54 Million Enthusiast and Performance PC Gamers Globally

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[citation][nom]robochump[/nom]54M seems kinda low. I mean considering there are over 6Billion people on this planet. I always thought there was at least 100M PC gamers since there are ALLOT of PCs out there![/citation]

We broke the seven billion number in human population several months ago.
 
You can not eat a GPU, And if your not employed by the Chip/Gaming/Graphics industry a GPU will not pay your rent. AMD and Intel integrated graphics, with proper driver updates, may be useful for some light gaming, and may be affordable to the masses. What is going to bring the most GPU utilization in the future is the new trend towards heterogeneous computing, with OpenGL, direct compute, and other software that opens up the GPU to be used for more general purpose computing tasks. With stockbrokers, scientist, and others all needing all the processing power they can get their hands on. Imagine the disappointed gamers out there, waiting for the latest GPU only to learn their most desired GPU is out of stock because some large day trading outfit bought the entire chip fab's output just to get a few milliseconds jump on the stock market!

GPUs can be used to render media and, as you said, for calculating very important things such as scientific data or stock broker's work. Both of those can make many people a lot of money.
 


I think that it was a perfectly valid question that you all over-reacted to. Without knowing the source of the data, we don't know if the numbers are correct, too high, or even too low (I think that the number of PC gamers is actually higher than 54 million, but that might just be wishful thinking). Would you people like to just believe in a survey without knowing the circumstances of it despite the fact that many false surveys have been made?

Also, the world's population is over 7 billion.
 
[citation][nom]sublime2k[/nom]You forgot to write /brag.Seriously, GTX 690 is overkill for anything below 3 full HD monitors and 2x GTX 580 will eat anything you throw at it for breakfast in next 2-3 years at least. Rich much?[/citation]

Try for instance Metro 2033 in 2560*1600 with all turned on and then we speak again. Some people prefer super high quality gfx in games and then it takes a monster card. Got 2x 680's and would get a third if the tri-sli scaling were closer to dual-sli.
 
[citation][nom]rantoc[/nom]Try for instance Metro 2033 in 2560*1600 with all turned on and then we speak again. Some people prefer super high quality gfx in games and then it takes a monster card. Got 2x 680's and would get a third if the tri-sli scaling were closer to dual-sli.[/citation]
Because upgrading from $900 GPU system to $1000 GPU system for a gain of few FPS in single game makes sense, right? Some people are just downright spoiled because upgrading from 2x GTX 580 to GTX 690 really has nothing to do with common sense or using your brain the way it's intended.
 
[citation][nom]sublime2k[/nom]You forgot to write /brag.Seriously, GTX 690 is overkill for anything below 3 full HD monitors and 2x GTX 580 will eat anything you throw at it for breakfast in next 2-3 years at least. Rich much?[/citation]
He did that on another page, don't worry 😀
 
[citation][nom]rantoc[/nom]Try for instance Metro 2033 in 2560*1600 with all turned on and then we speak again. Some people prefer super high quality gfx in games and then it takes a monster card. Got 2x 680's and would get a third if the tri-sli scaling were closer to dual-sli.[/citation]

[citation][nom]sublime2k[/nom]Because upgrading from $900 GPU system to $1000 GPU system for a gain of few FPS in single game makes sense, right? Some people are just downright spoiled because upgrading from 2x GTX 580 to GTX 690 really has nothing to do with common sense or using your brain the way it's intended.[/citation]

Two 680s or a 690 are more comparable to quad SLI 580s than to dual or even triple SLI 580s. The problem is that even at 2560x1600, even in Metro with the settings and AA/AF turned all of the way up, I would think that two 580s should still be able to have a minimum frame rate of greater than 60FPS and then V-Sync can be enabled. I don't see why two 680s or a 690 are necessary when two 580 3GBs should have done the job too. It seems like buying a thousand dollar case.

The $200 dollar case you already have should do the trick perfectly, getting the thousand dollar case and bragging about it on Tom's is just flaunting your cash and telling us that you don't care if the upgrade shouldn't net any visual performance gain at the resolution you play at because you just want to spend all of your money. Of course, that's assuming that he's not lying.
 
