gamerk316 :
juanrga :
gamerk316 :
Nope, If I want play games at 1080p at medium settings testing CPUs at low settings and 720p is misleading. Moreover, as commented before, the tendency in games will be towards offloading the CPU generating GPU-bounded games.
Now you talk two different things. You can either:
A: Bench the CPU at the settings where the difference in CPU is the greatest
OR
B: Bench the CPU at settings where everyone actually plays at.
The problem with the second, of course, is any differences in CPU power is suppressed due to the GPU bottleneck in games at high settings. Running at lower settings shows the difference in power between two CPUs when said bottleneck is removed. Frankly, telling me CPU A and CPU B perform the same in game X with GPU Y is meaningless; what if I have a faster GPU, do the two CPU's still perform the same? Woops, don't have a clue. By testing at minimal settings though, you see which one is truly more powerful, even if the FPS numbers are meaningless.
Frankly, both ways should be done; min settings to show the order of CPU's in terms of power on said game, and at max settings to determine typical FPS with a given hardware setup.
Double review is a good idea, and some sites do that, finding that A10-6880k is ~40% behind i5-2500k at low settings and 720p/1024p, but only ~8% behind at high settings and 1080p. All this using a 7970 GHz Ed with Windows 7 and 'older' games. The differences are smaller with modern games under W8.1 or SteamOS.
Which is a somewhat typical result. GPU bottleneck at high settings hiding the CPU difference, which is at least 40% for that given game (possibly more, if you could get settings lower via GPU driver tweaks). Run at low settings where CPU power is FAR more important, then the differences in power (and power reserve) becomes clear.
Which infers that unless AMD increases performance by 40%, Kaveri won't be catching the 2500k, at least in that particular game.
So understand what review sites are benching: They typically bench how a given processor(s) perform at given settings in a given benchmark. They do NOT directly compare the relative processing power of said processors when doing these benchmarks. This leads to false impressions, like a 6880k being only 8% slower then a 2500k.
First, I wrote "games", plural. The above percentages are averages.
Second, this comparison was made under Windows 7 (which is optimized for Intel). AMD APUs are 5-15% faster under W8.1 or SteamOS that under W7, thanks to a new scheduler than understand the CMT architecture of AMD modules, closing the artificial gap with Intel chips.
Third, the comparison used 1600MHz RAM for both, when Richland stock memory speed is 2133MHz. Add another 5% by using stock memory timings for Richland.
Therefore, AMD increasing hardware performance by ~ 20% is enough to caught the i5 in so-called CPU benchmarks. The rest 10-20% comes from using stock memory and an operative system not optimized for Intel
.
Fourth, the result of the 6880k being only 8% slower than a 2500k at 1080p at high settings is real and measured. If you play those games at that resolution and settings, that is the performance than you obtain. It is not some imagined score.
Fifth, as explained again and again and again and again in this thread. Future games (i.e. games developed for PS4/Xbox1) will be GPU-bound, and games ported to PC, using MANTLE, will be much more GPU-bound. As shown during APU13, a CPU as that in Kaveri will be able to feed the fastest graphics cards using MANTLE.
Resume:
=======
Old games: Kaveri =< i5-2500k
Modern games: Kaveri >= i5-2500k
MANTLE games: Kaveri ~ i7-4770k
Bonus:
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Interview with EIDOS. THIEF will come with improved multi-core support, MANTLE edition for "high performance graphics", and PhysX support. Enjoy!
http://www.dsogaming.com/interviews/eidos-montreal-talks-thief-tech-tessellation-fov-slider-multi-core-cpus-graphical-features/