The fact the bufferfloat tests are perfect and this still happens makes me believe I'll never solve this tbh.It is not likely that twitch or web pages actually can use 100mbps. You can try cake but I doubt it makes any difference.
I cannot trace or ping the gameserver.You just let a ping command run in a background window. Generally you would run 3 or more. You would leave a ping to your router ip, a ping to the very first ISP router (generally hop 2 in a trace), and then a third to say 1.1.1.1 or maybe the game server if it will respond to a ping.
I've tested it and the best was 1464. And as far as I know you add 28 to it so 1492 basically.That is strange that you get errors if you set it below 1500. It doesn't really matter as you can see in that display you posted MTU discovery is being used. This is part of the tcp setup process and it will figure out what that actual maximum mtu in the path is. This will for example lower the mtu because of overhead like pppoe or maybe even a vpn. It generally works very well except for when a firewall is blocking the messages the MTU discover uses.
Even if you were to get the mtu wrong devices in the network will just fragment the packets and the far end must reassemble them. It not optimum to fragment packets because it take cpu to reassemble them but in general it does not cause performance issues.
You can test the mtu with option on the ping command that sets the packet length and also sets a do not fragment flag.
I found something interesting today.That would be the best option if you can do it. You might not be able to do that because of the VoIP ports.
The main difference between a modem and a router is that a router processes IP addresses. VoIP means Voice over IP so it uses IP addresses.
Hey! Thanks for the response.What ethernet adapter do you have on your PC motherboard? Please tell me it's NOT Killer ethernet.
I'm late to the party, but the only 2 QOS traffic shaping algorithms that work well are based on FQ_Codel or CAKE. Make sure you set your limit to about 80-85% of your maximum bandwidth. The reason for this is it takes a second or two to normalize after opening a new connection, so ping spikes are possible unless you give it enough headroom to allow for the new connection to start and the others to slow down.
Also, are you sure you're using your ISP modem/router in bridge mode?
Hey! Thanks for the response.
I have a realtek gaming 2.5gbe
The edgerouter x I have has FQ_Codel.
I've tried different maximum bandwidth limits.
Yes I've checked multiple guides to make sure I've done it correctly.
Setting up bridge/disabling firewall/disabling wi-fi.
Like the whole point was to be able to play when people are home, as I was playing fine when I was home alone.
It kinda feels like it's "laggier"/ has a choppy feeling even when I'm home alone now ?
Thinking of resetting the modem/router and trying out without the edgerouter to see if things are better when I'm home alone.
Should hwnat and ipsec both be enabled/disabled ?
Internet has been way more stable past 2 days, most of it might be resolved.hwnat probably won't matter either way at 100mbps. I think for the edgerouter, if you had 400mbps more internet, hardware nat is required to reach gigabit speeds.
You can try disabling IPSEC temporarily to see if that speeds things up.
Most gaming routers are designed to work alongside your existing setup. Connect the gaming router to your modem router using an Ethernet cable, and it will act as a bridge, taking over the task of managing your network traffic and optimizing it for gaming.
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