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There are several reports claiming that this game also requires a LOT of system RAM/memory as well. Some users have reported 15GB+ RAM usage while running this game. Even 24GB memory usage if you SKIP the shader compilation process, and launch the without completing the shader compilation procedure.

I guess the game is badly optimized, or there is a memory leak somewhere.

Well it appears the devs have issued a new PATCH/update which addresses the above memory related issue. This new hotfix will decrease the PSO cache size to reduce memory requirements and minimize Out of Memory crashes. These Out of Memory crashes were related to the RAM and not VRAM. This will benefit those with GPUs equipped with 8GB of VRAM.

Also, since the game has already been cracked, coders/hackers were already aware of the culprit file, which turns out to be oo2core_9_win64.dll, which was the said reason for the memory leak in the first place.

And turns out the new update indeed has made some changes to the above DLL file. The file size has also decreased as well.

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The Last of Us™ Part I - The Last of Us Part I v1.0.1.5 Patch Notes - Steam News (steampowered.com)

The Last of Us Part I March 30th Patch v1.0.1.6 Release Notes
  • Decreased PSO cache size to reduce memory requirements and minimize Out of Memory crashes
  • Added additional diagnostics for developer tracking purposes
  • Increased animation streaming memory to improve performance during gameplay and cinematics
  • Fix for crash on boot relating to game save files
 
32GB isn't enough RAM?

interesting argument

I'm not sure but it looks like he is referring to the GPU's VRAM, and not the system memory/RAM ? Maybe made a typo while posting. Any maybe he is having a 6GB VRAM GPU as well.

In any case, this game is still pretty much demanding on the hardware overall, be it CPU, GPU, or RAM etc. But 32GB RAM is more than enough !
 
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