64 bit Photoshop? Not yet.

kukito

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http://blogs.adobe.com/scottbyer/

Although this is a software related post I'm placing it in this section because it touches on one of the hottest hardware issues in the past few years. Note that he begins and ends his post by plainly stating that the transition to 64-bit is not a matter of if but when. He just doesn't believe that the when is right now.
 
What is this Photoshop contraption you speak of?

It's an invaluable tool which magically turns photos of warty pimply nasty chicks into airbrushed hardon perfection! :lol:

Actually, reading that article was a bit of an eye-opener. I had expected 64-bit CS3 to access more RAM than anyone could legitimately afford to cram into a PC, but was rather surprised to find out that's not necessarily the case!
 
What is this Photoshop contraption you speak of?

It's an invaluable tool which magically turns photos of warty pimply nasty chicks into airbrushed hardon perfection! :lol:
Thanks for providing the proper perspective. 😉
 
What is this Photoshop contraption you speak of?

It's an invaluable tool which magically turns photos of warty pimply nasty chicks into airbrushed hardon perfection! :lol:
Thanks for providing the proper perspective. 😉

I once had the "pleasure" of "closely examining" an Australian model who had graced the pages of a few centerfolds and I can assure you that the value of Photoshop became vividly evident. I would have appreciated it even more if I could have cut out the centerfold and pasted it over her... :lol:
 
That's why I'm angling for either a 2xClovertown or a QuadQuadFX. I wanna see Photoshop cookin' on eight cores! Let's see how fast I can apply filters now! 8)

My Christmas present (thread cross-polination) was a Wacom drawing tablet. Please send instructions for turning a sow's ear into a Photoshopped silk purse, chickified version of course.
 
First you take the pic of the chick and get rid of all the warts, moles, cysts, zits, blackheads, scars, unBrazilianed hair and gangly hangy slimy bits with the Clone Tool. Then Gaussian Blur an overlay layer at about 24 pixels, Eraser-Airbrush at mid-opacity, keep working it and then reduce the opacity until you get smooth, scrumptious, porcelain-smooth skin. Then throw the chick out and keep the photo. It's much better looking and nags a lot less. :twisted:
 
Tell me about Brazilianized hair. Is that a trend in the pr0n industry?

That's Brazilian bikini wax. Gets rid of all the hair in all the nooks and crannies and leaves it smooth and tasty. And if you're a sadist, you can give your chick a Brazilian and you'll see her scream and whimper and cry for an hour. RRRRRRRRRRRRRIIIIIIIIIIIIIIIIIPPPPPPPPPPPPPPPP..... :twisted:
 
That's why I'm angling for either a 2xClovertown or a QuadQuadFX. I wanna see Photoshop cookin' on eight cores! Let's see how fast I can apply filters now! 8)

If you read more carefully you would understand that you will not apply them any faster because Photoshop is supposedly bandwidth bound and not compute bound.
 
First you take the pic of the chick and get rid of all the warts, moles, cysts, zits, blackheads, scars, unBrazilianed hair and gangly hangy slimy bits with the Clone Tool. Then Gaussian Blur an overlay layer at about 24 pixels, Eraser-Airbrush at mid-opacity, keep working it and then reduce the opacity until you get smooth, scrumptious, porcelain-smooth skin. Then throw the chick out and keep the photo. It's much better looking and nags a lot less. :twisted:

I'm getting dizzy from the bouncing.

Tell her she has 12 hours to stop that.
 
That's why I'm angling for either a 2xClovertown or a QuadQuadFX. I wanna see Photoshop cookin' on eight cores! Let's see how fast I can apply filters now! 8)

If you read more carefully you would understand that you will not apply them any faster because Photoshop is supposedly bandwidth bound and not compute bound.

Since Photoshop is and pretty well always has been a Mac-first app, you can bet your bottom dollar that they are gonna come up with a way real fast to use up all eight cores on the new Mac Pros and port that to Win. Might take a year, but they'll do it.

I'm getting dizzy from the bouncing.

Tell her she has 12 hours to stop that.

