blackkstar :
juanrga :
gamerk316 :
http://www.tomshardware.com/reviews/battlefield-4-graphics-card-performance,3634-10.html
This is about what I expect going forward. Titan bottleneck is @74 FPS, so you lose visibility into CPU performance at that point.
i7-3960x is GPU bottlenecked. i5-2500k @ 4.2 is GPU bottlenecked. i5-2500k shows some signs of a CPU bottleneck (Min FPS lower then other two CPUs), but still averages out to a GPU bottleneck.
FX-8350 is not GPU bottlenecked, but still manages a higher minimum FPS then a 2500k,though a lower average. Indicates that for BF4, the 2500k and FX-8350, at stock, are roughly at the point where a GTX Titan starts to get held back, FPS wise.
And again, the i3-3220 beating the FX-4170.
This is the kind of chart I expect will be common, with only the 8-core FX line keeping up with Intel, and fast i5's being more then enough to max out performance.
This is about what I expect going forward. Titan bottleneck is @74 FPS, so you lose visibility into CPU performance at that point.
i7-3960x is GPU bottlenecked. i5-2500k @ 4.2 is GPU bottlenecked. i5-2500k shows some signs of a CPU bottleneck (Min FPS lower then other two CPUs), but still averages out to a GPU bottleneck.
FX-8350 is not GPU bottlenecked, but still manages a higher minimum FPS then a 2500k,though a lower average. Indicates that for BF4, the 2500k and FX-8350, at stock, are roughly at the point where a GTX Titan starts to get held back, FPS wise.
And again, the i3-3220 beating the FX-4170.
This is the kind of chart I expect will be common, with only the 8-core FX line keeping up with Intel, and fast i5's being more then enough to max out performance.
Congrats by finding another non-multithreaded benchmark, where a 12 threads i7 obtains the same average FP than a 4 threads i5.
And kudos to toms by another high-quality review
Oh, but juaranga, you're missing the point! gamerK found a situation where a game engine doesn't scale to all cores! So therefore games NEVER scale past a few cores and there's no point in ever adding more cores! Your problem is that you're not using gamerk logic! You need to use gamerk logic to understand this!
Another example of gamerk logic where you draw a conclusion from a single piece of evidence:
"I ate a taco, it made me sick, therefore all food makes you sick"
You need to start thinking like that, because that's how gamerk thinks! Please start making your arguments like that. They should follow a formula along the lines of "here is a cherry picked example so allow me to apply this evidence to every situation and then keep repeating it until it becomes accepted!" You also get bonus points for going "IM A GAME DEVELOPER IM AN AUTHORITY ON THIS YOUR OPINION IS INVALID!!!"
Intel moving Haswell-E to 6 core and 8 core configuration when it's still on 22nm and Intel is charging $580 for a 227mm^2 die and they're apparently going to throw that away just for the goodness of consumers, because that's what Intel does, they offer better products at great prices just to help out consumers! THATS THE ONLY REASOONNN!!!!! I'm so glad we have GamerK to explain why Intel is moving to 6 and 8 core on enthusiast market and to show us that they're going to do this just to be nice to us!
(if you can't detect the sarcasm in this post, I feel sorry for you)
Of course I missed it, because I am always wrong
Recall when he promised us that two main threads would be the rule for next gen games. i3 was going to rule the world of gaming. He was so confident that even had prepared for us the "I said so".
Still this new game is already using 8 threads as some of us predicted, although toms has managed to test a part of the game barely using six-threads and under GPU-limited situation for capping the real potential of six-core i7.
The really interesting part will come with the MANTLE updated edition, which will _optimize_ the support for 8-cores by eliminating the DX constraints
It will be funny to hear again expertise comments about how it couldn't be made.