[citation][nom]XZaapryca[/nom]When I can use a keyboard, mouse and do 5760x1080 on a console then I'll think about switching. PC FTW![/citation]

I'm so confused - lol I don't think anybody "does" 5760x1080 lol
 
[citation][nom]leakingpaint[/nom]I'm so confused - lol I don't think anybody "does" 5760x1080 lol[/citation]

5760x1080? That's triple 1080p. Three 1080p monitors in EyeFinity or Nvidia's version (Nvidia Surround or something like that, Eyefinity did it first so it's the remembered name). A decent amount of people have multimonitor gaming setups up to and sometimes even beyond triple 1080p aka 5760x1080.
 
eriously, GTX 690 is overkill for anything below 3 full HD monitors and 2x GTX 580 will eat anything you throw at it for breakfast in next 2-3 years at least. Rich much?http://www.****/hmp.gif

Dunno about the 580 lasting THAT much longer. It's already around two years old and it's lowish VRAM capacity is going to start showing even at 2560x1600 and soon enough, even at 1080p if VRAM capacity usage keeps increasing in new games. That's also what worries me about the 680/690 having only 2GB of VRAM per GPU. They're twice as fast as the 6970/6990 per GPU, yet have the same VRAM capacity. That can't go well, especially since it's a bottleneck in some situations already.

http://www.hardocp.com/article/2012/04/25/geforce_gtx_680_3way_sli_radeon_7970_trifire_review/1

Metro 2033 might even be able to bog down the 680/690 at 2560x1600 if you put the AA too high.
 
[citation][nom]syrious1[/nom]PC gaming is not dead, it doesn't take a rocket surgery study to figure that out, as ltdementhial said, just ask Steam - their hardware/sofware pulls alone, plus the capacity of gamers online at a single given time worldwide is enough to show PC gaming is far from dead, I'm talking 3-5 million users at a time logged in and playing.[/citation]

"Rocket Surgery" rofl 😀
 
I'd wager the number is much, much higher than that. I don't know what the criteria is but if you include casual MMORPG gamers and such then the number will skyrocket. As casual gamers they don't drive the sales of expensive hardware but they still need to occasional graphic card upgrade too.
 
I PC game but from the lack of good titles first hand and having them go into consoles first. I don't hold much hope for PC gaming resurrection. Even console gaming platforms lost big time last year. XBox sales down 50%, Nintendo down big, Sony PS3 struggling. Nvidia having weaker profits looking into other areas of marketing. Let's be honest, hard core PC gaming is expensive to do it right. Its been a constant upgrade battle. With bigger and bigger monitors raising resolutions that require expensive graphic cards to play games at native resolution. I am very skeptical that this market is expanding when everything else I read is saying its shrinking.
 
[citation][nom]jescott418[/nom]I PC game but from the lack of good titles first hand and having them go into consoles first. I don't hold much hope for PC gaming resurrection. Even console gaming platforms lost big time last year. XBox sales down 50%, Nintendo down big, Sony PS3 struggling. Nvidia having weaker profits looking into other areas of marketing. Let's be honest, hard core PC gaming is expensive to do it right. Its been a constant upgrade battle. With bigger and bigger monitors raising resolutions that require expensive graphic cards to play games at native resolution. I am very skeptical that this market is expanding when everything else I read is saying its shrinking.[/citation]

Sales will pick up when new content and hardware arrives. Of course sales for 7 or 8 year old hardware are going down, especially in anticipation of the successors. The same is happening in the PC market right now. More Nvidia cards (and to a lesser extent, more AMD cards) are expected (and in better supply, Nvidia's supply is poor). Furthermore, game sales are down because once again, new hardware is coming out.
 
gaming is dead! consoles are slowing the development and we don't have anything rly NEW in the last few years! If you are gonna say kinnect... well, fu! If you play with kinnect or touch screens you don't play at all!
 
[citation][nom]dreadlokz[/nom]gaming is dead! consoles are slowing the development and we don't have anything rly NEW in the last few years! If you are gonna say kinnect... well, fu! If you play with kinnect or touch screens you don't play at all![/citation]

I point you to my comment right above yours. You almost certainly had to at least eye over it in order to type yours because your comment came hours after mine. Besides, if you don't like the way that gaming may have turned over the last few years, then instead of complaining about what advances it has made and then proclaiming it dead, why don't you try to take a more active role in it?

For example, spend a few minutes thinking about what can be done and then trying to contact companies that are involved in gaming markets. For example, maybe you could think out an excellent hybrid smart phone and handheld gaming console, or you can think out some concepts for an excellent home console. That's what I'm working on and I bet that if more people became more active in working WITH the market, then we could see it flourish better than ever before.

Here's an example that I started working on last month:

How about a smart phone/handheld gaming console hybrid: It could have analogue joy sticks that can fold into the phone's chassis when not in use and it could have buttons, maybe on a slide-out keyboard and on either side of the joy sticks. Furthermore, the joysticks could provide a better way of navigating through stuff such as web pages than the touch screen does. Make it 15mm to 20mm think for an excellent battery and good grip (why do people like thin phones so much? They just get harder and harder to grip and they then don't improve battery life much, if at all, over their predecessors. That's assuming that they don't have worse battery life than their predecessors).

