A lot of the posts on here are concerned with the 7600gt's 128bit interface.
I know that more bandwidth is better, but can someone please point me to an article or explain exactly how this is something I should worry about for future games?
As it stands, a 7600gt can be had (after rebates) for $175. This is more expensive than a 6800gs, but only by $20 (again, after rebates). Yet the 7600 gives a significant increase in performance from the 6800gs. On a per-frame basis (using Anandtech's benches), the 7600gt is by far the better value, to the tune of $.50 for every fps. So, if the 7600gt is outperforming the 6800gs with its 256bit interface in todays games, why would/should I be hesitant to buy it based on its 128bit interface with respect to future games? How exactly would the interface limit performance?
I'd love to have a 7900gt, but again, it is 80% more expensive.
Thanks for any responses.
I know that more bandwidth is better, but can someone please point me to an article or explain exactly how this is something I should worry about for future games?
As it stands, a 7600gt can be had (after rebates) for $175. This is more expensive than a 6800gs, but only by $20 (again, after rebates). Yet the 7600 gives a significant increase in performance from the 6800gs. On a per-frame basis (using Anandtech's benches), the 7600gt is by far the better value, to the tune of $.50 for every fps. So, if the 7600gt is outperforming the 6800gs with its 256bit interface in todays games, why would/should I be hesitant to buy it based on its 128bit interface with respect to future games? How exactly would the interface limit performance?
I'd love to have a 7900gt, but again, it is 80% more expensive.
Thanks for any responses.