Ah I didn't realise guy had already chosen
🙂 I normally read all posts, but there's been a ton of new posts since I was last on here and I was just about to go out, so fast response. It's worth understanding adaptive v-sync though, because it's definitely not just a gimmick (the classic response of the AMD fanboy - if it's an NV feature AMD lacks then it's a gimmick
🙂). I'll admit that 55 vs 30 is a worst-case scenario for basic v-sync - at 45fps the GeForce would just have a 50% lead and at 35fps, a 16% lead. But it's well-worth having over 30fps limit.
Anyway, to explain: v-sync (as in basic v-sync) is a technique used to manage framerates, so that if your framerate exceeds your monitor's refresh rate (typically 60Hz), you won't experience screen tearing (Google screen tearing images and you'll see what I mean). All cards support basic v-sync, including Radeons. The drawback is that if your card drops below 60fps, even just slightly, the framerate will be significantly reduced by v-sync.
To sync with the monitor's refresh rate, the frame has to either be rendered in 16ms or less (for 60fps) or it's held over to the next refresh cycle. One frame over two refresh cycles (on 60Hz monitor) results in 30fps. So
even if your card would be capable of 50-55fps, you drop to 30fps! So v-sync is really bad for performance if your GPU can't stay above 60fps, but v-sync is needed if you
sometimes go over 60fps and so need to prevent tearing.
Adaptive v-sync will deliver smooth, fluid performance, since it won't restrict your framerate like basic v-sync does. With adaptive v-sync, when you drop below 60fps, v-sync just switches itself off so you get 55fps instead of 30fps. As soon as you reach 60fps again, adaptive v-sync switches itself back on. Sounds like a very simple solution, but it must be hard to build into the drivers because AMD still hasn't done it (and it's taken nVidia years to do aswell).
You can read about it in detail at
http://hardocp.com/article/2012/04/16/nvidia_adaptive_vsync_technology_review
"With Adaptive VSync turned on, the feeling of the game felt smoother compared to regular VSync turned on. The performance felt much like the game felt with VSync turned off. This is the kind of technology we like to see which has improved the innate nature of the gameplay experience. If all you need is 60 FPS in a game for it to be playable, then why not just go ahead and cap the game there so it doesn't exceed your refresh rate. Then, if the game has to fall below that, allow the game to perform at its real-time actual framerate, and Adaptive VSync allows that.
It really is the best of all worlds, with no drawbacks. We didn't find any negatives to using Adaptive VSync, and we tried it out in a handful of games."