FSR 2.2 is on par with DLSS 1.0, sure. But no one uses 1.0 anymore
They both are very blurry and experience ghosting
DLSS 2.0+ blows FSR out of the water with visuals that are better or on par with no DLSS/FSR
Anyone who has seen FSR in action and cares about visuals would rather have no FSR than FSR.
If you dont care about ghosting and a blurry mess, sure FSR working across all hardware is an advantage. But I dont want my games to look horrible, I want a refined experience which is why I only will ever play with DLSS
Actually, no, in comparison to DLSS 2.0+ FSR2.2 is pretty much on par.
Comparative videos literally show little to no difference between the two. The only time you will mostly find differences is if you stop playing the game and intently stare at several times zoomed in image.
Don't try to overplay DLSS.
Yes, DLSS 'technically' produces better results than FSR, but its mostly academic. Most people won't really notice the difference and won't really care.
Blurry mess? DLSS does generate it with 2.0+ versions... which also has ghosting and other problems that FSR is frequently accused of (FSR 2.2 addresses most of those issues anyway, hence why the differences are academic).
Also, DLSS 3.0 technically is 'better'... but as a lot of people mentioned, it makes 'fake frames' and it comes with its own caveats in terms of image quality, artifacting, etc ... take what you will from that... but do not downplay the fact it comes with its own problems.
I think DLSS die-hards need to tone down.
You don't really lose anything fundamental from using FSR... or at least, nothing you will mostly notice when actually playing games.
And if it bothers you THAT much... just play at native resolution without using FSR or DLSS (which your hw should be able to do anyway)