I'll be bouncin' her for longer than that... Nah... who am I kiddin'? I'm so hungover right now if Charlize Theron walked in and stripped, I'd have to go take a Viagra bath first... 8O
 
That's why I'm angling for either a 2xClovertown or a QuadQuadFX. I wanna see Photoshop cookin' on eight cores! Let's see how fast I can apply filters now! 8)

If you read more carefully you would understand that you will not apply them any faster because Photoshop is supposedly bandwidth bound and not compute bound.
In many cases, and I know it by experience, Photoshop is also memory bound; many times you need 4+G of RAM and that can only be managed on a 64bit system and 64 bit Photoshop. 2D graphics should transition to 64 bit as soon as possible.
 
In many cases, and I know it by experience, Photoshop is also memory bound; many times you need 4+G of RAM and that can only be managed on a 64bit system and 64 bit Photoshop. 2D graphics should transition to 64 bit as soon as possible.
Are you saying that in some instances the current and CS3 versions of Photoshop choke because of the inability to access more than 3 GB? How do professionals work around that limitation?
 
In many cases, and I know it by experience, Photoshop is also memory bound; many times you need 4+G of RAM and that can only be managed on a 64bit system and 64 bit Photoshop. 2D graphics should transition to 64 bit as soon as possible.
Are you saying that in some instances the current and CS3 versions of Photoshop choke because of the inability to access more than 3 GB? How do professionals work around that limitation?
Yes, even bacause often you're running other apps in parallel, say 1G is eaten by other apps+windows, then another 2G is easily taken by few layers of a bilboard image or high resolution branding etc;
Many people make small tricks on 32bit systems to get up to 4GB instead of the max 3.2G XP allows but still the system can not use more than 4GB of memory.
In current 64 bit windows for example, you get around this limitation because windows can put aside as much up to 4gigs of memory for each application, however, photoshop itself can use at most 3.2G so there's nothing to do but divide the layers in two files, merge them all and join the two resulting documents. However, it's terribly rare to use these mean tricks and all this said, a 64 bit photo editing program should solve most of the problems related to 32bit memory addressing.
 
In many cases, and I know it by experience, Photoshop is also memory bound; many times you need 4+G of RAM and that can only be managed on a 64bit system and 64 bit Photoshop. 2D graphics should transition to 64 bit as soon as possible.
Are you saying that in some instances the current and CS3 versions of Photoshop choke because of the inability to access more than 3 GB? How do professionals work around that limitation?
Yes, even bacause often you're running other apps in parallel, say 1G is eaten by other apps+windows, then another 2G is easily taken by few layers of a bilboard image or high resolution branding etc;
Many people make small tricks on 32bit systems to get up to 4GB instead of the max 3.2G XP allows but still the system can not use more than 4GB of memory.
In current 64 bit windows for example, you get around this limitation because windows can put aside as much up to 4gigs of memory for each application, however, photoshop itself can use at most 3.2G so there's nothing to do but divide the layers in two files, merge them all and join the two resulting documents. However, it's terribly rare to use these mean tricks and all this said, a 64 bit photo editing program should solve most of the problems related to 32bit memory addressing.

I can't see Photoshop sticking with something so limiting. I've run up against the 3.2GB limit on an office PC (I just have a measly 1GB on my own system) and it was a royal hemorrhoid. There are some big buck agencies, etc. running Mac Pros just to squeeze the most out of Photoshop so I can't see them sticking with a 32-bit app when these octocores can handle 16GB RAM or more.
 
That's why Photoshop should switch to 64 bit. However, this is the problem of all the major software builders; heavy LEGACY. 3D Studio Max still sticks with that ugly, disfunctional interface, just because many people don't care about it, Auto CAD is on it's 2008 version and still hasn't a 'quote' dimension to put on the cutouts; you have to do all the lines by hand...
 
That's why Photoshop should switch to 64 bit. However, this is the problem of all the major software builders; heavy LEGACY. 3D Studio Max still sticks with that ugly, disfunctional interface, just because many people don't care about it, Auto CAD is on it's 2008 version and still hasn't a 'quote' dimension to put on the cutouts; you have to do all the lines by hand...

Sometimes it's the users themselves that become a hard nut to crack as they have gotten used to anachronistic interfaces. I was a PageMaker diehard through the Quark Xpress tsunami wave of the 90s and never gave it up. When they finally killed it in exchange for CS I still refused to give it up. Still running 7.0! I wonder if I can run that under Vista! :lol: