John_561 :
bit_user :
13 ms definitely is a noticeable amount of latency, in VR.
Let me know when you've tried it. That's all I'm saying.
13 thousandths of a second is noticeable to you? What, are you frickin Data from STtNG that you notice that little of a time parcel?
You don't perceive it as a delay between action and event. It's perceived at a sub-conscious level. When latency gets too high, VR becomes nauseating to the user.
The reason for making you feel sick is that a lot of poisons, in the natural world, cause a similar delay between movement and perception. So, the brain detects this and triggers your body to vomit the poisonous thing you probably just ate.
Unfortunately, that evolutionary benefit works against us on laggy VR systems.
BTW, what we're talking about is not 13 ms of absolute latency, but 13 ms of
additional latency, on top of what the VR system already had. That's how long it takes to transmit a frame @ the bitrate quoted by problematiq.