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Philip Bowles wrote:
>>> I guess I'll put my month 2 stuff here, since the threads seem to
be
>>> exploding everywhere.
>>
>> It's going to be a nightmare to collate them for month 3. :-(
>
>I wish I had a good suggestion to help out this month, other than to
>volunteer to help collect them "in the wild" as it were, then e-mail
the
>lists to you for collation into a standard format.
Thanks for the offer, but it's probably simplest for me to collect
them as they come in from now on. I'll make a Word file with all the
lists and update it as and when, and then I can use that as the basis
of the monthly summaries.
> Maybe for Month 3 you
>>should make two threads clearly titled "[40k or WFB] post Tale of
RGMW
>>Gamers Month 3 lists here" or something.
Well, I tried that this month with a single '[40k] [WFB] Tale of RGMW
Gamers Month 2' thread, but it doesn't seem to have worked. :-(
>> Well, it was that or more Shambling Plague-Carriers...
>
>Oddly, I have the army semi-planned out several months in advance
now, and
>there are no more plague zombies on the immediate horizon. I am
doing more
>stuff with Mutants though, so I guess thematically I'm safe.
I find myself wondering why Nurgle seems to draw all the conversion
fans these days - is there an LatD army out there that isn't
Nurglesque? For myself I've planned a Nurgle LatD army (yet another
I'll never build) and have some mutants for it - a fairly eclectic
bunch. Good source material I've found includes the mutation sprue,
Cadians, Empire Militia (mostly for heads and weapons), Skaven (rat
heads are very Nurglesque mutations, and I've also got one rat-mutant
based on a Stormvermin), Plaguebearers, Nurglings (I've got one
fly-headed mutant with the head taken from a Nurgling and one fat
mutant based on a Nurgling body as the torso), Orks (the weapons make
good heavy stubbers) and Saurus (okay, not a huge amount of potential
here but I've found uses for the heads).
>>> The two main choices I'm looking at for Month 3 will make a big
>>> impact on how the army develops, but since current feedback seems
to
>>> indicate there's no good cheap way to field "normal" looking Rough
>>> Riders from GW plastics, I may very well be taking an extreme step
>>> and making up my own mutated RR stand-ins.
>>
>> Cold Ones? A bit more expensive than horses, though.
>
>Well, I was actually thinking of ugly mutant centaurs, made by
joining
>Cadian torsos to the plainest GW plastic horse body with green stuff.
I'd
>use the paint job and some green stuff sores and blisters on the
horse part
>to emphasize the essential unwholesomeness of the whole procedure.
And in
>case that kind of mutation is more a Tzeentch deal than Nurgle,
I think so - another of my imagined conversion projects involves
Tzeentchian Chaos Knights, one of whom is a centaur (the musician,
IIRC).
I was
>considering making the green-stuff joint between human and horse look
like
>they were crudely stitched together, a la Frankenstein.
Good if you can make it work.
> Mostly, though there's usually one army that shows how things should
>> be done - don't remember which it was first time round (Wood Elves
or
>> Brets, I'm thinking - I remember the other two started with big
>> monsters, Verminlord and Minotaur Lord respectively). This time it
>> seems to be Tomb Kings.
>
>Ahh, that's a relief at least. I guess all us spoilsports here are
doing
>the "sensible" thing, with the exception of smithdoerr's spot-on
Tyranid
>Varnished Cricket list, right?
Mostly, yes - people seem to be actually using the opportunity to
actually plan real prospective armies (I'm surprised how many people
have said they might start the army, buy the army book or use it as a
basis for expanding a force they've just started).
BTW, I'll let smithdoerr get away with his "Ripper Swarms" this time
because it's creative and they were minimum troops choices, but no
more of that, please - I draw the line at preserving frogs and calling
them Slann...
Philip Bowles
Philip Bowles wrote:
>>> I guess I'll put my month 2 stuff here, since the threads seem to
be
>>> exploding everywhere.
>>
>> It's going to be a nightmare to collate them for month 3. :-(
>
>I wish I had a good suggestion to help out this month, other than to
>volunteer to help collect them "in the wild" as it were, then e-mail
the
>lists to you for collation into a standard format.
Thanks for the offer, but it's probably simplest for me to collect
them as they come in from now on. I'll make a Word file with all the
lists and update it as and when, and then I can use that as the basis
of the monthly summaries.
> Maybe for Month 3 you
>>should make two threads clearly titled "[40k or WFB] post Tale of
RGMW
>>Gamers Month 3 lists here" or something.
Well, I tried that this month with a single '[40k] [WFB] Tale of RGMW
Gamers Month 2' thread, but it doesn't seem to have worked. :-(
>> Well, it was that or more Shambling Plague-Carriers...
>
>Oddly, I have the army semi-planned out several months in advance
now, and
>there are no more plague zombies on the immediate horizon. I am
doing more
>stuff with Mutants though, so I guess thematically I'm safe.
I find myself wondering why Nurgle seems to draw all the conversion
fans these days - is there an LatD army out there that isn't
Nurglesque? For myself I've planned a Nurgle LatD army (yet another
I'll never build) and have some mutants for it - a fairly eclectic
bunch. Good source material I've found includes the mutation sprue,
Cadians, Empire Militia (mostly for heads and weapons), Skaven (rat
heads are very Nurglesque mutations, and I've also got one rat-mutant
based on a Stormvermin), Plaguebearers, Nurglings (I've got one
fly-headed mutant with the head taken from a Nurgling and one fat
mutant based on a Nurgling body as the torso), Orks (the weapons make
good heavy stubbers) and Saurus (okay, not a huge amount of potential
here but I've found uses for the heads).
>>> The two main choices I'm looking at for Month 3 will make a big
>>> impact on how the army develops, but since current feedback seems
to
>>> indicate there's no good cheap way to field "normal" looking Rough
>>> Riders from GW plastics, I may very well be taking an extreme step
>>> and making up my own mutated RR stand-ins.
>>
>> Cold Ones? A bit more expensive than horses, though.
>
>Well, I was actually thinking of ugly mutant centaurs, made by
joining
>Cadian torsos to the plainest GW plastic horse body with green stuff.
I'd
>use the paint job and some green stuff sores and blisters on the
horse part
>to emphasize the essential unwholesomeness of the whole procedure.
And in
>case that kind of mutation is more a Tzeentch deal than Nurgle,
I think so - another of my imagined conversion projects involves
Tzeentchian Chaos Knights, one of whom is a centaur (the musician,
IIRC).
I was
>considering making the green-stuff joint between human and horse look
like
>they were crudely stitched together, a la Frankenstein.
Good if you can make it work.
> Mostly, though there's usually one army that shows how things should
>> be done - don't remember which it was first time round (Wood Elves
or
>> Brets, I'm thinking - I remember the other two started with big
>> monsters, Verminlord and Minotaur Lord respectively). This time it
>> seems to be Tomb Kings.
>
>Ahh, that's a relief at least. I guess all us spoilsports here are
doing
>the "sensible" thing, with the exception of smithdoerr's spot-on
Tyranid
>Varnished Cricket list, right?
Mostly, yes - people seem to be actually using the opportunity to
actually plan real prospective armies (I'm surprised how many people
have said they might start the army, buy the army book or use it as a
basis for expanding a force they've just started).
BTW, I'll let smithdoerr get away with his "Ripper Swarms" this time
because it's creative and they were minimum troops choices, but no
more of that, please - I draw the line at preserving frogs and calling
them Slann...
Philip Bowles