At the original date/time of this post, it appears that Starfield when installed and run from the PC GamePass/Windows Store may not apply all Nvidia's 537.13 driver level optimizations for 'Starfield' as the APPID (packageFamilyName) isn't present in the Nvidia Starfield driver profile.
The Steam version won't be impacted, only PC GamePass/Windows Store installations.
If needed, Nvidia may push an updated profile using automatic profile updates (OTA). In the meantime 'Nvidia Profile Inspector' can be used.
Yeah, just read about that and according to the modder it's an improvement on Nvidia cards over FSR, as expected. Intel cards seem to be broken completely right now in the game so I don't know how good it's working for them, but probably the same.
You may be a bit biased here. There are far fewer visual sacrifices with DLSS 3 FG than with DLSS2/FSR2 upscaling. Base frame rate will have a huge impact on quality. So if you're getting 60fps+ already, frame generation is an absolute blast. Even without that I've been playing Cyberpunk RT Overdrive mode with DLDSR 1.78x, DLSS Quality/Balanced, and DLSS 3 FG on 4K. Even with an output frame rate of 60-70fps with frame generation on, it's a very smooth experience on OLED with no visible downsides. Especially if playing with a controller.Also, DLSS 3.0 technically is 'better'... but as a lot of people mentioned, it makes 'fake frames' and it comes with its own caveats in terms of image quality, artifacting, etc ... take what you will from that... but do not downplay the fact it comes with its own problems.
Yup. Same thing I noticed in the smoke clouds with small particles. Seems to have issues with detail on transparencies. Remember the image on the left isn't the final image you get with frame generation on. That's only the generated frames taken out from the final output. So during actual gameplay it'd be 60 frames from the right and 60 frames from the left every second.
isn't dlss free to use ? if it is, it needs no funding. it's also very easy to integrate.it could be the people to blame for lack of dlss in this game at launch were Nvidia. Its been said they didn't get the funding they needed to support the games, instead the funding went to AI and Data centre, where their profit is now. So if a game is lacking support for Nvidia features, don't just assume the blame is on their opposition.
(starts at 10.55)
Anecdotally, I spotted a developer talking about downloading the SDK on Twitter. A few hours later they tweeted that they’d implemented it in their game.
Modders shaming the paid AAA develoeprs? Sounds on par for Bethesda. : PYeah, just read about that and according to the modder it's an improvement on Nvidia cards over FSR, as expected. Intel cards seem to be broken completely right now in the game so I don't know how good it's working for them, but probably the same.
Also, the early access is running for how long now, less than 24h? And they seriously want to tell us they couldn't include DLSS/XeSS when this modder (and, as I just read, apparently a second one, also with better results than FSR) easily can, and at a high enough level to trump FSR? That's shameful, Bethesda. And any other company who fails at this or might block implementation of other companies' upscalers. AND anyone who defends this practice.