News AMD Claims Starfield Devs Have the Power to Add DLSS Support

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btw just for giggles
At the original date/time of this post, it appears that Starfield when installed and run from the PC GamePass/Windows Store may not apply all Nvidia's 537.13 driver level optimizations for 'Starfield' as the APPID (packageFamilyName) isn't present in the Nvidia Starfield driver profile.

The Steam version won't be impacted, only PC GamePass/Windows Store installations.

If needed, Nvidia may push an updated profile using automatic profile updates (OTA). In the meantime 'Nvidia Profile Inspector' can be used.
 
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there is already dlss/xess mod available
Yeah, just read about that and according to the modder it's an improvement on Nvidia cards over FSR, as expected. Intel cards seem to be broken completely right now in the game so I don't know how good it's working for them, but probably the same.
Also, the early access is running for how long now, less than 24h? And they seriously want to tell us they couldn't include DLSS/XeSS when this modder (and, as I just read, apparently a second one, also with better results than FSR) easily can, and at a high enough level to trump FSR? That's shameful, Bethesda. And any other company who fails at this or might block implementation of other companies' upscalers. AND anyone who defends this practice.
 
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Also, DLSS 3.0 technically is 'better'... but as a lot of people mentioned, it makes 'fake frames' and it comes with its own caveats in terms of image quality, artifacting, etc ... take what you will from that... but do not downplay the fact it comes with its own problems.
You may be a bit biased here. There are far fewer visual sacrifices with DLSS 3 FG than with DLSS2/FSR2 upscaling. Base frame rate will have a huge impact on quality. So if you're getting 60fps+ already, frame generation is an absolute blast. Even without that I've been playing Cyberpunk RT Overdrive mode with DLDSR 1.78x, DLSS Quality/Balanced, and DLSS 3 FG on 4K. Even with an output frame rate of 60-70fps with frame generation on, it's a very smooth experience on OLED with no visible downsides. Especially if playing with a controller.

Also feel free to test out the latest Resident Evil game that came with FSR2 and was modded to support DLSS2. There is SO MUCH SHIMMERING and aliasing and loss of detail with FSR2. Completely unplayable. Switching to DLSS2 fixes it all. Don't take my word for it. Try it out yourself. The DLSS2 mod is free.

Regarding DLSS 3, I highly recommend you take a look at this video. This is 120FPS video with all the Native frames and Generated Frames separated. So on the left you see ENTIRELY GENERATED frames (every other frame basically) and on the right you see NATIVE frames. The only areas I could see a difference was when it came to things like smoke clouds and small particles. They were softened/lost when looking at just the AI generated frames. But it's something you absolutely would not be able to see when playing it. Again...don't take my word for it. Look at the video.

View: https://www.youtube.com/watch?v=2bteALBH2ew
 
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Yup. Same thing I noticed in the smoke clouds with small particles. Seems to have issues with detail on transparencies. Remember the image on the left isn't the final image you get with frame generation on. That's only the generated frames taken out from the final output. So during actual gameplay it'd be 60 frames from the right and 60 frames from the left every second.
 
it could be the people to blame for lack of dlss in this game at launch were Nvidia. Its been said they didn't get the funding they needed to support the games, instead the funding went to AI and Data centre, where their profit is now. So if a game is lacking support for Nvidia features, don't just assume the blame is on their opposition.

(starts at 10.55)
 
it could be the people to blame for lack of dlss in this game at launch were Nvidia. Its been said they didn't get the funding they needed to support the games, instead the funding went to AI and Data centre, where their profit is now. So if a game is lacking support for Nvidia features, don't just assume the blame is on their opposition.

(starts at 10.55)
isn't dlss free to use ? if it is, it needs no funding. it's also very easy to integrate.

the most anticipated AAA title of the year lacking funds for dlss intergration sounds like a weak excuse, I think the studio/publisher might have wanted nvidia to pay given how much money they're raking in, but they wouldn't (good decision if dlss is free indeed).

Anecdotally, I spotted a developer talking about downloading the SDK on Twitter. A few hours later they tweeted that they’d implemented it in their game.
 
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Yeah, just read about that and according to the modder it's an improvement on Nvidia cards over FSR, as expected. Intel cards seem to be broken completely right now in the game so I don't know how good it's working for them, but probably the same.
Also, the early access is running for how long now, less than 24h? And they seriously want to tell us they couldn't include DLSS/XeSS when this modder (and, as I just read, apparently a second one, also with better results than FSR) easily can, and at a high enough level to trump FSR? That's shameful, Bethesda. And any other company who fails at this or might block implementation of other companies' upscalers. AND anyone who defends this practice.
Modders shaming the paid AAA develoeprs? Sounds on par for Bethesda. : P
But you're right, this is totally unacceptable for any studio. I'd love to play this game, but I don't wanna support this behavior...
I dunno, maybe in a few years when it's $15 I'll be willing to compromise. Until then, I (sadly and thankfully) have a huge backlog to play through. I still haven't finished Fallout 4.
 
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