perfectly smooth without a patch. Even Gaming Evolved games have had to have some patching to help fix the games up.
 
This is similar to Batman Arkham City, which people now praise as being the best one, but it had a lot of performance issues at launch.

That said, this shouldn't have had them. They are using the same engine so it should have been pretty easy to get optimized. I really think game devs need to start developing the game for PC then port the game with medium-high settings to the consoles. That way they can avoid a lot more issues.

I have been playing the game so far trouble free on a HD7970GHz. I did have to tweak the .ini files a bit and also forced some settings in CCC (I actually was also able to add in 2xEQ MSAA in it) and according to the Gaming Evolved application I had an average FPS of 51 after playing for 3-4 hours last night which is fine fore me, although I think it should be better.

I am glad they are trying to do the right thing but people also tend to vastly over react. When the Witcher 3 was launched, it had some performance issues and people yelled "PORT!!!!". Now that the dust has settled and there has been patches/driver updates people wont stop praising the Witcher 3 (not that they shouldn't). I am sure the same thing will happen for Batman AK. I wont spoil it but the story so far is pretty damn good and they are referencing sooo many good Batman story lines. As well they got one of my all time favorite voice actors to reprise his role which alone saves the game for me.

People definitely over react, but I am thankful that bad PC ports are getting bashed. You can't get away with it anymore!
 
PC version unstable even on very high-end systems, Xbox One at 900p and stuttering in areas the PS4 is smooth... I think it's pretty obvious which platform was the lead at Rocksteady.

Just goes to show that optimizing can do great things, I guess.
 
Get this guys.. You know how they contracted the pc port out to Iron Galaxy? Yeah guess how many people worked on it.. 12. And guess how long they had... 8 weeks. WHAT DID THEY EXPECT?
 
Did anyone else watch the angryjoe video on this? Pretty bad how much this game crashes. Even funnier that the Nvidia "the way it's meant to be played" logo comes up every time too. It's like poking the bear

Jokes aside, this proves that the Nvidia GameWorks program does not help developers optimize games. Nvidia doesn't send engineers over to help, as we can all see. They send them over to cripple games with their crap "tech" and only make it slightly more bearable for Nvidia users.

Good job Nvida, the cape PhysX is great, if only the game could actually be played long enough to enjoy it.
 
Another proof that consoles are cancer for gaming industry as some companies opt for porting those games to PC. However, as consoles are less and less relevant and pretty much struggle as far as game sales goes compared to PC...the things will get much better.

Not sure what planet you have been living on, but when games are released on consoles and PC, consoles pretty much dominate the sales figure every time. Skyrim, for example, has seen 86% of sale on consoles (59% Xbox 360, 27% PS3, 14% PC). You are truly clueless if you believe consoles are in any way becoming irrelevant. If that was the case, why do PC users keep getting the crappy version whenever the game is multi-platform? It's because PC sales are so small, the developers don't give a crap about the PC. If more people bought the game for PC than pirated it, maybe the developers would start putting more effort into the PC version.
 
OK guys, let me set this straight because it seems people still today (amazing how this is possible) do not understand why these things happen and still somehow believe that the next great game out there that is overhyped will not have those issues.

Lets start with two basic questions:
-Anyone wonder why GTA V took so long to port to PC? (it was over a year right?)
-Anyone wonder why devs dont make the game for PC first?

If you can answer those two questions, you know for a fact that games will have performance issues on PC if they are released about the same time in PC as in consoles.

So, the first question:
PCs have a few hundred thousand configurations, consoles have one.
The more complex the graphics get (and the more complex they better they look), the more advanced AI, the more things happening on screen at the same time, the more coding and optimization will be required.
Some of you might be thinking that you can name on top of your head a few games that came out at the same time for PC and consoles and worked quite well.
Here is the key: with better hardware, quite well usually does not mean much, especially when the graphics of the current generation can look much much better.

So, the second question:
Lets look at the two possible outcomes:

A) Make the game for Console first.
B) Make the game for PC first.

