AMD APU13: Mantle Shooting for 100K Draws per Frame

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PC gaming doesn't need more fragmentation. A low level API is a good idea, but it needs to standardized and controlled by a third party. Devs may want low level access to hardware, but they don't want to support multiple rendering paths in order to reach the most customers. AMD claiming this is open is not quite true, Nvidia and Intel will never use this as long as AMD controls the API.
If AMD succeeds with this, it will lead to the demise of competing technologies, and ultimately hurt consumers.
 


How is that any different to PhysX or DirectX?

It will not succeed in getting that far, technology changes to fast.
 
What AMD should have done is to incorporate it in windows DirectX as a plugin and as a API for UniX; DirectX is widely used it would have been better as no new learning curve has to be tough.

I hope Folding@Home and other science app get Mantle optimized.
 
I honestly think Nvidia would be stupid to not implement Mantle or it's Nvidia equivalent. For few reasons: 1) Recent development in GPUs are a joke. I'm not even going to bother going the huge amount of proprietary codes and black outs that makes it annoying, but rather the huge inefficiency and the very low accessible computing power. Simply inefficient. Mantle can better integrate modern GPUs in the computing system, not just GPL, but also giving access to much more useful lower level stuffs.
 
"The studio also provided a demo showing several battleships in space loaded with turrets, and hundreds of fighter ships shooting lasers at fleets of enemy ships. The rendering was in real time: you could zoom out and view the whole battle while keeping an incredibly fluid framerate."

Since Star Citizen has already announced that they will support mantle so it sounds like that demo came from that game. Finally, a next gen space sim that has been noticeably absent from the game industry since Freespace 2.
 
The only question now is how will Microsoft manage to screw this all up and maintain their Windows hegemony? Will they deliberately break Mantle? Will they find some way to tie Mantle into DX so developers don't stray into Linux/Steam OS territory? Do they even care about PC gaming anymore to bother? Might they view SteamBox as a competitor to XBone?
 




A short while ago Mantle was being reported as proprietary and now it's reportedly open, so which is it? :lol:

http://www.xbitlabs.com/news/graphics/display/20131003232053_AMD_Mantle_Is_Proprietary_Now_But_It_Will_Become_Widely_Available_t😵thers.html

 
Guys take this with a grain of salt. First of all, not gonna believe anything till it is released for many games.
2nd, AMD isn't known to make efficient and bug-free stuff.
 
"Ultimately one thing was made clear during the presentations: Mantle is not simply just for AMD APUs and GPUs. The technology is reportedly open, so whether Nvidia accepts the tech or not is a different story altogether, but it's there for the GeForce company to embrace."

Mantle is designed to optimize access to PC GCN hardware only. So unless someone else is developing and selling GCN based hardware, then yes, it IS just for AMD. AMD has been very evasive in most of their interviews about how open Mantle is, however, at least one AMD representative stated in an interview after the announcement that Mantle is NOT open and is only for GCN hardware. With the release of the SDK announced for as late as 2015, even if it were possible to port Mantle to other hardware, it's not coming any time remotely soon.
 
AMD can't even do frame pacing right ? what is there to make us believe Mantle is going to be any different ? I'm running 7970's in CF .. drivers completely suck compared to what NVidia has. First amd says they're not going to release drivers on a quartly basis and then they start producing beta's like there's no tomorrow.
I'm not impressed.
 
API=Application Programming Interface
Interface = Set of commands to be implemented.

The contents of the commands can vary for each manufacturer but the name of the commands can not.
 
I agree with slomo, AMD does this over-hyping bit ALL the time. I want to see them succeed. I wasn't thrilled thinking it was just AMD specific. To think Intel and Nvidia kind of brushed it off makes me believe AMD IS overselling this and making statements they cannot achieve(not yet anyways). Im thinking Nvidia is waiting in the weeds to see how this pans out. Taking that all into consideration these refreshed ideas are only going to benefit us the gamer.
 
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