Recent content by nameless

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    Bye bye

    Archived from groups: alt.games.vgaplanets4 (More info?) Hi all, I don't know if anyone did notice, but I did remove all of my posts from this and the developer group, well from this email account (maybe google groups did screw up and there are still a few accessbile via google, but they will...
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    Contraband Market Issue

    Archived from groups: alt.games.vgaplanets4 (More info?) As you say. (Somehow I thought that my last planets related post would be longer) Lord Owl wrote: > Nameless, I only had a short look at your Drac ideas below. It's a > parody, right? The starting stuff alone is enough to clear entire...
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    first turn and building orders

    Archived from groups: alt.games.vgaplanets4 (More info?) Well all bases going through master.exe have different default settings for many structures, including PSP,Gov Centers etc., than other bases. And it is also worth to notion that bases which get a building destroyed and then rebuild will...
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    New Web Site

    Archived from groups: alt.games.vgaplanets4 (More info?) It is impossible to always forsee even two moves of ie. SuperStarCarriers and Destroyers (not to mention the infamous MCBRs - allthough only hyp range of 750 lys - but total range is 1130 lys per turn), since they have a hyp range of 850...
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    Contraband Market Issue

    Archived from groups: alt.games.vgaplanets4 (More info?) GFM GToeroe wrote: > How would your improvements for the Dracs look like? > > GFM GToeroe > > Well I am going to be concret (eventhough in the long run they will still need to be tweaked a bit and considering that I have more or less...
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    first turn and building orders

    Archived from groups: alt.games.vgaplanets4 (More info?) KlingonKommand wrote: > > Factories and farms first. I'm surprised you got 2 cities too. > -- > Paul Honigmann How about you scripting a game with a HW, and then give orders to build structures. And then look the next turn into the log...
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    Contraband Market Issue

    Archived from groups: alt.games.vgaplanets4 (More info?) Lord Owl wrote: >... > The Dracs with their gov center income have probably become a real > early game power (but will likely still be trashed in the late game). Oh yes the Dracs get such a huge startup bonus. Their ships have...
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    For Tim: Remove the Dracs from the game or make them compe..

    Archived from groups: alt.games.vgaplanets4 (More info?) hbenne wrote: > ok, fist of all thanks for your good and long answers. > > As i understand you both you'd like to see the Dracs a bit improved in > stats and better ships but not too much in new different special race > abilities...
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    POW's & POW riots

    Archived from groups: alt.games.vgaplanets4 (More info?) I suggest you (or someone else) test(s) whether this is the case or not, I do not believe that (eventhough probably 1 enemy colonist is enough to generate such a message, important is if the effect on happiness is the same and that I...
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    For Tim: Remove the Dracs from the game or make them compe..

    Archived from groups: alt.games.vgaplanets4 (More info?) Well I am seeing two possibilities: A) Trying to make the race compeatable while trying to keep the character of the Dracs, as it was intended by the race designer. Which would mean to not change the growth rate and the general theme of...
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    Sand caster Immunity for Robot / Centaur type 3 fighter

    Archived from groups: alt.games.vgaplanets4 (More info?) Amaranthine wrote: > Ah... that 70 Armor is mostly useless. >18 is all considered 18 vs > Sandcasters. > > 0 Armor would result in the destruction of 20% of the wing. > 18 Armor reduces that to 2%. So it is quite resistant to Sand...
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    Sand caster Immunity for Robot / Centaur type 3 fighter

    Archived from groups: alt.games.vgaplanets4 (More info?) Lord Lancelot wrote: > Thanks to both of you. > > I just read the centaur guide > http://www.geocities.com/jaheirza/centaurs/centaurs.htm > > Playing Against > > "Just keep your anti-fighter defenses close. Make use of sandcasters > and...
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    For Tim: Remove the Dracs from the game or make them compe..

    Archived from groups: alt.games.vgaplanets4 (More info?) david_bandy@hotmail.com wrote: > Which ones are better? > > I admit I haven't run SIM's against all races' fighters, but against > the races I've run, the Drac type I easily beat them. Birds, Stormer, Xtals, Bots...
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    Sand caster Immunity for Robot / Centaur type 3 fighter

    Archived from groups: alt.games.vgaplanets4 (More info?) Amaranthine wrote: > I don't believe I saw anything about the centaur and sandcasters. The Cents Ahir does not have SandCaster Immunity, under very old host versions armor did count more as a protection against SCs. But that is all...
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    For Tim: Remove the Dracs from the game or make them compe..

    Archived from groups: alt.games.vgaplanets4 (More info?) david_bandy@hotmail.com wrote: > Drac change ideas which keep Race Intact: >... > They should NOT get defense from HYP races (grav mines, well gen, etc). With their low growth they do need some hyp protection! The question is if they...