gamerk316 :
Something else i found REALLY interesting:
Using a 770. FX-8350 slightly ahead of the 2600k, matching what we saw above. However:
Using a 7970. A FX-8350, at stock, falls behind the 2500k, also at stock.
Really, GPU choice shouldn't be affecting where each CPU is placing, just how close they are to eachother. Nothing like this...Something looks REALLY screwy with the 7970 numbers, so I'm hoping its a driver problem or issue with the Beta. Something to watch going forward...That being said, given how BF4 will use 2.5GB RAM or so, its possible memory throughput could be causing what we are seeing (though I doubt it...).
Still, goes to show, you need multiple benchmark sets to see what's going on.
How many times must I tell you that "our game engine uses 8 threads" doesn't mean it uses 8 threads all the time?
Congratulations, you've found a benchmark where 6 to 8 threads are being used and then you found another one where less threads are used.
However, I'm docking points because you are yet again trying to use this evidence to imply that AMD can not make up for its lack of single threaded performance by making a rig with more weaker cores.
The problem with that is that AMD is forcing game developers to go for many weak cores by getting XBone and PS4 CPUs with 8 weak cores. You're also forgetting that this is a massive shift in gaming and that big shifts like this take time to fully adjust.
I'm going to repeat myself, but this happens every console generation and with with console ports. Developers are still learning how to get the most out of the system, so it has problems. The problem with this generation of consoles will definitely be game engines which don't scale to as many cores as possible as much as possible.
I'm going to repeat myself again, since you seem to fail in reading comprehension, but there's basically this big bounty out there where whoever writes the best performing game engine that can scale the best to the number of weak cores available in XBone/PS4 is going to rake in massive cash. The company that does this first is going to have
the engine for people to develop games on and they're going to make a ton of money off of licensing their engine out.
So I don't really understand why you think the game industry is going to sit passive writing games for old consoles and old PC CPUs when there's a ton of money in licensing fees.
Why do you think DICE is embracing Mantle with Frostbite 3? Because the game developers who use Frostbite 3 and get Mantle support in their console games are going to slaughter the competition using Xbone DX. Suddenly, DICE/EA has
the game engine to go to for beautiful XBone and PS4 games and everyone else is behind.
This is how it works from the business side, but I have a feeling that you're one of those "self declared game developers" that the internet is full of, which conjures images of the claimant working on AAA titles, but "game developer" can be as low as writing a game in TI-BASIC for TI-83 calculators.