A)

Pros:
-Lower costs
-Faster development, faster sales, faster profit.
-Fewer employees required

Cons:
-Angry internet users
-Lower quality product on PC (PR issuies)

B)

Pros:
-Happy internet users
-Great products

Cons:
-VERY long development cycles (4 years is standard, short is 3, long is 6).
-Huge investment with a very long term profit (assuming everything goes right).
-Massive amount of employees and testers required, including test machines with different configurations.

So, is there any reason why investors, in times of crysis like this will want to opt for PC development?
NOPE.

The only reason why its worth porting to PC at all is because after the console sales you can estimate how much revenue you will get from the port to PC, and see if its worth it.



 
Given that next generation gaming is essentially 1080p which has been standard on PCs for a good many years, why are developers finding it so hard to get games running at a decent frame rate?
 
I fear that the exact reason that the PC version is awful is because these new consoles maybe have HSA hUMA, but so few PC have it currently. Once I learned about HSA hUMA, I predicted a long time ago that this problem would occur, and would last for many years, and NVIDIA would be to blame. If this is not the reason for what just happened, then it will be for other games, according to my understanding.
 
I fear that the exact reason that the PC version is awful is because these new consoles maybe have HSA hUMA, but so few PC have it currently. Once I learned about HSA hUMA, I predicted a long time ago that this problem would occur, and would last for many years, and NVIDIA would be to blame. If this is not the reason for what just happened, then it will be for other games, according to my understanding.
I fear that the exact reason that the PC version is awful is because these new consoles maybe have HSA hUMA, but so few PC have it currently. Once I learned about HSA hUMA, I predicted a long time ago that this problem would occur, and would last for many years,
Neither the PS4 or Xbox one support Huma or HSA. AMD spilled the beans some time ago.
 
This is the sort of thing that made me buy a console, despite the fact that I'd rather not. Thanks so called "AAA" gaming industry. (AAA) Alcoholic (censored) Anonymous.
 


It certainly feels that way that companies are doing this on purpose to help push console sales since titles are easier to create on them than on PC. I personally can't justify buying a console though for the couple titles that I would play on it.
 


I have actually been playing and enjoying it. Sure it takes a bit of tweaking but it is better that than it not working at all.

Been averaging 50-55FPS.



It is not easier to create games for the consoles, that takes the same amount of work no matter what. It is however easier to optimize for them as they sport one set of hardware. Every XB1 is the same and every PS4 is the same. The only difference will be things that do not matter, for example size of the HDD or is the XB1 has Kinect or not.
 
Yeah, sorry, I guess I should have reworded it better. Usually when I think create, I take optimize into consideration.

It still enforces the point made about easier; exactly as you said due to a unified set of hardware.

It's the same reason why apps are many times written for iPhone first then ported to Android later on tablets/phones.
 


That's GameWrecks (oops I mean GameWorks) for ya... lol
 
I fear that the exact reason that the PC version is awful is because these new consoles maybe have HSA hUMA, but so few PC have it currently. Once I learned about HSA hUMA, I predicted a long time ago that this problem would occur, and would last for many years, and NVIDIA would be to blame. If this is not the reason for what just happened, then it will be for other games, according to my understanding.

Neither the PS4 or Xbox one support Huma or HSA. AMD spilled the beans some time ago.

I find this basically impossible to believe because why would they, after all that time, have decided for PlayStation 4 and Xbox One to finally come to market at almost exactly the same time that HSA hUMA hardware for PC was coming to market, and why would they have chosen AMDATI when that was basically the only advantage to AMDATI? If they don't have HSA hUMA then that would possibly be the most colossal mistake ever to happen in the technology world.
 


The game is developed for the consoles and optimizations are done for them but they do not, never have nor will they ever translate to PC because of their difference hardware wise and API wise.

When ported to the PC a whole new set of optimizations needs to take place.
 


That and the fact it is a completely different development house that does the PC version vs. the console version. That's where they mainly screwed up.
 
This is why I don't buy games until they're older at a decent price and can be sure they're functional. They need to stop yanking the cookies out of the oven before they're baked and definitely need to stop charging top dollar for their fails. Consumers are just as much to blame, I won't pay for anything pre release because I refuse to reward their behavior.
 
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