Give it a quad core Medfield or Cortex A15 or Krait along with a record breaking mobile GPU (let's do 22nm/28nm for power savings to facilitate the performance) along with at least 1GB of some high performance RAM (maybe Rambus would be willing to give it's mobile XDR some decent prices? It's the fastest and the most energy efficient mobile memory and it's not like Rambus is unheard of in gaming devices) and it should fly past current consoles in gaming performance (not a significant achievement until you consider that it's basically a super smart phone).

Let's have Sony make a Droid like this and give it some built-in emulators for older and/or mobile gaming consoles. See if Amazon can get on-board with their app store in addition to the Android Market and also have Amazon's music store accessible. M$ says that their next music store (replacing Zune's) will be platform independent, so there's another that could be thrown in.

There could be three models, a very high end, a high end, and a mid-range version, all able to play the native games. So, it would have Sony games, the Android market (and thus cheap @$$ Android games for those who want them), and so much more, all with three semi-different models for different price points. Other features that could vary could be WiFi support (only high end models get N support, the mid-range can have just G and below), the GPU/CPU/display resolution (they can then all play the same games, just with the lower end models having slightly reduced quality textures), and other minor things. Of course, all models get 4G support (world wide, not this semi-world wide crap like what the newest iPad did).

It could even have some proper games because it would have the performance to topple the current consoles (again, not a great feat, but it's certainly important for mobile gaming). Imagine playing Crysis or something similar on a hand held. Sure, the screen would only be just short of 4.5" or 5" (heh, only), so it's not on a giant TV, but the PPI could be huge, so picture quality for the screen size could be tremendous. Didn't Samsung or whoever make a 2560x1440 or 2560x1600 resolution display of around this size a while ago? That tells me that 1080p isn't too much to ask for, so long as the battery can keep up. That battery had better have at least 16 to 24 hours of full on play time and much longer with regular phone usage and even longer with little usage. Heck, make it 25mm thick if that means that it will last at least as long as a phone used to last when it was used as a phone.

I still remember the days of three to ten days on a single charge, depending on the phone and usage during that time. My last non-smart phone could do two days of moderate to heavy usage and three to five days of light to no usage between charges, although I tried to keep the battery between 20% and 80% ish to help keep the battery life long at least until my next phone upgrade.

Of course, it would still need to be able to send and receive calls and such (IE, also be a smart phone).

Anyone else have something to add to or just say about this, specifically you, dreadlokz?
 


As soon as I saw you saying hybrid analogue controls, thicker body and supporting a wide varieties of games of different platform, I can only agree with you.

The analogue controls will not only be useful in games, but could also come in handy when browsing as you said. I totally agree with you. I have a galaxy mini and while navigating through the android menu is quite simple, the touch screen interface is really terrible when browsing the web. Of course they have to include the option to hide the joystick when not needed with a slide maybe, as not many people like having their phones showing the joystick all the time.

Thickness. Yes, I do prefer thicker phones. Smartphones these days are built very thin that it's really hard to grip. Have some of you tried the galaxy s2? My brother has one and I was very afraid to use it because as soon as I hold it in my palm with one hand(the other hand for the navigation as the s2 has quite a big screen so impossible to navigate and hold with one hand), I always thought that it was very easy to drop it. My personal experience, I have drop my galaxy mini on the staircase because I was not able to hold it firmly and was lucky because nothing happen to the phone. I never want to buy a thin phone again after that.

To be able to play all the games but on a different quality is also well thought out. Most people(consumers and developers) like the iPhone and consoles is because they have the same hardware specs and therefore developers can optimize the game on the platform more easy while end users don't have to worry about supported game as it can surely support it. It's one of the reasons why some people don't like android and PC gaming, because while it has more ability to customize, it also makes worse for developers as they have to factor in different specs on each phone or pc and a lower spec machine can't play it but higher one can. By setting 3 models or standards as you mentioned, a very high end, a high end, and a mid-range version, but all 3 support the same games only on different qualities, end users don't have to consider the specs at all and developers have less hassle for developing an app compared to something like android and windows.

This is my opinion as well

 
[citation][nom]killerclick[/nom]What? No way! Why play on a desktop when I can play on my phone? I can't wait to be able to play on my wrist watch.Only old people afraid of change use desktops. Angry Birds and Fruit Ninja FTW![/citation]

Man Play any of the latest games and you'll know why PC gaming isn't dead. The games you're talking about are, while incredibly fun, only time killers with no story and no depth to them.
 
[citation][nom]robochump[/nom]54M seems kinda low. I mean considering there are over 6Billion people on this planet. I always thought there was at least 100M PC gamers since there are ALLOT of PCs out there![/citation]
That was enthusiasts and performance gamers, not the mainstream.
 
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