21 Consoles And Handhelds That Crashed And Burned

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The vita is done because i can count the amount of legit games on my fingures and becuase it is sony and they are stupid about everything. they are like a 2 year old in the terrable 2 stage, mine, mine, mine. they need to stop locking and DRMing everything and put that energy into getting more developers to make games or porting ps3 games. It is sony's fault that it is failing. I totally disagree that the price is to high, if there was a ample amount of games and the vita sported a large app database the vita would be awsome. then it could double as a tablet and a gameing system.
 
[citation][nom]giovanni86[/nom]Now i would say those two did bad, but i believe the saturn did terrible, but the Dreamcast was by far superior to what the saturn was and honestly it was an amazing console. If Sega had waited a tad longer, it probably would of been better. Sega as a whole should of re-entered the console market.. There are quite a few titles i wish were remade or brought back from Sega's DC lineup onto this or next generation. But i don't think the dreamcast would make that list, saturn yes but not the dreamcast.[/citation]
Also recall... Microsoft bought Sega out and much of the tech developed for the Dreamcast eventually made its way into Microsoft's own console... the XBox.
 
Wasn't the Turbo Graphx the first console to use a CD-Rom? Prior to the Sega?

Also, I too had a N-Gage. It still sits in my desk also with a dead battery.
 
I remember using the Nintendo Virtual Boy at my babysitter house when I was a kid. The biggest problem I had with it was how to use the damn thing. Because of the stupid design of the stand the only way to play it was to lay flat on your stomach, prop yourself up with your elbows, and then make a little effort to push your face into the device. I think I remember playing Starfox on it, and really enjoying it, but could never play for very long because it would strain my neck and back. If it had more of a head strap or helmet type of design like the next gen of 3D VR headsets promise to have, then I think it would have sold a few more units... but ultimately the thing that killed it is that there is only so much game variety when your only color is red.
 
From what I remember, neither Tom nor Jerry in the Jaguar had anything to do with ARM. Maybe if they had been ARM, people would have been able to figure out how to program them better instead of coding to the bus-crippling 68000 (they could be used as regular CPUs as well, IIRC). Using the 68000 at all apparently severely slowed everything down.
 
From what I remember, neither Tom nor Jerry in the Jaguar had anything to do with ARM. Maybe if they had been ARM, people would have been able to figure out how to program them better instead of coding to the bus-crippling 68000 (they could be used as regular CPUs as well, IIRC). Using the 68000 at all apparently severely slowed everything down.
 
[citation][nom]eiskrystal[/nom]An odd list at the start. I'm not sure how selling 2-3 million units can be considered crashing and burning.[/citation]
Keep in mind that most console makers make their money off of game sales, and price their consoles at or below what the actual build costs are. In other words, if you sell 2-3 million consoles... but then fail to achieve game sales, then you have lost tons of money with those sales rather than making any money.
 
Where is the sega dreamcast? 😵

The reason I think it should have been on the list was the lack of games in the US. If you wanted games for it you had to get imports. My buddy had one back in the day and had the Japanese DDRs on it. I just recall back then a lot of the stores around me didn't really carry the dreamcast. I don't know if it was a marketing issue or a exporting titles issue.
 
Is it sad that I owned a Turbo-Grafx 16, a Lynx, and a 3DO at the same time? Or is it awesome? I think the latter.
 
[citation][nom]pacioli[/nom]Also recall... Microsoft bought Sega out and much of the tech developed for the Dreamcast eventually made its way into Microsoft's own console... the XBox.[/citation]
I do hope you're being ironic here. If not, Microsoft didn't buy Sega out, and the XBox uses a variant of the GeForce 3 for its graphics.
 
[citation][nom]Orion1024[/nom]What...no NUON? That's one of the biggest failures in gaming history (but one of the favorites in my collection). It's not strictly a console, but games were a major selling point. Jaguar was a decent system with some great games that rarely get mentioned, like Rayman or Power Drive Rally. The only real stinker in this list (from what I've owned) is the Game.com. It's OS would crash frequently and the games sucked. However, the final revision of this handheld was smaller and did feature a built-in LED light for the screen...FWIW.[/citation]

The Nuon didn't even make it past conceptual stages. The most vaporware device on this list - the Phantom - at least had a demo shown at E3. The Nuon however never drew enough interest to get a prototype made. It's not even vaporware......just a concept that never saw the light of day. This article seems to be for failed consoles that actually got made at some point, even if never sold.

Also, to those that are claiming it's too early to call the Vita a failure......come on folks. It's been almost a year now and it hasn't even broken 3 million sold, whereas in a little less than twice the time the 3DS has sold almost 10 times the amount of the Vita. I think a year is quite ample an amount of time to judge a device's success, and Sony have quite clearly fouled up big time compared to the PSP. They've always beaten the power drum where they assumed the most powerful device was the most alluring. The fact that the PS3's initial $600 horror story didn't teach them a lesson speaks miles for how badly Sony needs a change in upper management. They should just cut their losses, retire the Vita and start fresh using something innovative (like Nintendo has been doing successfully for more than half a decade now) rather than just try and push the most powerful device they can while breaking their bank in the process.
 
