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M
mikeztm
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M
mikeztm
reacted to
edzieba's post
in the thread
News
AMD announces unified UDNA GPU architecture — bringing RDNA and CDNA together to take on Nvidia's CUDA ecosystem
with
Like
.
That's going to be a big old [Citation Needed]. Instruction dispatch is not the bottleneck, since each ALU and each Tensor core only...
Sep 13, 2024
M
mikeztm
reacted to
ET3D's post
in the thread
News
AMD plans for FSR4 to be fully AI-based — designed to improve quality and maximize power efficiency
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Like
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The focus on mobile makes me think that it's going to use the NPU for upscaling.
Sep 13, 2024
M
mikeztm
reacted to
usertests's post
in the thread
News
AMD plans for FSR4 to be fully AI-based — designed to improve quality and maximize power efficiency
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Like
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Not a waste if it works and catches them up to DLSS.
Sep 13, 2024
M
mikeztm
replied to the thread
News
AMD plans for FSR4 to be fully AI-based — designed to improve quality and maximize power efficiency
.
RDNA3 does not have any discrete matrix unit as you said, so it will not be useful there. RDNA3's WMMA extension is almost pointless...
Sep 13, 2024
M
mikeztm
reacted to
edzieba's post
in the thread
News
AMD plans for FSR4 to be fully AI-based — designed to improve quality and maximize power efficiency
with
Like
.
Likely not without a performance impact comparable to the performance uplift from the reduced rendering resolution, making it pretty...
Sep 13, 2024
M
mikeztm
replied to the thread
News
AMD announces unified UDNA GPU architecture — bringing RDNA and CDNA together to take on Nvidia's CUDA ecosystem
.
RDNA3 have dual issue for all FP32/FP16 math. That’s how they got double the output not with any matrix unit. CDNA3 have 8x throughput...
Sep 10, 2024
M
mikeztm
replied to the thread
News
AMD announces unified UDNA GPU architecture — bringing RDNA and CDNA together to take on Nvidia's CUDA ecosystem
.
I think you missed the point here. RDNA3 and Volta+ both run same command with same input and output for those matrix calculations. But...
Sep 10, 2024
M
mikeztm
reacted to
TheHerald's post
in the thread
Black Myth Wukong PC benchmarks: A tour de force for Nvidia's ray tracing hardware
with
Like
.
"Native" is not native in the first place. TAA isn't native rendering, that's why DLSS in the majority of cases ends up looking better...
Sep 6, 2024
M
mikeztm
replied to the thread
News
Sony allegedly teases PlayStation 5 Pro in 30th anniversary promo, shape matches earlier leaked renders
.
PS5 is based on RDNA1 with texture unit from RDNA2. It lacks a log of features from RDNA2.
Sep 6, 2024
M
mikeztm
reacted to
JarredWaltonGPU's post
in the thread
Black Myth Wukong PC benchmarks: A tour de force for Nvidia's ray tracing hardware
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I'm going to respond regarding this to the thread, rather than PM, because it's easier for me to attach images, and others might like...
Sep 6, 2024
M
mikeztm
reacted to
baboma's post
in the thread
Black Myth Wukong PC benchmarks: A tour de force for Nvidia's ray tracing hardware
with
Like
.
>If every punch, kick, slash, gunshot, etc. caused a proper reaction, the player would often end up staggered and would probably be...
Aug 25, 2024
M
mikeztm
replied to the thread
Black Myth Wukong PC benchmarks: A tour de force for Nvidia's ray tracing hardware
.
Native will flicker due to how modern render techniques works. You really need TAA to fix that and at that point DLSS/FSR/XeSS/TSR are...
Aug 23, 2024
M
mikeztm
replied to the thread
Black Myth Wukong PC benchmarks: A tour de force for Nvidia's ray tracing hardware
.
Since the image quality is dramatically different for FSR3 and DLSS at 67%, is it possible for us to have a reasonable “iso quality”...
Aug 23, 2024
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