[citation][nom]magicandy[/nom]The Nuon didn't even make it past conceptual stages. The most vaporware device on this list - the Phantom - at least had a demo shown at E3. The Nuon however never drew enough interest to get a prototype made. It's not even vaporware......just a concept that never saw the light of day.[/citation]

Maybe we are referring to entirely different consoles named NUON, since I own two Samsung N-501 NUON systems.
 
Sega Saturn should be here.

TurboGrafX-16 was NOT a failure, it simply didn't do as well as the Sega Genesis. I know people who owned both systems because there were several exclusive and exceptional games on the TurboGrafx16. (5 player games like Dungeon Explorer for the win)

3DO was also a good system (and you could buy an add-on card to have 3DO on your PC)... too bad it was unaffordable. Need for Speed on the 3DO blew everything out of the water at the time.
 
In the late 70's/early 80's, Texas Instruments had a lead on the whole world regarding personal computers. They came out with the TI 99/4 in 1981, a computer years ahead of the competition, except:
1. TI operating system.
2. Non-standard keyboard.
3. Built in a new factory in the CEO's home town, Midland-Odessa.

TI planned to license all software applications and get a piece of that revenue. Therefore, software developers did not get on board and customers didn't like the keyboard. And who wants to work in Midland-Odessa, in east TX (no disrespect, but it's no garden spot)?
 
Sorry forgot to mention the Jaguar.

That system had potential. There were several amazing games on it. Like Iron Soldier and AvsP.

Did it crash and burn? Yeah... but it didn't have to be that way.
 
You have remember with the saturn and dream cast they may have had a larger market out side the US. I see a lot of people posting they should be on the list but they may have sold alot better other markets. Same way the the Xbox owe a lot of its success to the US and the only reason why the vita may still have a change is because of japan's market.
 
[citation][nom]atminside[/nom].....SEGA GAME GEAR???????????????[/citation]
Exactly what I was looking for! I still have mine (and it still sucks through batteries like a vacuum through dust) but as I remember wasnt very successful. I do feel like the vita might be a premature item for this list, but I do feel like all handhelds are failing so it would be a flop. With smartphones, actual handhelds are kind of a waste since you could play the same games on the smartphones plus you would have to carry your phone and another brick.
 
I owned both a tg16 and TurboDuo, amazing systems. The cdrom definetly made for some great games like Ys Book 1&2, Ys 3, Ys 4 (with the nightwolf translation bin/que rewrite), Dracula X, Gate of Thunder, Lords of Thunder, Street Fighter and Super Street Fighter (yes it was a hucard but still amazing). The 5 player games like the TV Sports games were a huge hit with all my friends, we'd play for hours together.
The tg16 did amazing in Japan and the Asia market (PCE or PC Engine there) , so much so I can't call it a failure anywhere here but the states.
The follow up system the Supergrafx really crashed and burned everywhere getting only 3 titles, but Super Ghouls and Ghosts was a dead ringer for the arcade version.
Sega Saturn crashed and burned hard everywhere.
Sega Dreamcast did extremely well in the states (even was selling better in the US than the PS2) but so poorly in Japan and the rest of the Asia market Sega pulled the plug on it before they got bought out by Sammy (Japanese company that made games and roulette wheels). Phantasy Star Online was a blast.
The 3D0 was a fun unit with some great games. I think the reason for the crash and burn there was more due to no ESRB ratings system yet and the overflow of adult games really removing it from something Parents wanted to get their kids. You'd walk into an EB Games and find a racing game like Crash N Burn right next to an interactive porn flick like Real Plumbers don't wear Ties. I saw many a parent yank their kids back from the 3D0 games when they saw what was over there.
Can I safely say Digital Dreamware was probably the predecessor to Rez? It seemed more like some kind of electronic acid trip than a game but still.... I've got stacks of 3D0 games and a console I still mess with from time to time, the video cut scenes definitely made it worth playing over and over.
Putting the ram in the cartridge with the game instead of in the system killed the NeoGeo as a home unit, but boy was it bad-ass for the day. Most parents can get past a big initial cost for a console but when every game is another $200 a pop on top of that its a no go.
As an arcade unit though the NeoGeo was amazing and there always seemed to be at least one in every arcade I went into. Hell they're STILL in arcades this day (when you find arcades).
NeoGeo CD was a major crash and burn because there wasn't enough ram, they put a 1x cdrom on it, and the games were programed to interact with the amount of ram in cartridge not in system so everything choked and stuttered because no one rewrote the games to optimize them for the system.
If I'm not mistaken, I believe the FM Towns was the first cdrom system, but before it could come to the States the tg16 pretty much killed it.

I'll tell you though the one huge mistake that was made that switched the entire face of the home console, Nintendo having Sony make a 32 bit cdrom add on for the SNES on mostly Sony's dime with the understanding Sony would have control of licensing those lines of games then dumping them the day before the launch (and with the observed 32x add on for the Genesis tanking the way it did can't say I blamed them). Sony was beyond pissed and with a little redesign released the units as the first PlayStation. Nintendo stuck to cartridges and released the N64 and they've barely been holding in the console market since, innovation with their controllers is their single selling point anymore.
 
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